Postby Stiff_Maistar » Sun Dec 04, 2016 12:19 pm
Here is a suggestion on how we could define clog:
Clog post 10 can be defined as:
1) Saving gold with the intent to leak more on the level you are sending.
Lihl has the rule "Do not save more than 200 gold when sending with the intent to leak more" so adding that or a similar rule could force players to use their gold instead of having lots of gold on the sending lvl to leak alot and clog.
Clogging pre 10 is a bit harder to define.
For example on lvl 8: Depending on how much a team leaks, people usally goes for regen upgrades, and making the king two-three shot the creeps (only if its safe). This tactic is common among the community i think, to stall time for a bigger send on 10.
This could be called clogging aswell since they are trying to stall time for a bigger send on lvl 10. Tho it has not been considered as clog yet.
So Clog pre 10 could be defined as:
1) The team is purposely with the king three shooting the creeps when there is no danger to use a heal in order to stall time. (This will force them to upgrade the dmg on the king atleast, vs lvl 5, 6 and 8 atleast).
2) The team is from the start planning to purposely leak to the king at any levels in order to stall time. (Such as the clog cases have been now)
3) When the team is going just hardcore yolo so they leak hard on lvl 4 to 6.
3 a) to avoid falling under the definition at 3) when the team got 4x hard yolos such as: 1xEngi-1xWagon-1xSprite and 1xOgre. The team need to upgrade the dmg on the king so it is oneshooting the creeps in order to not stall.