So, as Nestharus pointed out, there are like 15 bots that haven't been played in weeks. Some even in months. I am also of the opinion that maps should be pruned, and have some alternate suggestions that would be played much more.
Escape/Maze Maps
There is still a large community behind maps like Area of Ice Escape, and it will surely get more games than some currently will. The game is extremely difficult which gives players a lot of potential to get better. Yes, I know an AoIE suggestion was rejected before, but this isn't just for AoIE. Maybe have a random Escape bot that would give players variety, so they don't play the same escape over and over. I'm sure @BouncingHitman would like it
Here are some sample maps that could be used for an escape bot
Link to map
AoIE4 Easy: http://www.epicwar.com/maps/198710/ This is an easy version for noobs to learn on
Ice4Slide: http://www.epicwar.com/maps/184507/ This is a hard version of aoie (I can't find official aoie right now)
101 Rounds: http://www.epicwar.com/maps/198885/
Platform Escape: http://www.epicwar.com/maps/75976/
Soft Escape: http://wc3.nibbits.com/maps/project/783 ... escape-126
Slot layout if applicable (for example, if some slots need to be closed): None.
Number of players until autostart: 4-5
Problems with map (like cheats and such), if any: None. Some AoIEs are in a foreign language. The ones I linked aren't.
Why the map should be autohosted: Like DotA, these map has a gigantic skill ceiling. You can play it 100 times and still not be able to finish it. Every escape game is a challenge for new players and experienced players alike.
Special notes: Maybe not Soft Escape. That game is ridiculously hard.
RPG Host: Look at this topic for this: viewtopic.php?f=126&t=23210
S.W.A.T.: Aftermath
Link to map (or load code if it's on the public hosting bot): http://dl.dropbox.com/u/11628984/SWAT/S ... 131227.w3x
Slot layout if applicable (for example, if some slots need to be closed): None
Number of players until autostart: 3-4
Problems with map (like cheats and such), if any: None
Why the map should be autohosted:This is a save/load survival game where you can load ranks and prestige; they don't give very much but are fun to collect.There is still a very active, yet small, SWAT community that plays the games, and there can always be new players. It is a LOT of fun to play as long as you are open-minded and ready for a difficult game. If you doubt the activity, there is currently an autohost bot of it and I play anywhere from 4-5 games of it a day. Not much, but better than 0 for a month. If ENT hosts this game, I would switch from that bot to ENT, because ENT bots are in general better run and have rules to prevent trolling. Right now TKers face no penalty.
Special notes:
Vampirism Speed
Link to map (or load code if it's on the public hosting bot): http://www.epicwar.com/maps/111079/
Slot layout if applicable (for example, if some slots need to be closed): One vamp slot closed, 5 human slots closed. (vamps are the last 2 slots)
Number of players until autostart: 6 players.
Problems with map (like cheats and such), if any: There should be rules: no V3 Missiles, no Tree Cutter Gem. They break the game.
Why the map should be autohosted: There still are people that love playing Vampirisms. When this is hosted on MMH, it will generally get a game going in minutes. It should be autohosted because it will be played, it is well balanced, and it is a lot of fun.
Special notes: There is a more "recent" hacked version than the one I linked, but it is completely unbalanced. I prefer to link this one. (in the "newer" one, there's a hero who builds up over time and has a free v3 missile. It is impossible to lose with him.
Some map suggestions
Moderator: Oversight Staff
Re: Some map suggestions
The issue with most of those escape may is; you need a very decent ping in order to have an enjoyable experience. The one map which isn't too bad is 101 rounds; easily adapt to the delay.
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Re: Some map suggestions
Private hosting seems to be enough to handle the current demand for these maps.
Archived.
Archived.
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