[Update] Island Defense

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[Update] Island Defense

Postby Neco » Sun Dec 21, 2014 12:18 am

Link to map: Attached.
Number of players: 11
Problems with map: It's a public beta, so there may be some unforeseen issues. However, I plan on updating every fortnight at least (earlier if major issues or exploits appear of course). There is a cheatpack implemented inside the map, however it is only usable in debug mode (which must be set using HCL or under special conditions).
Why the map should be autohosted: The Island Defense community has been playing the same map without updates for a long time now. This is a chance to remedy it and have a clear clean development cycle that can keep the game interesting and balanced. This map has been completed recoded and cleaned, using a fresh start approach in order to provide an easier development environment while still maintaining the majority of gameplay. This means some races have been disabled (only 3 playable Titans, some Defenders disabled). A lot of new W3MMD functionality has been added to the 4.0.0 series which I hope ENT can take advantage of in order to improve your stats recording.
Special notes: I'm the developer for this map, we have a subforum on this site. If it's a possibility to get more detailed stats being recorded, I would love to help out. Apart from that the map has no special requirements and should run just fine.

Once the beta is over we will drop the last 4 version digits, so it will simply be Island Defense 4.0.0.

@uakf.b @aRt)Y

Island Defense 4.0.0.0091 Beta OU9.w3x
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Last edited by Neco on Mon Dec 22, 2014 11:43 am, edited 1 time in total.
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Re: [Update] Island Defense 4.0.0.0091

Postby Merex » Sun Dec 21, 2014 1:02 am

I support ID 4.0.0 being moved to Public, would contribute well and provide a new opportunity to ID for players despite some of the characters being locked which hasn't been seen in a long time.
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Re: [Update] Island Defense 4.0.0.0091

Postby Virulence » Sun Dec 21, 2014 1:30 am

Support. Can't wait to see the kids that try to smash their keyboards to grab satyr cry about satyr being locked.
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Re: [Update] Island Defense 4.0.0.0091

Postby nabo. » Sun Dec 21, 2014 1:33 am

@Neco

Moved topic.

You guys are looking to replace the current id map right?
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Sun Dec 21, 2014 2:17 am

Yes, since the current one is a millennium old. I was the developer of the current map so this one is a well deserved update.

@nabo. sorry man, it said that it was the right place to post it.
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Sun Dec 21, 2014 3:57 am

Based on feedback so far some changes are a little confusing, I'm writing some more information into the next version and should have it finished in a few hours.
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Re: [Update] Island Defense 4.0.0.0091

Postby uakf.b » Sun Dec 21, 2014 4:43 am

I updated to current map, will check again later. Can you see if its working with the same slot settings as previous map? Or should the slot settings be removed so all slots are open and it autodetects?

BTW, thanks for spending all of this time working on the map, you've really put in a ton of effort.
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Sun Dec 21, 2014 5:00 am

Sweet, I'll link you in once I have an update. Everything should work with the same slots setup. Thanks to you uakf.b too <3.
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Re: [Update] Island Defense 4.0.0.0091

Postby Stealer » Sun Dec 21, 2014 6:22 am

Did you mess with the elo uakf?

These two games have +0 for everybody.
https://entgaming.net/customstats/islan ... e/4887114/
https://entgaming.net/customstats/islan ... e/4887080/

while the games before
https://entgaming.net/customstats/islan ... e/4887056/

and after
https://entgaming.net/customstats/islan ... e/4887121/

had elo distributed.

Crazyfool has ~1.2k elo so I find it surprising he wouldn't of earned any elo from his win.

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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Sun Dec 21, 2014 6:47 am

Stats recording is derp for the moment, it seems the stats sync on game over is desyncing a player. Investigating.

Would be nice to know what kind of MMD data uakf is getting so I can maybe track down the desync.
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Sun Dec 21, 2014 7:36 am

Last edited by Neco on Mon Dec 22, 2014 11:45 am, edited 2 times in total.
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Re: [Update] Island Defense 4.0.0.0091

Postby uakf.b » Sun Dec 21, 2014 4:55 pm

updated
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Mon Dec 22, 2014 7:18 am

https://entgaming.net/forum/viewtopic.php?f=153&t=46861

@uakf.b next update. A reasonably important one since it fixes some major issues with 0092. Thanks <3.
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Re: [Update] Island Defense 4.0.0.0091

Postby uakf.b » Mon Dec 22, 2014 7:31 am

updated
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Re: [Update] Island Defense 4.0.0.0091

Postby Neco » Mon Dec 22, 2014 7:56 am

Desync issues due to W3MMD changes... will probably upload another version soon...
Last edited by Neco on Mon Dec 22, 2014 11:59 am, edited 1 time in total.
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