make the elo gains and losses visible post game
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- Jiminy_Cricket
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make the elo gains and losses visible post game
https://entgaming.net/openstats/game/5619735/
Sometimes I'm curious how much elo was gained or lost post game. Can you make the numbers accurately reflect the elo change. Thank you my friend.
Sometimes I'm curious how much elo was gained or lost post game. Can you make the numbers accurately reflect the elo change. Thank you my friend.
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Re: make the elo gains and losses visible post game
He means in-game. I agree it'd be nice, like making !is available in-game again.
-Burn
-Burn
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Re: make the elo gains and losses visible post game
Burn wrote:He means in-game. I agree it'd be nice, like making !is available in-game again.
-Burn
in-game is "post game"? Doesnt !score show elo change?
- Jiminy_Cricket
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Re: make the elo gains and losses visible post game
no. nabo is right. I mean on that page. But those elo scores arent accurate. They dont match up with the !scores when game is launched.
Just use the link nabo posted for example. One team loses 16 elo while the other gains 16 elo? that doesnt make any sense. The low elo team should lose less elo and the higher elo team should gain less elo.
@nabo.
Just use the link nabo posted for example. One team loses 16 elo while the other gains 16 elo? that doesnt make any sense. The low elo team should lose less elo and the higher elo team should gain less elo.
@nabo.
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HazarDous: rofl
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HazarDous: XD
Av1oN: so who's making the brq
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Re: make the elo gains and losses visible post game
Ah, I didn't know about !score. My mistake.
@uakf.b Maybe make !score avaialable to Island Defense games? This would be very useful. Thanks!
-Burn
@uakf.b Maybe make !score avaialable to Island Defense games? This would be very useful. Thanks!
-Burn
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Re: make the elo gains and losses visible post game
@burn
elo is currently fked on id. Once a non-beta id map comes out, u can suggest if !score then doesnt still work.
@jiminy_cricket
Are you saying that elo calculations are wrong? Go read how ELO rating works.
elo is currently fked on id. Once a non-beta id map comes out, u can suggest if !score then doesnt still work.
@jiminy_cricket
Jiminy_Cricket wrote:Just use the link nabo posted for example. One team loses 16 elo while the other gains 16 elo? that doesnt make any sense. The low elo team should lose less elo and the higher elo team should gain less elo.
Are you saying that elo calculations are wrong? Go read how ELO rating works.
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Re: make the elo gains and losses visible post game
It doesnt make sense that one team could lose 16 elo and the other gain 16 elo. If odds are against your team winning your elo loss should be lower than 15.
@nabo.
@nabo.
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Re: make the elo gains and losses visible post game
You must be thinking that out of the 30 elo possible to gain or lose, the elo is shared amongst the two teams (ex. if one team gains 16, other team loses 14). But, that is not how elo rating works.
How much elo you gain or lose depends on the avg team elo difference between the two teams. Think of it this way. Starting from 15elo gain loss standard (when both team have same avg elo), it will be +/- depending on the avg difference.
How much elo you gain or lose depends on the avg team elo difference between the two teams. Think of it this way. Starting from 15elo gain loss standard (when both team have same avg elo), it will be +/- depending on the avg difference.
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Re: make the elo gains and losses visible post game
That's true nabo., but a select few still care about elo (including myself), and since if !score is implemented for Island Defense it will not need to be changed anyway. It's win-win.
-Burn
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Re: make the elo gains and losses visible post game
@burn
id's current elo score is a mess whether you care or not. it'll get wiped eventually. Anyway, stay on topic regarding the suggestion. You can post a new suggestion on a new topic when appropriate.
id's current elo score is a mess whether you care or not. it'll get wiped eventually. Anyway, stay on topic regarding the suggestion. You can post a new suggestion on a new topic when appropriate.
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Re: make the elo gains and losses visible post game
Off topic:
Av1oN: Announcing the official ban of jiminy_cricket
Av1oN: From all LoD bots
Av1oN: for 1 year
HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
Av1oN: Announcing the official ban of jiminy_cricket
Av1oN: From all LoD bots
Av1oN: for 1 year
HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
- nabo.
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Re: make the elo gains and losses visible post game
x/y elo change= means you gain x elo if you win and lose y elo if you lose.
It'll be y/x for the other team.
You can learn more about elo here: http://en.wikipedia.org/wiki/Elo_rating_system
It'll be y/x for the other team.
You can learn more about elo here: http://en.wikipedia.org/wiki/Elo_rating_system
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Re: make the elo gains and losses visible post game
So then the elo change can never be +16 for one team AND - 16 for the other team. Therefor the elo calculation on the post game page is either not posting the correct change or wrong.
@nabo.
@nabo.
Off topic:
Av1oN: Announcing the official ban of jiminy_cricket
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HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
Av1oN: Announcing the official ban of jiminy_cricket
Av1oN: From all LoD bots
Av1oN: for 1 year
HazarDous: rofl
Sat: wtf
HazarDous: he would turn crazy
Sat: tats like banning batman from gotham
HazarDous: XD
Av1oN: so who's making the brq
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