Posted LTD Rules

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Re: Posted LTD Rules

Postby Avatar_Ship » Sat Nov 29, 2014 4:13 am

@Qvist

in terms of fail delay on second wave in cross where u switch targets for not killing the units is not really delaying the game but is broken as hell.


Well, there are many things broken on the map so not sure why that one got singled out. For people who don't like cross and cross strategy, there is a no-cross no-merc bot, so I'm still unsure as to why people felt the need to come up with the rule that you can't switch targets to delay killing to handicap cross. Why not a rule saying you can't go merc before lvl 16, it's just as arbitrary and merc is just as broken.

But, anyway, the rule was made, so let's at least be as clear about it as we can be to avoid problems.

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Re: Posted LTD Rules

Postby Avatar_Ship » Sat Nov 29, 2014 4:15 am

Do not juggle the king preventing the king from attacking (by abusing its attack animation or dancing the king)
Do not (stop the king's attack and) change target to delay killing, except to kill higher priority units (Ex. krakens, low hp?) or to use stomp or shockwave.

Ok now?


That's fine by me, nabo., if it's fine with everyone else, and thanks.

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Re: Posted LTD Rules

Postby aRt)Y » Sat Nov 29, 2014 11:38 am

@Avatar_Ship Moved to suggestions as the topic turned out to be such regarding the rule wording.

@matdas Do you agree with the changes?
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Re: Posted LTD Rules

Postby matdas » Sat Nov 29, 2014 1:45 pm

Avatar_Ship wrote:@Qvist
Well, there are many things broken on the map so not sure why that one got singled out. For people who don't like cross and cross strategy, there is a no-cross no-merc bot, so I'm still unsure as to why people felt the need to come up with the rule that you can't switch targets to delay killing to handicap cross. Why not a rule saying you can't go merc before lvl 16, it's just as arbitrary and merc is just as broken.

But, anyway, the rule was made, so let's at least be as clear about it as we can be to avoid problems.


There is not a bot with no cross and no merc unless its 1v1.
1100 bot is a gentlemen's agreement.

I don't understand how people don't understand that the definition of juggling now covers not killing. Which is stated in the rules: "Intentionally preventing the king from killing or attacking units (king juggling) is forbidden." I don't know if its poor reading skills that people have these days or how words develop overtime. Words change, new ones are added, old ones are changed. If you want proof, look up some thought to be derogatory terms and how they have two or three meanings where the newer meanings are used instead of the old. Or some words that you never use anymore, such as in Shakespeare.

Juggling now means dancing the king AND preventing the king from killing. Not sure why no one can understand that. The only exception that the rule does not apply to is when they are switching to kill higher priority targets such as warlock, krakens, demons, low hp, etc, where the king might miss an attack or two to kill them.

Do not juggle the king preventing the king from attacking (by abusing its attack animation or dancing the king)
Do not (stop the king's attack and) change target to delay killing, except to kill higher priority units (Ex. krakens, low hp?) or to use stomp or shockwave.


Definition of juggling clarified in the below to be changed. Since the word "definition" is left out, where in parenthesizes it tells you what the definition's word is.

Three line rule:
Definition of juggling: Preventing the king from attacking or killing units.
Players may not juggle the king. They may switch targets to kill higher priority units such as sent units and/or low hp units.
Players may not stomp on range levels or use wave backwards.

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Re: Posted LTD Rules

Postby nabo. » Sat Nov 29, 2014 2:53 pm

@matdas

As I said, we should separate juggling and switching targets. Switching targets while the king attacks in normal motion is technically not "juggling" or "dancing" the king as the word suggests.

Do not juggle the king preventing attacking or killing units.
Do not change target to delay killing, except to kill higher priority targets such as sent units and/or low hp units
Do not stomp on range levels or use wave backwards. (are we gonna ban for this?)
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Re: Posted LTD Rules

Postby Avatar_Ship » Sat Nov 29, 2014 3:13 pm

@matdas

There is not a bot with no cross and no merc unless its 1v1.


What happened to it? I remember seeing it in the list, did you guys get rid of it due to lack of interest? Or was it hosted by another bot? I could have sworn it was ENT but maybe I'm wrong. There definitely was a no-cross no-merc bot though.

I don't understand how people don't understand that the definition of juggling now covers not killing. Which is stated in the rules: "Intentionally preventing the king from killing or attacking units (king juggling) is forbidden." I don't know if its poor reading skills that people have these days or how words develop overtime.


Well, matdas, let me see if I can put it in understandable terms for you.

The rule used to allow target switching.

The rule was changed to disallow target switching.

"juggling" is a term describing using an exploit in the king's attack mechanics to prevent him from attacking all together. When the rule was changed, for some reason people decided to also redefine what "juggling" means rather than simply stating target switching as a new rule (which would have been much clearer rather than a minor wording change in the old rule).

The new rule wasn't announced as the new merc rule was. I play the bot every day, I had no problem in seeing the rule change for merc announced. I never saw an announcement for the king control rule change. No one I play with, who also play regularly, saw the rule change announcement for king control. When I logged into ENT, there certainly wasn't something on the main page saying "Hey, we've changed LTD rules, please have a read". There was no grace period for people to learn the new rule without incurring a ban.

Due to what I consider poor rule change implementation, it caused undue confusion and banning (namely, mine), which made me rather frustrated as I'm the kind of player who wants to have a fun game within the rules. This lead me to go off on poor nabo. for something that wasn't his fault but entirely mine. But, I digress.

This is why I suggested changing the wording of the rule for clarity, because if it can cause confusion for me, I'm sure it will for others as well.

I don't know if its poor reading skills that people have these days or how words develop overtime. Words change, new ones are added, old ones are changed.


Well, matdas, the way the rule is/was worded
Intentionally preventing the king from killing or attacking units (king juggling) is forbidden.
in switching targets before killing them, you're technically not preventing the king from killing it, you're delaying it.

Prevent means : verb (transitive) - to keep from happening,.

Delay means: verb (transitive) to put off to a later time

Do you see the difference?

In switching targets, I haven't prevented the king from killing it (eventually), I've delayed it until that future point. If no one comes back to defend the king, the king will eventually kill the creep. So, he hasn't been prevented from killing the creep, it dying was simply delayed. The only way to prevent the king from killing is to "juggle" him by using an exploit in his mechanics that stops him completely from attacking (which was already banned).

Juggling now means dancing the king AND preventing the king from killing. Not sure why no one can understand that.


Leaving aside the "preventing" part of that, that would certainly be clearer than the rule as it's written. Unfortunately, it doesn't say that in the rules, does it?

What it does say:

Intentionally preventing the king from killing or attacking units (king juggling) is forbidden. Whereas switching the target to kill sent (priority) units is allowed.


preventing being the key word here. The only thing that prevents the king from killing is juggling, which was already banned. Switching targets, as I've already explained, isn't preventing anything. In fact, the rule then goes on in the very next sentence to say
Whereas switching the target to kill sent (priority) units is allowed.
It, at no point, says anywhere that switching the target to a different target without killing the first is prohibited, as I've already established that in doing so doesn't prevent the king from killing it, it simply delays it as he's now killing a different creep.

Perhaps now, with a better understanding of the difference between delay and prevent, you can now understand why some people might have been confused with how the rule was written, especially given the fact that target switching was something permitted up until that point.

Players may not stomp on range levels or use wave backwards.


Wait, what? I thought that was permitted. So which is it?

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Re: Posted LTD Rules

Postby Hutzu » Sat Nov 29, 2014 5:03 pm

Just to clarify @avatar_ship

Pub rules: Stomp and Wave without damaging/killing units = forbidden
Lihl rules: Stomp and Wave without damaging/killing units = allowed

Reason: LIHL mods didn't agree with the rule-change and wanted to keep it as it was for LIHL ("as it was for LIHL", not "as it was" for LIHL. In LIHL switching units or juggling or mini-delays (giving the order to attack, when the attack-move is being done, which results in abortion of the attack and re-initiliasing it) or all the fun stuff that I cannot think of atm. So when the public rules changed, nothing changed for LIHL. Now the public rules are 'harsher' than the LIHL rules, when it was the other way around before.

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Re: Posted LTD Rules

Postby aRt)Y » Sat Nov 29, 2014 5:44 pm

The new rule wasn't announced as the new merc rule was. I play the bot every day, I had no problem in seeing the rule change for merc announced. I never saw an announcement for the king control rule change. No one I play with, who also play regularly, saw the rule change announcement for king control. When I logged into ENT, there certainly wasn't something on the main page saying "Hey, we've changed LTD rules, please have a read". There was no grace period for people to learn the new rule without incurring a ban.

Due to what I consider poor rule change implementation,

That's a weak argument which you shouldnt have brought up.

We've the suggestion forum, ltd forum, wiki page and the forum section which updated times according to the latest wiki change.
Plus, a forum group (see announcements sticky) which you can join.

In the end, you are responsible keeping up with the rules.


I will review the debate and may consider implementing the suggestion.
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Re: Posted LTD Rules

Postby matdas » Sat Nov 29, 2014 9:38 pm

@avatar_ship
What happened to it? I remember seeing it in the list, did you guys get rid of it due to lack of interest? Or was it hosted by another bot? I could have sworn it was ENT but maybe I'm wrong. There definitely was a no-cross no-merc bot though.


It died. No one played any games on it.

The new rule wasn't announced as the new merc rule was. I play the bot every day, I had no problem in seeing the rule change for merc announced. I never saw an announcement for the king control rule change. No one I play with, who also play regularly, saw the rule change announcement for king control. When I logged into ENT, there certainly wasn't something on the main page saying "Hey, we've changed LTD rules, please have a read". There was no grace period for people to learn the new rule without incurring a ban.

I gave a 2 week grace period and warned everyone in every game that I played. Not only that there was an announcement saying the rules were updated and players should go read them. We are limited in the number of characters the bot can say. And we want people to come to the forums. We do not want to flood in-game chat with a flood of texts.

Due to what I consider poor rule change implementation, it caused undue confusion and banning (namely, mine), which made me rather frustrated as I'm the kind of player who wants to have a fun game within the rules. This lead me to go off on poor nabo. for something that wasn't his fault but entirely mine. But, I digress.


The process is the same as it always has. Someone placed a suggestion, we deliberated, and it was implemented. The rule was changed almost 2 months ago.

In switching targets, I haven't prevented the king from killing it (eventually), I've delayed it until that future point. If no one comes back to defend the king, the king will eventually kill the creep. So, he hasn't been prevented from killing the creep, it dying was simply delayed. The only way to prevent the king from killing is to "juggle" him by using an exploit in his mechanics that stops him completely from attacking (which was already banned).

At that moment you switched, you just prevented the death of the unit. Thus a violation of the rules. "Intentionally preventing the king from killing"
You claim you will come back to kill it, but at the moment you switched, you violated the rules. The only exception to switch is to kill priority units.

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Re: Posted LTD Rules

Postby aRt)Y » Sat Nov 29, 2014 10:05 pm

    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
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