!latency command on public hostbots

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theblitched
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!latency command on public hostbots

Postby theblitched » Fri Apr 17, 2015 11:02 am

I use the public hostbots provided by ENT a lot, I also play a lot of public games hosted by other people.
My favourite kind of games are games where you have to dodge stuff. I'm talking about for example, Area of Ice Escape, 101 rounds, Murloc Slide, platform escape, are some of the games I play.
In this type of map fast response times and good timing are key to finish them. I normally use !latency 50 to make everyones delay go away and everything is fine.
Could you allow the use of the !latency command on ENT public hostbots. Some maps are nearly unplayable on ENT right now. the lower delay will make a huge difference in a lot of maps.
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Re: !latency command on public hostbots

Postby nabo. » Fri Apr 17, 2015 11:46 am

The ping and lag difference is due to geolocation difference mainly.

Changing latency usually worsens ur case.

+ our default latency is one we have found to be best for everyone.
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!latency command on public hostbots

Postby theblitched » Fri Apr 17, 2015 12:45 pm

My ping is 8ms on ENT germany bot. Still I experience a lot of delay while playing games that need fast response times. Platform escape, 101 rounds, banjo ball etc. are nearly unplayable on ENT. I use ENT for all of my hosting. but for this type of games I always have to go to makemehost or a clan bot.
It has nothing to do with my geolocation I know many players who play a lot of slide games who complain about the same thing.
I'm not saying you should change the default latency settings. I'm just asking for an option to use the !latency command when hosting on a public hostbot.

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Re: !latency command on public hostbots

Postby nabo. » Fri Apr 17, 2015 12:58 pm

Thing is this is a suggestion which was denied previously.

Relevant topics:
https://entgaming.net/forum/viewtopic.p ... %21latency
https://entgaming.net/forum/viewtopic.p ... %21latency
uakf.b wrote:Latency: the time interval between sending packets to all players. After a game action is accepted by the server, it is queued until the next interval for sending packets to all players arrives. So, with the latency at 100 ms, packets are sent to players every 100 ms; but a player's packets might actually be sent in only 10 ms (if it was received 90 ms after the last interval) or up to 100 ms.

A lower latency causes players with higher ping to experience increased lag. Probably mostly spikes I think.

Sync limit: the number of actions that a player is behind by before the "player is lagging" screen comes up for the people who aren't lagging. So, 50 means that the player has not confirmed that he or she has received the last 50 actions. This means they need to catch up, which is why the lag screen comes up - it gives them time to catch up to the current game state by receiving those actions that they hadn't confirmed yet; if it doesn't come up, then they might just get more and more behind. Increasing to 1000 means increasing by 20 times; this might mean that a player doesn't start having lag screen until 10 or so seconds after they actually lag, which is bad.

To ensure the best game quality for everyone, we set the latency at 100 and the sync limit at 50. If a non-admin host were allowed to change these parameters, some people might be adversely affected.
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Re: !latency command on public hostbots

Postby DarkSoldier54 » Fri Apr 17, 2015 9:01 pm

Hi.
I agree with the author. I'm playing Ice escape a lot and It is true that it requires a low latency wich we can't have with ENT bot. That's the reason I don't play Ice escape on ent bot, otherwise I would. I would really like that command to be on Ent bot.
Thanks for reading and answering anyways.

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Re: !latency command on public hostbots

Postby [Killera] » Fri Apr 17, 2015 10:43 pm

Normally I never post anything on ENT, and damn, this website looks familiar to the RepZ website, just different colours and designs.
But anyway I'm here to tell you that I have been around in warcraft III for years, I experienced the old times of reign of chaos, players being hosts and hostbots didn't own everything, and still playing it today. I'm a map creator too and all I can say about that "latency", that it is important for some players to set it by themselves, because they can't play a specific map like escapes. I once tried to play an escape on ENT and had a little delay like 0.4 seconds and I kept dying. Then I tried it on makemehost and I had no problems with the lag. Try to play those escape maps with that delay, you will agree to add a custom latency option.
And why not? If a host wants to set the latency by his own, does it hurt you?
I have a friend who almost plays escapes only, he almost doesn't play with me anymore like we did in the past like a year ago but it would be still helpful for him and he would be very thankful for that.
Games like escapes are really unplayable, just test it yourself and you will see it.
All players who tried to play escapes on ENT will agree to that, I'm not an escape player but I have noticed those tiny delays on the ENT hosts.

I don't force you to do anything, but if you would do that favor for a little community of escapers including my friend, then they would thank you a lot.
The only reason I care about this topic is because I only try to help him/them, I don't play escapes but others do.

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Re: !latency command on public hostbots

Postby theblitched » Sun Apr 19, 2015 2:08 pm

In my opinion when I use this command it doesn't make me lag harder as well, Even when I play on a US bot it improves the gameplay for me.
Yes if you set it too low you will get spikes occasionally (talking 10ms) but you're not supposed to set it that low.
Usually 30-60ms will do the job.

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Re: !latency command on public hostbots

Postby X_Vortex_X » Tue Apr 21, 2015 4:58 pm

I think adding the !latency command will be a good idea. Especially for maps that require fast responses. I remember playing Murloc slide on ENT and it was very hard to finish even the first level. It was not fun at all.
The thing is, all pings were fine but still there was too much delay. If we had the option to change the amount of delay we could have done a lot better.

So in my opinion it is an option that sometimes has it's benefits in specific maps.

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Re: !latency command on public hostbots

Postby uakf.b » Tue Apr 21, 2015 6:26 pm

It is enabled with minimum 50ms now.
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