EdgeOfChaos wrote:Perfectly on topic. You argued that the "natural" way of playing games is best, and I pointed out that no one plays wc3 the "natural" way.
I said its how the game was intended to be played. Objective: destroy enemy base=win. I remember few years ago when there was no !ff but still many bots around...game experience was still great and better. People played the game, there were comebacks and turnovers... Nowadays, there are still a lot of games finishing with the base dying^^ isnt that natural enough?
EdgeOfChaos wrote:The difference is that -ff is implemented in the map itself and we have zero control over it, so it really doesn't set a standard of how ENT admins want this done.
Not that I play dota lod, but if there are problems ofc there are ways to fix things. dota lod get updated, contacting map maker or tweaking map if possible. And so, are there problems with !ff being at 10min for dota lod?
EdgeOfChaos wrote:Kind of irrelevant. Dota 2 has a matchmaking system, you can't swap in lobby when you see a good player enters. You can play with friends, but you will be matched with people of similar skill. LoL likewise. Having no matchmaking leads to stacking because people like winning, and high elo players win a lot, therefore people are likely to swap to their team. Having no matchmaking is obviously the primary problem here with dota 1, but since we can't exactly do anything about it, look at the concequences of having no matchmaking (i.e. stacking).
Since dotacash dota2 dotalod lol all have !ff time restrictions, why do you suppose they do?
I dont understand. Why stacking is a consequence? We have a stats system: elo. If you have high elo avg team, you will get little elo. If you have low elo avg team, you will get high elo as reward. If there is a system in placed...why does it matter who plays with who? There are clear difference in point system being earned. Point system is calculated fairly.
I can say that: stacking issue has little to do with !ff time restriction.
Yes, it looks like it is hard to have a matching system for ent dota games. Yes, there are rules to try making game experiences nice and fair. The accumulated efforts are appluadable. Thank you ENT.
EdgeOfChaos wrote:Show me a game where a team forfeited at 10 minutes, please. I guarantee there's a reason for them doing so, like the enemy team having all the good players and the score being 0-10. Who is hurt by 5 players on a team choosing to ff at 10 minutes? I'll just ask that...
Hurt? I never said !ff is a bad command to begin with. It is needed, but having it available too early diminishes game play and player/team mentality. As Soju and some others stated, we wanted to point out that a game should be played at least 10 minutes(even 15) to really tell whether your team can counterback or win the game. People should not give up too early. Making better choices, more teamwork, better items, farming good, ganking...there are so many things you can do individually/as a team to overcome scenarios. 0-15 feeding is an extreme case and ban requests exists for such cases, but most !ff due to teammate feeding or blaming is due to 1-5 deaths. These deaths can be critical, but you can certainly overcome this difference as you play the game bit longer (one gank makes huge difference).
The matter of !ff's necessity or restriction has been discussed on many forums in the past...you can try googling a few...