!rvs stats

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cyberpunk
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!rvs stats

Postby cyberpunk » Tue May 28, 2013 7:03 pm

Suggestion.
1. Only allow the player to access the command stats ingame.
Reasons: prevent ppl to stack teams and prevent delay.. we don't want ppl spaming !rvs nickname and leaving cuz they got an uakf.(noo)b in their team.

2. Add the game to the gamelist and to statspage.
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bit

Re: !rvs stats

Postby bit » Tue May 28, 2013 7:05 pm

Supporting both suggestions. thanks guys

Chantry_nV

Re: !rvs stats

Postby Chantry_nV » Tue May 28, 2013 8:24 pm

most stacks are established pre lobby

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Re: !rvs stats

Postby uakf.b » Tue May 28, 2013 8:25 pm

Yeah cyberpunk... you always stack even without stats. Now with the stats people will know who's stacking and thereby try and even the teams up.
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Re: !rvs stats

Postby cyberpunk » Wed May 29, 2013 2:15 am

uakf.b wrote:Yeah cyberpunk... you always stack even without stats.
Carrying you and others like Raizen isn't stack.
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Unfortunately that's what I do
uakf.b wrote:Now with the stats people will know who's stacking and thereby try and even the teams up.
A good player will be recognized by name and not by a stupid !stats command.
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Re: !rvs stats

Postby Raizen » Wed May 29, 2013 3:36 am

play with friends isnt stack.
Stack is when play only with uber pros.

i can't help it if im so fu*** good

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Re: !rvs stats

Postby cyberpunk » Wed May 29, 2013 4:13 am

3. include !votestart to 3v3
4. include the votestart in motd
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Re: !rvs stats

Postby uakf.b » Wed May 29, 2013 4:20 am

2,3,4 implemented.

Not implementing 1 because it's like tree tag, people already stack and no one's going to stack based on stats.
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Re: !rvs stats

Postby cyberpunk » Wed May 29, 2013 6:35 am

uakf.b wrote:Not implementing 1 because it's like tree tag, people already stack and no one's going to stack based on stats.
you must play ltd, cf.. myb 1 day you can understand.


5. remove the k/d or alter it. you can have 2k in a game, try to imagine a guy with 200 games.. oO
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Re: !rvs stats

Postby Raizen » Wed May 29, 2013 7:56 am

i agree with cyber
remove k/d. Don't need it. And some people will delay the game just to kill a few more sheeps.

Also the "Kills = elo" at my score.

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Re: !rvs stats

Postby cyberpunk » Wed May 29, 2013 8:39 am

It ruins support hero. Why you should play as support if everyone in your team is worried about kills :3
Remove the kills to have more teamwork.
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Re: !rvs stats

Postby uakf.b » Wed May 29, 2013 2:35 pm

cyberpunk wrote:It ruins support hero. Why you should play as support if everyone in your team is worried about kills :3
Remove the kills to have more teamwork.

wow you're the one who told me to add it..
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cyberpunk
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Re: !rvs stats

Postby cyberpunk » Wed May 29, 2013 3:11 pm

I'm impartial..

The number of kills are important however needs a system to determine how good it is

The number is too large to !rvs, in a single game a good player can have between 1000 to 2000 kills
let's say this good player has played 300 games.. probably he can get about 600000 kills to be displayed w !rvs

If you can recognize how many rounds were played we could have smtg ie.
game w 5 rounds 1000-2000 kills = 3 points
500-100 = 2
0-300 = 0

most likely ppl always do random modes.. I don't think all the time the guy will get an support hero :3
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Re: !rvs stats

Postby Raizen » Wed May 29, 2013 10:32 pm

don't need kills. Killing creeps is not the only way to win the game.
Having this will encourage just to mass items to kill more creeps. Less players will upgrade or send. More players will repick pvp, support heroes.

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cyberpunk
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Re: !rvs stats

Postby cyberpunk » Thu May 30, 2013 9:05 am

up to you Oak.. I'd say to remove it or to make a system/ratio
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