Game rules - Battleships and some General

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child

Re: Game rules - Battleships and some General

Postby child » Wed Jan 01, 2014 6:39 pm

hmm i swear there must be some kind of error then or else that means 90% of battleship players on ent are terrible leavers =(. I've probably handled something like 25 battleship appeals, and id say 80% were below 70% stay. I unbanned and granted appeals to some like 75% people just because relatively it seemed a great percentage stay. The highest ive ever seen is like 81%. But if that is how the game is I will not unban anyone under 85-95 without a great reason anymore I suppose

viewtopic.php?f=31&t=21033
perhaps this is true? if it is I think we need to update versions if there is one or turn off the antimaphack because even moderators are getting dropped according to eldryan

WARRIOR1184
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Re: Game rules - Battleships and some General

Postby WARRIOR1184 » Sun Jan 05, 2014 12:18 am

saying that leavers have same impact has dota is half true, i am not sure about how dota system work but it relies on a strong hero and gears, in battleships its all about the gold you can farm, generate and everytime a leaver happen hes team is given 50% of hes net value in gold and income per sec incress, in a 5v5 people get 2 gold per sec, when someone leaves the team has a great bonus of gold making things pretty hard and income per sec incress from 5v5, 2g/sec, 3v5, 3g/sec, 2v5, 5g/sec. over all when your team ends up with 2 leavers you get a ton load of cash, i dont know why battleships players leave so often, it realy is a nuissance .

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Re: Game rules - Battleships and some General

Postby uakf.b » Wed Jan 15, 2014 3:49 pm

People probably get dropped because they use third party hacks such as fog click detection hack.
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Re: Game rules - Battleships and some General

Postby Strikest » Wed Jan 15, 2014 5:00 pm

imo burning is part of the core strategy of the game... It been around for years and all the pros do it to upgrade their hulls and weapons.


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