Remaining known DotA 6.83d bugs

Talk all you want about Defense of the Ancients here.
User avatar
h3rmit
Aura Tree
Posts: 36
Joined: Sat Aug 27, 2016 12:15 am
Has thanked: 3 times
Been thanked: 32 times

Remaining known DotA 6.83d bugs

Postby h3rmit » Fri Jun 20, 2025 5:07 pm

As you may all know, I recently revisited the map and started working on known bug that have been long due.

So far, the following have been resolved:
  • Fixed a miscalculation of AoE gold when killing Arc Warden
  • Fixed Templar Assassin’s Refraction
  • Fixed Batrider’s Sticky Napalm amplifying Urn of Shadows damage

I'd like to hear and record any other known bugs you are aware of, and you'd like to see fixed. I'll try to investigate them and attempt to fix them one by one in order of severity.

I am currently working on Linken's Sphere and its buff reappearance after selling it.

Known bugs so far:
  • Bottling a Bounty Rune with a courier and transferring it to your hero without using the bottled rune causes the bottle to become permanently unusable. (reported by Frank) [DONE]
  • Radiance AoE stays in place for 5-10 seconds after Pandaren Brewmaster's Earth Elemental dies. (reported by EdteOfChaos2) [DONE]
  • Radiance AoE stays in place for 20 seconds after Phoenix dies in his egg form. (reported by Frank) [DONE]
  • Linken's Sphere buff reappears forever after selling it, if it has been triggered at least once. (reported by Frank) [Confirmed, WIP]
  • Spiritbreaker's Charge of Darkness dispells Linken's Sphere buff without going in cooldown. [Confirmed]
  • Eul's Scepter of Divinity doesn't work on flying heroes (Batrider, Wyvern, Dragon Knight). It goes into cooldown without affecting them. [Confirmed]
  • Geomancer has no buyback penalty when one of its companions gets killed. (reported by Frank) [Confirmed]
  • Pandaren Brewmaster's ultimate gets into cooldown without executing, when cancelled during the splitting animation. (reported by Frank) [Confirmed]
  • Ember Spirit can crash the game (reported by Frank) [Unconfirmed, can't reproduce]
  • Lycanthrope and Alchemist become permanently invulnerable to stuns if stunned during the ending animation of their ultimate. (reported by Frank) [Unconfirmed]
  • Casting Silencer's "Last Word" to a unit shielded by Aphotic Shield creates a permanent, glitched Last Word animation around it. (reported by GodSaveTheQQs) [Unconfirmed]
  • Linken's Sphere can sometimes block multiple spells cast in quick succession. (reported by Frank) [Unconfirmed]
  • Hand of midas doesn't work on Necronomicon's minions (reported by Frank) [Unconfirmed]
  • Nerubian Weaver's "The Swarm" loses its hotkey after dying having it skilled. (reported by Frank) [Unconfirmed, can't reproduce]
  • Upgrading Magic Stick to Magic Wand in a courier's inventory makes it lose its collected charges. (reported by RichardCoffee and dumpster_) [Unconfirmed]
  • Sniper's Shrapnel removes Last Word and Curse of the Silent without receiving any damage or silence. (reported by EdteOfChaos2) [Unconfirmed]
  • The animation of Sand King's Sand Storm sometimes disappears while the spell is still being channelled. (reported by Jazzy3113) [Unconfirmed, can't reproduce]
  • Using Spell Steal on Dwarven Sniper's Shrapnel gets a spell with no charges, that can't be replenished. (reported by Frank) [Unconfirmed]
  • Using Spell Steal on Spiritbreaker's Empowering Haste allows Grand Magus to keep the aura permanently. (reported by Frank) [Unconfirmed]
  • Buying back immediately after dying under the effect of Captain CoCo's Rum makes your hero's HP drop to 1 shortly after reviving. (reported by Frank) [Unconfirmed]

Please post any other bugs you know of.
Last edited by h3rmit on Tue Jun 24, 2025 10:43 pm, edited 17 times in total.
These users thanked the author h3rmit for the post:
GodSaveTheQQs (Fri Jun 20, 2025 6:13 pm)

GodSaveTheQQs
Armored Tree
Posts: 64
Joined: Tue Jun 09, 2015 9:16 pm
Has thanked: 192 times
Been thanked: 20 times

Re: Remaining known DotA 6.83d bugs

Postby GodSaveTheQQs » Fri Jun 20, 2025 6:27 pm

I can surely report a graph glitch when i m playing Abbadon against someoner who picks Silencer. When Silencer casts "Last Word" to Abbadon and Abba has already shield spell on himslef it creates a permanent graph glitch of Last Word on him which cant be removed until the end. This is visible to all players and happened to me many times during the past. You play Abbadon with a permanent Last Word on you. lol Its funny but it disrtacts you at the same time. Good news it doesnt creates any other problem than this. Doesnt affect Abbadon skills or Silencer skills. You can play both heroes as usual. To be honest its been a long time since i ve experienced this glitch. Maybe its autofixed or something due to the last map fixes, i dont know. But you can take a look if you want.

mk4r32
Treant
Posts: 454
Joined: Wed Jul 28, 2021 3:49 pm
Has thanked: 85 times
Been thanked: 85 times

Re: Remaining known DotA 6.83d bugs

Postby mk4r32 » Fri Jun 20, 2025 6:46 pm

http://storage.entgaming.net/replay/vie ... 255663.w3g

Minute 8 - Jazzy claims he's stuck. I saw you guys were talking about a similar situation in another thread about lanaya.

Snells
Armored Tree
Posts: 65
Joined: Fri Jul 21, 2017 9:33 pm
Been thanked: 14 times

Re: Remaining known DotA 6.83d bugs

Postby Snells » Fri Jun 20, 2025 7:01 pm

Random one, but Sniper can't eat a tango that is given to them by an ally. They take damage instead of healing.

Frank
Forest Walker
Posts: 192
Joined: Thu Sep 13, 2012 12:54 pm
Has thanked: 5 times
Been thanked: 17 times

Re: Remaining known DotA 6.83d bugs

Postby Frank » Fri Jun 20, 2025 8:52 pm

If you bottle a rune with a courier and transfer it to your hero without first using the bottled rune the bottle becomes unusable for the rest of the game so essentially stuck with 5 invy slots.

Another I haven't seen in a while but linkens can block multiple spells if cast in very quick succession. I've had this happen with eblade dagon combo

Cogs from clockwerk, sprout from furion, and toss from tiny can stop creeps from moving completely (they basically go on Hold position they can still aggro if u go in their range but return after the enemy unit dies) even after the duration ends for the case of cogs and sprout

Enemy creeps will chase u indefinitely if u tp infront of them before they have reached enemy creeps

Not completely sure about this one but u can cast hand of midas on enemy Necronomicon units but it doesn't do anything to them

User avatar
h3rmit
Aura Tree
Posts: 36
Joined: Sat Aug 27, 2016 12:15 am
Has thanked: 3 times
Been thanked: 32 times

Re: Remaining known DotA 6.83d bugs

Postby h3rmit » Sat Jun 21, 2025 11:52 am

GodSaveTheQQs wrote:I can surely report a graph glitch when i m playing Abbadon against someoner who picks Silencer. When Silencer casts "Last Word" to Abbadon and Abba has already shield spell on himslef it creates a permanent graph glitch of Last Word on him which cant be removed until the end. This is visible to all players and happened to me many times during the past. You play Abbadon with a permanent Last Word on you. lol Its funny but it disrtacts you at the same time. Good news it doesnt creates any other problem than this. Doesnt affect Abbadon skills or Silencer skills. You can play both heroes as usual. To be honest its been a long time since i ve experienced this glitch. Maybe its autofixed or something due to the last map fixes, i dont know. But you can take a look if you want.


I would have sworn I've seen it at some point in the past... An Abbadon running around with a fancy spinning spell around him. But it needs to be re-confirmed. I doubt it has been "auto-fixed", unless it was specific to an older Warcraft III version that we no longer play in. Added in the list to confirm.

mk4r32 wrote:http://storage.entgaming.net/replay/view_replay.php?file=12255663.w3g

Minute 8 - Jazzy claims he's stuck. I saw you guys were talking about a similar situation in another thread about lanaya.


Another random accurence without any evidence to investigate. The extra information this time is that Lanaya wasn't involved. The only similarily I can see with the other thread is that Jazzy was in one of the last slots. There's a high possibility of it being a network issue/bot issue, since Jazzy has also been complaining about lag in a few games I've played with him. Thanks for the replay, I'll have a look at it, althought I doubt I'll be able to make any useful deductions.

Snells wrote:Random one, but Sniper can't eat a tango that is given to them by an ally. They take damage instead of healing.


A replay would have been useful. I don't think it happens in general, so I won't be able to reproduce it. It would be interesting to see the special circumstances it happened under.

Frank wrote:If you bottle a rune with a courier and transfer it to your hero without first using the bottled rune the bottle becomes unusable for the rest of the game so essentially stuck with 5 invy slots.


Sounds game-breaking enough. Added in the list.

Frank wrote:Another I haven't seen in a while but linkens can block multiple spells if cast in very quick succession. I've had this happen with eblade dagon combo


That would be very hard to test and reproduce, but there's a real chance it might be happening. Perhaps I'll get some clues while reviewing Linken's Sphere in general.

Frank wrote:Cogs from clockwerk, sprout from furion, and toss from tiny can stop creeps from moving completely (they basically go on Hold position they can still aggro if u go in their range but return after the enemy unit dies) even after the duration ends for the case of cogs and sprout

Enemy creeps will chase u indefinitely if u tp infront of them before they have reached enemy creeps


That's most probably standard Warcraft III AI behavior. I wouldn't consider it a bug. It has always been like that and doesn't affect the game.

Frank wrote:Not completely sure about this one but u can cast hand of midas on enemy Necronomicon units but it doesn't do anything to them


I'll need to confirm that one. Added in the list.
These users thanked the author h3rmit for the post (total 2):
GodSaveTheQQs (Sat Jun 21, 2025 7:54 pm) • Frank (Sat Jun 21, 2025 2:06 pm)

Frank
Forest Walker
Posts: 192
Joined: Thu Sep 13, 2012 12:54 pm
Has thanked: 5 times
Been thanked: 17 times

Re: Remaining known DotA 6.83d bugs

Postby Frank » Sat Jun 21, 2025 2:08 pm

Roshan's stomp spell can be heard globally which gives a away the fact that the enemy is roshing

If you hex roshan he loses aggro and walks out of his pit (wasn't able to reproduce on single player so I'm not too sure but its definitely happened before)

Meepo has no buyback penalty, he can still gain gold immediately after he buys back

Panda brewmaster ult if u cancel at the last second it will go on cd without ulting

weaver swarm cant be used with hotkey anymore if he dies once after having it skilled

rubick can steal shrapnel but gets 0 charges and they dont replinsh

rubick can steal bara empowering haste and keep it permanently?

if you die under with the boat buff from kunkka ult and buyback instantly u go down to 1 hp very fast
https://entgaming.net/findstats.php?id=12255524 replay razors bbs and loses 99 percent of hp (55min)
These users thanked the author Frank for the post:
Astros (Sun Jun 22, 2025 1:04 am)

EdteOfChaos2
Forest Walker
Posts: 233
Joined: Sun Sep 15, 2019 8:24 pm
Has thanked: 47 times
Been thanked: 60 times

Re: Remaining known DotA 6.83d bugs

Postby EdteOfChaos2 » Sat Jun 21, 2025 3:37 pm

Radiance AoE stays in place for ~5 seconds after Phoenix dies in his egg form. (reported by Frank) [Unconfirmed]

It also works with Pandaren Brewmaster's splitting ult. But only with the Earth elemental. If I remember right it's a big longer than 5 seconds, but less than 10. Never counted it.
Can confirm it. It's a very well known bug.

Here's one that a little less known. Sniper's Shrapnel will cancel Last Word placed on him without taking damage or silencing.
It even works with 0 charge Shrapnel.
This makes Sniper a very effective Silencer counter since it obviously also removes Curse of the Silent.

User avatar
h3rmit
Aura Tree
Posts: 36
Joined: Sat Aug 27, 2016 12:15 am
Has thanked: 3 times
Been thanked: 32 times

Re: Remaining known DotA 6.83d bugs

Postby h3rmit » Sat Jun 21, 2025 8:08 pm

Frank wrote:If you bottle a rune with a courier and transfer it to your hero without first using the bottled rune the bottle becomes unusable for the rest of the game so essentially stuck with 5 invy slots.


I just tested this one. It's normally impossible to transfer or drop bottled runes (Haste, Regeneration, Double Damage, Invisibility, Illusion) on the courier without using them first. However, this doesn't seem to apply to the Bounty rune. It can't be dropped from the courier, but "Transfer Items" works for it.

I've already gathered some hints about what could be causing it and how it could be fixed... It seems IceFrog added it last and forgot to add a extra check for it like how it's done with the other runes.
These users thanked the author h3rmit for the post:
Frank (Sat Jun 21, 2025 10:22 pm)

Jazzy3113
Treant Protector
Posts: 585
Joined: Sat Apr 02, 2016 5:15 pm
Has thanked: 19 times
Been thanked: 24 times

Re: Remaining known DotA 6.83d bugs

Postby Jazzy3113 » Sun Jun 22, 2025 12:25 am

Radiance AoE stays in place for ~5 seconds after Phoenix dies in his egg form.

Casting Silencer's "Last Word" to a unit shielded by Aphotic Shield creates a permanent, glitched Last Word animation around it.

i HAVE witnesses these errors many times.

Also, sometimes crix's sand animation disappears for some reason.
These users thanked the author Jazzy3113 for the post:
Astros (Sun Jun 22, 2025 6:00 am)

User avatar
h3rmit
Aura Tree
Posts: 36
Joined: Sat Aug 27, 2016 12:15 am
Has thanked: 3 times
Been thanked: 32 times

Re: Remaining known DotA 6.83d bugs

Postby h3rmit » Sun Jun 22, 2025 10:33 am

Frank wrote:Roshan's stomp spell can be heard globally which gives a away the fact that the enemy is roshing


In Warcraft III 1.30 Blizzard attempted to replace the 3rd party "Miles Emulated 3D" sound engine that they've been using for 20 years with their own, newly written "FMOD" sound engine. In this attempt they introduced several bugs like:
  • Some AoE sounds (like Earth Slam/Stomp/etc) not adjusting their volume based on their proximity to the camera and completely disrespecting "Fog of War".
  • Campaign cutscenes suddently going mute and skipping fast-forward due to the lack of sound delay.
  • Noticeable distortion and overdriven sounds when two or more loud sound effects are mixed together.

This affects every map, not just DotA, and it's not an issue of the map itself but rather a bug of Warcraft III.

I will think about it at some point cause it does affect gameplay.

Frank wrote:If you hex roshan he loses aggro and walks out of his pit (wasn't able to reproduce on single player so I'm not too sure but its definitely happened before)


That seems to me like pretty standard Warcraft III mechanics that have always been like that and don't seem to be a bug.

Frank wrote:Meepo has no buyback penalty, he can still gain gold immediately after he buys back


I just tested and confirmed it. The main Meepo has a buyback penalty after dying and buying back. But when a MeePwn dies (one of the boots-only companion of his ulti), then there's indeed no buyback penalty.

Frank wrote:Panda brewmaster ult if u cancel at the last second it will go on cd without ulting


Nice one! I've never heard or seen it, but it's true! It took me 50+ tries to get the timing right, but cancelling while the splitting animation is midway deselects the hero and causes the ulti to go into cooldown.

Frank wrote:weaver swarm cant be used with hotkey anymore if he dies once after having it skilled


While I've experienced this countless times, I can't confirm it happens after you die once, and I also don't seem to be able to test it in Single Player mode. Further research will be needed.

Frank wrote:rubick can steal shrapnel but gets 0 charges and they dont replinsh

rubick can steal bara empowering haste and keep it permanently?

if you die under with the boat buff from kunkka ult and buyback instantly u go down to 1 hp very fast
https://entgaming.net/findstats.php?id=12255524 replay razors bbs and loses 99 percent of hp (55min)


These ones will be hard to test and reproduce. I'll add them in the list for later.

EdteOfChaos2 wrote:
Radiance AoE stays in place for ~5 seconds after Phoenix dies in his egg form. (reported by Frank) [Unconfirmed]

It also works with Pandaren Brewmaster's splitting ult. But only with the Earth elemental. If I remember right it's a big longer than 5 seconds, but less than 10. Never counted it.
Can confirm it. It's a very well known bug.


I'll add this in the list too.

EdteOfChaos2 wrote:Here's one that a little less known. Sniper's Shrapnel will cancel Last Word placed on him without taking damage or silencing.
It even works with 0 charge Shrapnel.
This makes Sniper a very effective Silencer counter since it obviously also removes Curse of the Silent.


That's an interesting one, I'll add it in the list and research further.

Jazzy3113 wrote:Also, sometimes crix's sand animation disappears for some reason.


I have a feeling I've seen that somewhere. I can't reproduce it in Single Player, but it could be heavily related to changes in Warcraft III in 1.30.
Last edited by h3rmit on Mon Jun 23, 2025 10:46 am, edited 1 time in total.
These users thanked the author h3rmit for the post (total 3):
Astros (Mon Jun 23, 2025 3:18 am) • Jazzy3113 (Sun Jun 22, 2025 9:07 pm) • Frank (Sun Jun 22, 2025 3:31 pm)

User avatar
RichardCoffee
Treant
Posts: 257
Joined: Wed Aug 10, 2022 1:49 am
Has thanked: 17 times
Been thanked: 28 times

Re: Remaining known DotA 6.83d bugs

Postby RichardCoffee » Sun Jun 22, 2025 4:16 pm

If you have charges on magic stick and upgrade to wand, half the time it seems you lose your stored charges, the other half of the times you keep them.

dumpster_
Armored Tree
Posts: 76
Joined: Sat Mar 09, 2019 9:51 pm
Has thanked: 15 times
Been thanked: 24 times

Re: Remaining known DotA 6.83d bugs

Postby dumpster_ » Sun Jun 22, 2025 5:42 pm

RichardCoffee wrote:If you have charges on magic stick and upgrade to wand, half the time it seems you lose your stored charges, the other half of the times you keep them.


Not 100% sure but I think it depends on whether you do it on the courier or on the hero.
When I care about charges I always assemble the wand on the hero. Pretty sure that I haven't experienced this issue after I started doing that.

User avatar
h3rmit
Aura Tree
Posts: 36
Joined: Sat Aug 27, 2016 12:15 am
Has thanked: 3 times
Been thanked: 32 times

Re: Remaining known DotA 6.83d bugs

Postby h3rmit » Tue Jun 24, 2025 1:13 pm

EdteOfChaos2 wrote:
Radiance AoE stays in place for ~5 seconds after Phoenix dies in his egg form. (reported by Frank) [Unconfirmed]

It also works with Pandaren Brewmaster's splitting ult. But only with the Earth elemental. If I remember right it's a big longer than 5 seconds, but less than 10. Never counted it.
Can confirm it. It's a very well known bug.


I just confirmed it. For Phoenix it seems to be a whole 20 seconds.

In both Supernova and Primal Split there seems to be an invisible ghost possessing the Radiance Damage Aura that spawns next to Phoenix's egg / Panda's Earth elemental and follows its owner around. :shock:

Problem is, I don't see anything killing that ghost. I wonder how come it doesn't stay there forever...

It seems pretty straightforward to fix, but hard to test in single player.


Return to “Defense of the Ancients”

Who is online

Users browsing this forum: No registered users and 3 guests