anti stuck rules.

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ricky911
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anti stuck rules.

Postby ricky911 » Thu Jun 13, 2013 12:36 am

i agree on all the anti stuck rules except one the one where you are not allowed to anti stuck to let wave to go to king. this is a strategy that i use.
for instance if lvl 1 leaks warriors and wave, anti stuck should be used to let warriors to pass by then our units can go back to middle and fight wave, i do not believe that this rule should be banned for, also using anti stuck to hide units from being reviled for other players or why use mm in the first place..
so i urge ENT to allow those 2 anti stuck rule in effective cuz its part of strategy and playing smart.
with love Rickyt911
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MurkemHanks
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Re: anti stuck rules.

Postby MurkemHanks » Thu Jun 13, 2013 12:40 am

I disagree. I think those two uses of anti-stuck should stay banned. Any use of anti-stuck that delays units from going to king shouldn't be implemented into LIHL. Sup Rick!

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iightfyre
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Re: anti stuck rules.

Postby iightfyre » Thu Jun 13, 2013 2:19 am

The reason that we do not allow the use of anti stuck in these two instances is as follows:

1. The whole reason to send warriors is to make a team leak. By allowing players to anti stuck their towers in order to avoid the warriors near the king is an abuse that creates an unfair advantage to the defending team. Wouldn't it be nice if we could also micro manage our units to kill demons first - or simply avoid them all together? This is the whole reason why the game creator made summoned units lower on the priority list to focus fire. They are intended to survive and deal damage to the towers and not be killed first or ignored completely.

2. Anti-stucking units to "hide" their visibility is also an abuse that gives an unfair advantage to one team. If your team leaks to the middle, part of the penalty is making your units visible through the fog of war. This is the intended purpose of why the fog is lifted in the middle lane near the king.

I know that this won't make you happy but hopefully it can better explain why the rules are in place.

ricky911
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Re: anti stuck rules.

Postby ricky911 » Thu Jun 13, 2013 2:22 am

i do not agree

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Shameless
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Re: anti stuck rules.

Postby Shameless » Thu Jun 13, 2013 3:58 am

We hear you're leaving, that's OK
I thought our little wild time had just begun
I guess you kind of scared yourself, you turn and run
But if you have a change of heart

Ricky don't lose that number
You don't want to call nobody else
Send it off in a letter to yourself
Ricky don't lose that number
It's the only one you own
You might use it if you feel better
When you get home

I have a friend in town, he's heard your name
We can go out driving on Slow Hand Row
We could stay inside and play games (legion), I don't know
And you could have a change of heart

You tell yourself you're not my kind
But you don't even know your mind
And you could have a change of heart :mrgreen:
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BeepBoopBeep
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Re: anti stuck rules.

Postby BeepBoopBeep » Thu Jun 13, 2013 5:45 am

ricky911 wrote: also using anti stuck to hide units from being reviled for other players or why use mm in the first place..


iightfyre wrote:2. Anti-stucking units to "hide" their visibility is also an abuse that gives an unfair advantage to one team. If your team leaks to the middle, part of the penalty is making your units visible through the fog of war. This is the intended purpose of why the fog is lifted in the middle lane near the king.


Players may use anti stuck on their own towers or their team mate's towers at the middle (near the king) to better catch leaks.

That's weird because when i read what iight said then i read the rules, ultimately the rule gives the player the ability to hide units at middle if they are smart enough.

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Re: anti stuck rules.

Postby Diablo_ » Thu Jun 13, 2013 2:05 pm

I've always asked me something ...
Antistucking creeps in the mid (at king) is allowed, ye?
Why does no one use it on lvl 31+ then when there is often a huge split? Is it prohibited there or does it not work?
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Re: anti stuck rules.

Postby Furbolg. » Thu Jun 13, 2013 2:18 pm

Doesnt work. (lawl raported for trying)
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iightfyre
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Re: anti stuck rules.

Postby iightfyre » Thu Jun 13, 2013 5:21 pm

BeepBoopBeep wrote:That's weird because when i read what iight said then i read the rules, ultimately the rule gives the player the ability to hide units at middle if they are smart enough.


Hmm it seems that you have found a loop hole beep :D - or maybe just pointed out that I contradicted myself! Either way, you are right ;)

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HealByColor
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Re: anti stuck rules.

Postby HealByColor » Sat Jun 22, 2013 8:11 pm

or we could play the game like men and never draw and never anti like the game was intended.
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