1. Provide a list of aliases. These are names that people might recognize you as:tastay
2. Please provide some replays of LTD Mega 3.41 games so that vouchers can better assess your skill level. (Do not provide replays where you go merc, cross-build, double-build or aura swap as these tactics are not allowed in the LIHL):
3. If possible, provide a list of LIHL players who might know you or that you are acquainted with:
4. Any additional information that you would like to provide:
tastay@entconnect
Moderator: LIHL Staff
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- Forest Walker
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tastay@entconnect
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- replay3.w3g
- (1.89 MiB) Downloaded 50 times
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- replay4.w3g
- (2.01 MiB) Downloaded 44 times
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- replay5.w3g
- (1.45 MiB) Downloaded 44 times
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- replay6.w3g
- (804.56 KiB) Downloaded 36 times
- Hutzu
- Protector of Nature
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Re: tastay@entconnect
Watched replay3 with aqua and mutants.
Lvl 1-4 were fine, though at lihl you would get beheaded if you go 3 aquas for lvl 1. We tend to send warriors quite frequently and that would have devasted your build.
We usually leak 5 on purpose, but you decided to stay 7/1 and hold lvl 5. No biggie. You pushed well to 7/3 or 7/4 I think for lvl 7.
But after that, it went downhill imo. Many wrong decisions. Biggest mistake was to stay 7/4. To that in a bit.
Don't build engineer for 8, just pointless and gives away at arena that you got mutants (hide as many good towers as possible!!! That might have made them send on 17). If you want to go mutant for 9, then build mutant in front of aquas. Then you would have held lvl 9 easily. Instead you let your aquas being slaughtered with their medium armor vs normal attack. You try to hold 10 and of course fail to. Juicing the mutant wouldn't have done you any good.
So generally for after lvl 7:
Just try to hold 8 (somewhat decently) by maybe upgrading 2nd oceanus. Then push push push (preferably 7/7). Screw 9 and 10. You cannot hold it anyway, no matter your roll or your yolo suffers. Your roll was quite imba with Mutants, Aqua, Captain, Troll Fighter and GODs (dunno what your t5 was), having 2 aura-units and mutants with aqua and god. You can come back easily with that combo.
Now as for that specific game:
Don't send on 10. Orange had wolverines, but without being too rude I can say that he was quite the noob. Usually orange would hold for the team and you can send. Green''s towers weren't meant for holding 10, and yellow was quite the noob as well, going mistresses instead of 2 more harlots to hold 10 quite easily.
Look at your team and base your decisions on that. You guys wasted too many heals on 10, which was obvious (the leak) if looked at objectively.
After lvl 10, you push 7/6 and stay that way. Also not so good to stay it till 20. Now the strategic mistake. Don't build mutants after lvl 12 in this case. They sent and that means they go 12 king 20. You had mutants, green had mutants, they would need to be utterly stupid to go 17. In your case, place like 6-7 20g scientists (for after lvl 20) and reroll and look for magic damage. In your case, I would have sent on 18 I think. King during 11 and 12, then save for 18. They didn't even use a single heal on your 14 send, which resulted in a fail. Sadly most people underestimate lvl 18.
For everything that happened after lvl 10, you will have an experienced ally in lihl anyway to show you the way. But, by yourself, you need to improve your judgement for anything prior to 10. Like what you can hold and what not, etc.
I will look at the rest later. Just wanted to write this down before I forget it.
Lvl 1-4 were fine, though at lihl you would get beheaded if you go 3 aquas for lvl 1. We tend to send warriors quite frequently and that would have devasted your build.
We usually leak 5 on purpose, but you decided to stay 7/1 and hold lvl 5. No biggie. You pushed well to 7/3 or 7/4 I think for lvl 7.
But after that, it went downhill imo. Many wrong decisions. Biggest mistake was to stay 7/4. To that in a bit.
Don't build engineer for 8, just pointless and gives away at arena that you got mutants (hide as many good towers as possible!!! That might have made them send on 17). If you want to go mutant for 9, then build mutant in front of aquas. Then you would have held lvl 9 easily. Instead you let your aquas being slaughtered with their medium armor vs normal attack. You try to hold 10 and of course fail to. Juicing the mutant wouldn't have done you any good.
So generally for after lvl 7:
Just try to hold 8 (somewhat decently) by maybe upgrading 2nd oceanus. Then push push push (preferably 7/7). Screw 9 and 10. You cannot hold it anyway, no matter your roll or your yolo suffers. Your roll was quite imba with Mutants, Aqua, Captain, Troll Fighter and GODs (dunno what your t5 was), having 2 aura-units and mutants with aqua and god. You can come back easily with that combo.
Now as for that specific game:
Don't send on 10. Orange had wolverines, but without being too rude I can say that he was quite the noob. Usually orange would hold for the team and you can send. Green''s towers weren't meant for holding 10, and yellow was quite the noob as well, going mistresses instead of 2 more harlots to hold 10 quite easily.
Look at your team and base your decisions on that. You guys wasted too many heals on 10, which was obvious (the leak) if looked at objectively.
After lvl 10, you push 7/6 and stay that way. Also not so good to stay it till 20. Now the strategic mistake. Don't build mutants after lvl 12 in this case. They sent and that means they go 12 king 20. You had mutants, green had mutants, they would need to be utterly stupid to go 17. In your case, place like 6-7 20g scientists (for after lvl 20) and reroll and look for magic damage. In your case, I would have sent on 18 I think. King during 11 and 12, then save for 18. They didn't even use a single heal on your 14 send, which resulted in a fail. Sadly most people underestimate lvl 18.
For everything that happened after lvl 10, you will have an experienced ally in lihl anyway to show you the way. But, by yourself, you need to improve your judgement for anything prior to 10. Like what you can hold and what not, etc.
I will look at the rest later. Just wanted to write this down before I forget it.
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- Forest Walker
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Re: tastay@entconnect
The games I play people always send 2-3 so I built 3 aquas. I built mutants at the back for ten so my aquas can meat shield and thought I would get 2 by Ten and wouldn't leak 9 to begin with. I generally prefer to hold 10 if I can because I noticed I am always bigger when I do this rather than pushing early and catching up later.
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- Protector of Nature
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Re: tastay@entconnect
Hi @tastay
replay3: Decent game, except of trying to hold level 10 as Hutzu said.
replay4: Again nice replay till level 10, but don't make minotaur/bigfoot after level 10
replay 5: Nice game.
replay 6: Also nice.
You need an us east account to play LIHL. I vouched tastay@useast, welcome! If you want to use a different name pm me please and if you have troubles with your connection, use gproxy (see below) as you can't play LIHL with entconnect.
Congratulations on being accepted for trial into the Legion TD Mega In-house League! Fun opportunities and challenging higher quality games are awaiting just for you!
replay3: Decent game, except of trying to hold level 10 as Hutzu said.
replay4: Again nice replay till level 10, but don't make minotaur/bigfoot after level 10

replay 5: Nice game.
replay 6: Also nice.
You need an us east account to play LIHL. I vouched tastay@useast, welcome! If you want to use a different name pm me please and if you have troubles with your connection, use gproxy (see below) as you can't play LIHL with entconnect.
Congratulations on being accepted for trial into the Legion TD Mega In-house League! Fun opportunities and challenging higher quality games are awaiting just for you!
- Read the rules and information section thoroughly: LIHL Rules & Information.
- Get to know who your Moderators are: LIHL Staff.
- Install GProxy for disconnection protection (highly recommended!): GProxy download and installation guide.
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- GoatsBeGone
- Treant
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Re: tastay@entconnect
You play well, cant wait to see you in lihl
Gl and welcome!

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