[HLWL Rules] I believe it needs some.

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JesusSeaWarrior
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[HLWL Rules] I believe it needs some.

Postby JesusSeaWarrior » Tue Sep 09, 2014 6:53 pm

So I play a lot of HLWL, (Sometimes RoC, but it doesn't have these bugs afaik) and a few things bug me and completely ruin the game;

Heroes with uncontrollable summon abilities (Death Lord, Marine etc) can teleport to the castles (Where you send from) and use their summon abilities (DL Rocks, Marine Helicopters etc). These then glitch out and get sent as creeps to the enemy. They fly down and die as creeps do, destroying lives. They're unkillable and there's no way to stop them. This should be bannable.

Default mode should be -arnl, unless otherwise specified by red BEFORE the game starts. Lords ruin the game.

Sends should be 80+, unless otherwise specified by red before game, countless games people send low level creeps on to one side, which just ends in the entire game being one sided and unplayable. Especially when the game is 2v3, 3v4 etc. The team with lower players usually wins as long as they get through early game, which isn't hard.

BouncingHitman

Re: [HLWL Rules] I believe it needs some.

Postby BouncingHitman » Tue Sep 09, 2014 7:17 pm

JesusSeaWarrior wrote:games people send low level creeps on to one side, which just ends in the entire game being one sided and unplayable. Especially when the game is 2v3, 3v4 etc. The team with lower players usually wins as long as they get through early game, which isn't hard.

Sends below 80 gold are a complete waste of resources and it feeds the opposing team, in which case I would potentially agree in the rule being implemented. Though, the problem with that being implemented is, I couldn't imagine the number of ban requests that would be posted due to several new players sending creeps below 80g without knowing it being against the rules. In which case, I do not support this statement.

JesusSeaWarrior wrote:Heroes with uncontrollable summon abilities (Death Lord, Marine etc) can teleport to the castles (Where you send from) and use their summon abilities (DL Rocks, Marine Helicopters etc). These then glitch out and get sent as creeps to the enemy. They fly down and die as creeps do, destroying lives. They're unkillable and there's no way to stop them. This should be bannable.

I believe there was a previous suggestion regarding this bug. I do not support in banning the heroes from use, but instead prefer banning players from further exploiting this glitch.

JesusSeaWarrior
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Re: [HLWL Rules] I believe it needs some.

Postby JesusSeaWarrior » Tue Sep 09, 2014 8:17 pm

BouncingHitman wrote:
JesusSeaWarrior wrote:games people send low level creeps on to one side, which just ends in the entire game being one sided and unplayable. Especially when the game is 2v3, 3v4 etc. The team with lower players usually wins as long as they get through early game, which isn't hard.

Sends below 80 gold are a complete waste of resources and it feeds the opposing team, in which case I would potentially agree in the rule being implemented. Though, the problem with that being implemented is, I couldn't imagine the number of ban requests that would be posted due to several new players sending creeps below 80g without knowing it being against the rules. In which case, I do not support this statement.


I suppose, way too hard to regulate/enforce :/

BouncingHitman wrote:
JesusSeaWarrior wrote:Heroes with uncontrollable summon abilities (Death Lord, Marine etc) can teleport to the castles (Where you send from) and use their summon abilities (DL Rocks, Marine Helicopters etc). These then glitch out and get sent as creeps to the enemy. They fly down and die as creeps do, destroying lives. They're unkillable and there's no way to stop them. This should be bannable.

I believe there was a previous suggestion regarding this bug. I do not support in banning the heroes from use, but instead prefer banning players from further exploiting this glitch.


I meant players* yeah, hard to ban the heroes if the game is ARNL, you can't repick.

Mercy

Re: [HLWL Rules] I believe it needs some.

Postby Mercy » Tue Sep 09, 2014 11:01 pm

I already ban for the glitch use if it's reported as glitch exploits are bannable already.

I don't agree with the sends rule.

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Re: [HLWL Rules] I believe it needs some.

Postby JesusSeaWarrior » Wed Sep 10, 2014 12:45 am

Mariah wrote:I already ban for the glitch use if it's reported as glitch exploits are bannable already.

I don't agree with the sends rule.


It's not on the wiki, people do it all the time. :C

BouncingHitman

Re: [HLWL Rules] I believe it needs some.

Postby BouncingHitman » Wed Sep 10, 2014 9:17 am

JesusSeaWarrior wrote:
Mariah wrote:I already ban for the glitch use if it's reported as glitch exploits are bannable already.

I don't agree with the sends rule.


It's not on the wiki, people do it all the time. :C

But it's still categorized under "Do not ruin the game on purpose. ".

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Re: [HLWL Rules] I believe it needs some.

Postby nabo. » Wed Sep 10, 2014 1:47 pm

@jesusseawarrior

General Rule wrote:Do not purposely glitch the game.

Does not sound familiar? All autohosted games are enforced with our general rules.

I disagree with the send rule = trivial ban requests. When people send is their own strategy and freedom. Yes, it may be feeding, but learning is part of the game.

As for the default mode, I am guessing u r suggesting this mode because of the heroes people choose? Please elaborate.
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Re: [HLWL Rules] I believe it needs some.

Postby aRt)Y » Wed Sep 10, 2014 2:05 pm

"If you intend to choose a non-default mode, announce it in lobby or vote ingame/in the lobby. Do not lie about modes."

both things you mentioned are covered by the general rules. make use of them?
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