viewtopic.php?p=94976#p94976
also post #12:
[quote = iznogood]This is the good question - a month back (actually after handling your first hull burn request) I had a talk with 4 ship clan leaders and wind-storm about making a meeting where we discussed an official rule set for battleships.
Using glitches and bugs are banable.. but like you're saying it's so widely used since they haven't been described in the actual ent rules.
After this meeting I hope that the clan leaders will help spread out the result of this rule-set to the members.[/quote]
@iznogood, i would like to know who "4 ship clan leaders" are, cause i haven't heard anything from them about this.
so since i have suggestions and complaints, I'm posting this under the complaints section, feel free to move if needed.
Battleship rules:
battleships needs rules actually listed, this "no item burning" crap is referenced essentially as one or two posts that everyone is citing, and given that from what i hear this is still being taught to new players ("from what i hear" because due to uni internet i can't join half of ent bots right now, and i'd link replays/chat logs from replays but they appear to be down due to ddos atm).
However, I would argue that if anything, not being able to burn is game ruining as it over centralizes the game even more on what you should and shouldn't buy. one of the key reasons most guns are bad in bships pro is that you lose half the cost when you buy it, and that given the limiting 6 inventory slots, this is why generally buying mid-range guns (roughly bombards with exception of a few strats, arguably bowmen crew, flame arrows, arguably glaives/GTC) is seen as a sign of poor play, as they become obsolete quickly and losing half the value on these guns screws you (and your team) over in the long run.
Being able to burn equipment leads to more viable strats (as a basic examples, most strats that revolve around cheap DPS and a shell that transitions into something else) that make longer non-trader games more interesting. Not being able to burn also makes a number of strats more powerful, including crusaders due to the large gold and inventory investment in a hull, and the fact that the hull screws you over in speed once you upgrade ships until you can get a gold hull.
Item burning vs glitching:
At this point, item burning has evolved to the point where its pretty much become the meta (see: nearly all games on peps_bot, which used to have "high(er) level" games until everyone left for elo farming ent). While I do agree that its not in any tooltip or description, that doesn't automatically make it bad. DotA doesn't have tooltips on creep stacking or tiny toss-avalanche in the 6.4x versions, but those were judged as beneficial to the game. Hell, denying creeps wasn't even something that the game told you about in RoC dota, except it still had all its key effects (not giving xp to enemy). It can easily be argued that things like creep stacking in dota (especially with old helm of dominator) gives you just as big of an advantage.
You also might as well as ban double contracts while your at it, since someone doing double contracts can simply raze your entire base before the single contract guy hits the big income contracts, assuming both are unharassed.
@burn :
viewtopic.php?f=24&t=24327
Why the hell was this processed without any comment on the maphack? And why was only bloom banned 5d for "glitching" (item burn)??
glitches: battle_shrimp 0:30, double contract
tom_b, 20:32, burns weak wood
lazy to go over rest

edit: also "fountain farming" rules
edit2: clarification - battleships could do with fountain farming rules