What do you think about having a 2v2 game option in the LIHL?
Please vote! And comment if you want

Moderator: LIHL Staff
MickeyTheMousie wrote:but I think sending at the right moment is undefendable 2v2
MickeyTheMousie wrote:another type of imbalance: the king's upgrade will be the same as in 4v4, while the teams are half the strength of 4v4.
hmm true to some extent, i haven't played enough 2v2 to be able to verify.
MickeyTheMousie wrote:What this means is that the luck factor (which is already present in 4v4 and 3v3) will be even increased, both in games and in the rankings. I think that's not a good idea for the LIHL, where we (or at least I) want games to be played (as much as possible) on skills.
However, I will once again stress that this is (informed) speculation, and if testing shows different results I am not against 2v2. But without more information I would still stick to a 'no'.
I will argue that the exact opposite is true, 2v2 will be mainly reliant on skill and knowing when to reroll instead of being carried by building on your ally. even if they build together in 2v2, the leaks to the king will become too big if you decide to help a lane. For those that don't know how to plan ahead 2v2 will be a pain, yet planning is part of the game. I haven't tried 2v2 in a top tier setting but I'm pretty sure this holds true there also.
BA_Fail wrote:I will argue that the exact opposite is true, 2v2 will be mainly reliant on skill and knowing when to reroll instead of being carried by building on your ally
BA_Fail wrote: 2v2 is mainly skill:
MickeyTheMousie wrote:Building solo is better than on one lane in 2v2 (if I understand you correctly)
MickeyTheMousie wrote:4. There are people who want to try out playing 2v2 and find it a good way to spend their lonely hours with too few legionfriends to play 3v3 or 4v4 online
MickeyTheMousie wrote: read a book, find a girlfriend
MickeyTheMousie wrote:first of all, because tower luck has a bigger influence (enemy is a lucky bastard)
MickeyTheMousie wrote:second, because sending at the right time has a bigger influence (enemy has maphack/ghosting etc.)
MickeyTheMousie wrote:third, because it is easier to snipe ELO (he only plays 2v2 vs the lower skilled, while I play 4v4 with the highest skilled)
MickeyTheMousie wrote:
(Speculative: fifth because fully upgrading a king early will be a viable tactic that will be despised, maybe getting the status of going merc - at least I can see it being really annoying if you saved straight to 17 only to find out there is a 30-20-20 king there that will never die this early in the game)
MickeyTheMousie wrote:fourth because the games become more 'personal' people will more easily take the loss personally than in 3v3, 4v4 (which means even bigger ego's than there already are).
Users browsing this forum: No registered users and 45 guests