Please remove 104 from auto-host, until it is actually ready.

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby FollowingPath » Wed Apr 06, 2016 11:46 am

@Neco
I think the biggest problem is the lack of communication with the community outside of IDL. I, for one, didn't even know you were close to finishing 104 before 104a was already being hosted on the bot. Now, I'm not going to spend this post shitting on your updates, but I think that if you start communicating through the forum and letting everyone know about any major gameplay changes in the upcoming versions, the responses would be a lot less aggrivating for all parts involved.
I obviously can't speak for everyone, but when I first saw that buildings stayed after a builder died/left, I was ready to open up the website and report a bug. Now obviously that's my own fault for not reading the changelog, but if the change had been posted a week ahead of time, everyone would be able to share their 2 cents in a friendly environment, as well as come with their own ideas for how they think a new gameplay mechanic could be balanced.

Not to mention, there is a lot of people in BTI who would be more than happy to help out when testing versions before release. We're just very lazy and have to be told when and where ahead of time. ;)

Speaking of testing new versions, perhaps a forum topic that focuses on scheduled maptesting could greatly benefit Island Defense in the future.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Merex » Wed Apr 06, 2016 11:56 am

I think the biggest problem is that a certain favoritism is put in place for IDL from Neco simply because they play the same games and back him up when someone voices their opinion.

Anyways, there's no point in trying to argue, debate, or even talk out any of the recent versions. I say just revert the version now.

Sorry to Neco, I know you put your best effort in this, but this has gone on long enough.
Last edited by Merex on Wed Apr 06, 2016 12:11 pm, edited 1 time in total.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Lynx » Wed Apr 06, 2016 12:10 pm

revert to what? 3.0.9d? previous 4.0?

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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Merex » Wed Apr 06, 2016 12:11 pm

Previous 4.0.

3.0.9d will never come back lol.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby Neco » Wed Apr 06, 2016 12:15 pm

@FollowingPath
The changelog had been up for a long time on the forums. In fact, more than a week before the map was up. I did test it with some BTI members before it's release.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby ShadowZz » Wed Apr 06, 2016 12:32 pm

There's plenty of people who can confirm that. We even played 3 inhouse games with BTI/IDL members on the new version 2 days before it's release.
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Re: Please remove 104 from auto-host, until it is actually ready.

Postby lordmillt » Wed Apr 06, 2016 12:41 pm

Removed by myself cba fighting like small babies like every1 else.
Last edited by lordmillt on Wed Apr 06, 2016 12:58 pm, edited 1 time in total.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby FollowingPath » Wed Apr 06, 2016 12:47 pm

    Neco wrote:The changelog had been up for a long time on the forums. In fact, more than a week before the map was up. I did test it with some BTI members before it's release.

    My bad. Was the changelog its own post or was it just edited into the post with the other changelogs?
    ShadowZz wrote:There's plenty of people who can confirm that. We even played 3 inhouse games with BTI/IDL members on the new version 2 days before it's release.

    And people seemed perfectly fine with the new version? If possible I would actually like to see the IH games and what you tested, if that's okay. I recall photon_man telling me that he showed you that it was possible for level 3 main with 2 minions to break a base full of super towers since they switched to neutral after the builder was nuked.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby Neco » Wed Apr 06, 2016 12:52 pm

    Each major release has it's own thread which includes the changelog. 0104 was no exception.

    People were interested by the idea, and gave feedback for balance changes around the extra experience that the Titan would be given (implemented in 104c). The IH games were on my bot which doesn't save replays.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby FollowingPath » Wed Apr 06, 2016 1:06 pm

    Unfortunately the exp isn't the only thing that needs to be balanced. Gold has just as much of an impact on a game as experience does. Whenever a base turns neutral titan will only gain about one level from clearing it, two depending on the state of the game. To me, the problem is that titan is guaranteed an insane amount of gold. Heck, what is essentially a free Armor of Fate will have a much bigger impact than a level to your main, especially if your heal is already maxed.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby Neco » Wed Apr 06, 2016 1:10 pm

    Which is why it changes the way that Builders have to think about a fallen base. Instead of "oh I'll suicide!" they now have to think of denying their feed.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby Lynx » Wed Apr 06, 2016 1:12 pm

    dont think gold will change balance too much, exp is the real problem

    Neco wrote:Which is why it changes the way that Builders have to think about a fallen base. Instead of "oh I'll suicide!" they now have to think of denying their feed.

    can't deny their feed if their towers cant attack
    Last edited by Lynx on Wed Apr 06, 2016 1:20 pm, edited 1 time in total.

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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby FollowingPath » Wed Apr 06, 2016 1:17 pm

    Neco wrote:Which is why it changes the way that Builders have to think about a fallen base. Instead of "oh I'll suicide!" they now have to think of denying their feed.

    Which is honestly fine, except builders can't deny their bases if they get nuked during a siege, or if they disconnect from the game. If a player disconnects it is suddenly up to the rest of the team to deny the base, which is difficult when the towers aren't shared with anyone and don't have an attack. This puts other builders at risk just because they don't want the titan to gain between 50 and 100 gold.
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby Neco » Wed Apr 06, 2016 1:21 pm

    @Lynx- Which is why in 0104c experience from workers and walls has been reduced, and neutral structures only grant 50% of the normal experience.

    Only bad Titans would kill a suiciding Builder, so experience should only change in those clutch games where the Titan has to nuke to kill.

    @FollowingPath I don't know where you got this idea from, but if a builder disconnects you still have a full minute of control to deny their feed for them. They can still attack and act just like normal.

    Forcing the Titan to decide whether he'd rather nuke a Builder or feed off the base is a really really bad thing in my opinion. There should never be a case where the Titan actively doesn't kill the Builder (except when leaving for feed in the future). That's why this rewards the Titan for doing his job (killing shit).
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    Re: Please remove 104 from auto-host, until it is actually ready.

    Postby travis12 » Wed Apr 06, 2016 2:18 pm

    I don't like this new Island Defense man.... I know i'm just a random but i have played island defense for awhile now and I say the old version was a lot better.. Just doesn't remind me of ID anymore.
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