@matdasThere is not a bot with no cross and no merc unless its 1v1.
What happened to it? I remember seeing it in the list, did you guys get rid of it due to lack of interest? Or was it hosted by another bot? I could have sworn it was ENT but maybe I'm wrong. There definitely was a no-cross no-merc bot though.
I don't understand how people don't understand that the definition of juggling now covers not killing. Which is stated in the rules: "Intentionally preventing the king from killing or attacking units (king juggling) is forbidden." I don't know if its poor reading skills that people have these days or how words develop overtime.
Well, matdas, let me see if I can put it in understandable terms for you.
The rule used to allow target switching.
The rule was changed to disallow target switching.
"juggling" is a term describing using an exploit in the king's attack mechanics to prevent him from attacking all together. When the rule was changed, for some reason people decided to also redefine what "juggling" means rather than simply stating target switching as a new rule (which would have been much clearer rather than a minor wording change in the old rule).
The new rule wasn't announced as the new merc rule was. I play the bot every day, I had no problem in seeing the rule change for merc announced. I never saw an announcement for the king control rule change. No one I play with, who also play regularly, saw the rule change announcement for king control. When I logged into ENT, there certainly wasn't something on the main page saying "Hey, we've changed LTD rules, please have a read". There was no grace period for people to learn the new rule without incurring a ban.
Due to what I consider poor rule change implementation, it caused undue confusion and banning (namely, mine), which made me rather frustrated as I'm the kind of player who wants to have a fun game within the rules. This lead me to go off on poor nabo. for something that wasn't his fault but entirely mine. But, I digress.
This is why I suggested changing the wording of the rule for clarity, because if it can cause confusion for me, I'm sure it will for others as well.
I don't know if its poor reading skills that people have these days or how words develop overtime. Words change, new ones are added, old ones are changed.
Well, matdas, the way the rule is/was worded
Intentionally preventing the king from killing or attacking units (king juggling) is forbidden.
in switching targets before killing them, you're technically not preventing the king from killing it, you're delaying it.
Prevent means :
verb (transitive) - to keep from happening,.
Delay means:
verb (transitive) to put off to a later time Do you see the difference?
In switching targets, I haven't prevented the king from killing it (eventually), I've delayed it until that future point. If no one comes back to defend the king, the king will eventually kill the creep. So, he hasn't been prevented from killing the creep, it dying was simply delayed. The only way to prevent the king from killing is to "juggle" him by using an exploit in his mechanics that stops him completely from attacking (which was already banned).
Juggling now means dancing the king AND preventing the king from killing. Not sure why no one can understand that.
Leaving aside the "preventing" part of that, that would certainly be clearer than the rule as it's written. Unfortunately, it doesn't say that in the rules, does it?
What it does say:
Intentionally preventing the king from killing or attacking units (king juggling) is forbidden. Whereas switching the target to kill sent (priority) units is allowed.
preventing being the key word here. The only thing that prevents the king from killing is juggling, which was already banned. Switching targets, as I've already explained, isn't preventing anything. In fact, the rule then goes on in the very next sentence to say
Whereas switching the target to kill sent (priority) units is allowed.
It, at no point, says anywhere that switching the target to a different target without killing the first is prohibited, as I've already established that in doing so doesn't
prevent the king from killing it, it simply delays it as he's now killing a different creep.
Perhaps now, with a better understanding of the difference between
delay and
prevent, you can now understand why some people might have been confused with how the rule was written, especially given the fact that target switching was something permitted up until that point.
Players may not stomp on range levels or use wave backwards.
Wait, what? I thought that was permitted. So which is it?