NWU Discussion
NWU Discussion
So BGN052 was a great hosting bot for NWU, always filling up and had less lag compared to players playing all around the world. Would ENT's NWU Bot become the same as BGN052 so that tons of NWU players will be able to still play their game? The delay, lag, connection, we're hoping it can be the same or as similar, if best even better would be highly appreciated for worldwide players and not just US/CA. What will happen to this highly popular game? Can ENT bring a success toward it and the future of it's gamers?
[Naruto 3rd SW // NWU ~ Headmaster] #Clan Sage @ Azeroth


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- eGloryKresh
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Re: NWU Discussion
Anbu_Bot nor SPN03 supports the least amount of lag for players on all realms. BGN052 though, did. And since BGN is merging with ENT, would the connection and speed require the same eligibility as it did for BGN052? The capacity of players with having the least amount of lag/delay on East/West/Europe and including Asia was high on BGN compared to just than East/West players. A world-wide highly populated game needs a world-wide based Bot. SPN and Anbu nor VCbot or TFK cannot merely match the world-wide based speed as of yet, it's still laggy overall for global players in all servers.
[Naruto 3rd SW // NWU ~ Headmaster] #Clan Sage @ Azeroth


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Re: NWU Discussion
No shit, the limitations on latency (i.e., the speed of light) mean there will always be players who lag. Nothing anyone can do about it.
dWFrZi5i -- 'cause I'm cool like Agreements
Re: NWU Discussion
We dont ahve this lag on BGN how u can explain that its BGN better then ENT¿ or what?

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Re: NWU Discussion
Probably your ISP has a better route to Chicago than to Atlanta. Most players connections are fine, and with Cogent Communications upstream provider added players from Europe generally get better connection to ENT now.
If you want then run this program when you have lag: http://sourceforge.net/projects/winmtr/
Run on both server.blinkgaming.net and atl.entgaming.net and PM results to me.
If you want then run this program when you have lag: http://sourceforge.net/projects/winmtr/
Run on both server.blinkgaming.net and atl.entgaming.net and PM results to me.
dWFrZi5i -- 'cause I'm cool like Agreements
Re: NWU Discussion
i get much better connection to ent euro than to bgn, i think to ent us/ca about the same as bgn/dotacash maybe a bit better
u just need better isp lol
u just need better isp lol
Re: NWU Discussion
Dude i have 6ppl in my clan all from different country's and 5of they have lag u kidding the host of ENT need more speed thats all i suggest if u want players no one is playing bc all lag on ENT71

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Re: NWU Discussion
Funny how people know they lag without playing game considering NWU game hasn't started recently. Also funny how your clan happens to lag so much even though most other players are fine. Additionally, if you refuse to post the WinMTR output then there's no way we can see where the problem is. The server itself is running fine, there may be an issue along your route to the server, but considering that the server is already triple-homed (nLayer, Cogent Communications, and Tinet) there's nothing we can do from our side. Maybe contact your ISP and ask why their connection to Atlanta is having issues. But first you should post the WinMTR..
Edit: and the server is on a 1 gbit port, of that it's only using 10 mbit (1% capacity) so...
Edit: and the server is on a 1 gbit port, of that it's only using 10 mbit (1% capacity) so...
dWFrZi5i -- 'cause I'm cool like Agreements
Re: NWU Discussion
We played one game in ur bot dude check it is on [ENT] NWU -SDSM #2 
i Just give u that suggest buy better host bro thanks for support me bye

i Just give u that suggest buy better host bro thanks for support me bye

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Re: NWU Discussion
Like I said already, if you have lag then post the output of WinMTR to atl.entgaming.net and also server.blinkgaming.net (for comparison), it identifies where along the route packets are being dropped / slow.
Again, the server is triple-homed with Cogent, nLayer, and Tinet. Your ISP(s) clearly need to fix their issues with route to Atlanta if they have trouble to connecting to any of those upstream providers. Anyway if you choose not to even try diagnosing the problem with WinMTR or similar tools then, well, that's your own choice.
Edit: actually seems like it's running at Boston server, which has even more upstream providers although I'm not sure which ones. Could try moving to our main server in Atlanta, although in the past players from Europe had worse connections to it (but this was before we got Cogent).
i Just give u that suggest buy better host bro thanks for support me bye
Again, the server is triple-homed with Cogent, nLayer, and Tinet. Your ISP(s) clearly need to fix their issues with route to Atlanta if they have trouble to connecting to any of those upstream providers. Anyway if you choose not to even try diagnosing the problem with WinMTR or similar tools then, well, that's your own choice.
Edit: actually seems like it's running at Boston server, which has even more upstream providers although I'm not sure which ones. Could try moving to our main server in Atlanta, although in the past players from Europe had worse connections to it (but this was before we got Cogent).
dWFrZi5i -- 'cause I'm cool like Agreements
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Re: NWU Discussion
Well, moved the host bot from Boston (EIHL / eihl.entgaming.net) server to the main Atlanta one (atl.entgaming.net), if it's the same then still need the WinMTR output to diagnose where the packets are dropping / delayed.
dWFrZi5i -- 'cause I'm cool like Agreements
- eGloryKresh
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Re: NWU Discussion
actually i think the bots are good its just matter of Router or the grafic shit or some kind.. but Tonight all bots laged hard ;/
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