Merc in ltd 3.41

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Merc in ltd 3.41

Postby Qvist » Sun May 18, 2014 5:38 am

Make it bannable to leave the game on 29 - retarded its not

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Re: Merc in ltd 3.41

Postby Stealer » Sun May 18, 2014 8:44 pm

Isn't leaving against the rules anyways?
Rules wrote:Do not leave before the game has certainly ended, especially if no other players have left.

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Re: Merc in ltd 3.41

Postby nabo. » Sun May 18, 2014 11:23 pm

We treat value leavers in a cross same as any other leaver since both players agree the goods and risks for crossing. (which I am bit 70/30 about).

Leaving at lvl 29 as merc:
-Player leaves, so his team will not have the disadvantage of having a merc with 0 value during final round.
-Player leaves, so his team will have a higher chance of winning, so he may win the game and elo.
-> these motive based actions could clearly impact the game result

Anyway: we decided not bannable: viewtopic.php?f=124&t=24768&p=116667&hilit=merc+leave#p116667
Last edited by nabo. on Mon May 19, 2014 3:13 pm, edited 2 times in total.
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Re: Merc in ltd 3.41

Postby Qvist » Mon May 19, 2014 12:58 am

I dont think Mercenary is strong or anywhere close to be overpowered after level 14 (SINGLELANE)
But... Since we are in a crossmeta u often see the incommer go mercenary to hold a certain level example 17 and then savesend big either 19 or 20 vs the other team.
Only that by itselv is pretty rediciolious strong and is very hard to deal with - but i can accept that since there are some ways to counter that.

But here is my main issue with Mercenary in cross, something i would call bugabuse for the map - Merc leave on 29 and then the valuer is left alone with around 24000 k value.
So what did merc do for the cross - he carryhold the team on all hard levels from 24-28 and leaving the game after 29 and nothing happens. Pretty overpowered hero.

I dont wanna hear that u can send 22 or 23, no way u can send enough on those levels after u either king for 20 or send 20.

The only tiny hope u have is that u surrive 24-25-26-27-28 then try insane hard on 29 (but not a viable strategy since u die either on 27 or 28 because of the low income u then have).

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Re: Merc in ltd 3.41

Postby I_kill_satan » Mon May 19, 2014 3:01 pm

viewtopic.php?f=124&t=24768&p=116667&hilit=merc+leave#p116667

earlier discussed there

up to me cross merc make the game disbalanced but its hard alot to catch it by rules

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Re: Merc in ltd 3.41

Postby Qvist » Mon May 19, 2014 3:41 pm

Yeah i read that thread and dont agree with the staff and iightfyre, its very very hard to deal with a decent cross lane with a merc = i will go so far impossible to win. Merc in cross = map is bugged.

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Re: Merc in ltd 3.41

Postby I_kill_satan » Mon May 19, 2014 4:26 pm

Qvist wrote:Yeah i read that thread and dont agree with the staff and iightfyre, its very very hard to deal with a decent cross lane with a merc = i will go so far impossible to win. Merc in cross = map is bugged.


If u will get rule wich ban merc for 29 leaving it will leave on 28. If u will get rule to counter leaving 28 it will leave on 27 with almost same result and etc etc. Also it could be "disconnect" on 29 or any other level.

I dont think Its make map bugged just get advantage in holding waves. Way to win vs cross merc wich leave on 29 is getting huge advantage in comparison with enemy team and trying to win after 31. Its possible but hard and required mistakes from opposite team at early/mid game.

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Re: Merc in ltd 3.41

Postby Diablo_ » Mon May 19, 2014 4:34 pm

As satan says a rule like "ban if merc leaves on 29" is easy to bypass and it might lead to wrongful bans, if a merc indeed has a disconnection at that time. Other than that this situation also rarely happens, so just deal with it :p
I also don't think it is that unfair, as 3 sends on 4 players and 4 sends on 3 players is also a huge difference.
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Re: Merc in ltd 3.41

Postby eldryan » Wed May 21, 2014 1:04 am

if you make it to 31 vs merc xbuild, you have a huge advantage. you really shouldn't lose at that point.

I understand you don't like playing vs merc xbuild, but their xbuild will be much weaker and in order for their merc to be effective he will cripple his income. if he covers 24/25/26/27/28, then he can't send and will have no gold from building. you also don't have to send 20, or up king at lvl 20 (can up lvl 15 etc.)

It is a very powerful build, xbuild merc, but if you play well you will beat it.

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Re: Merc in ltd 3.41

Postby nabo. » Sun Jun 01, 2014 4:08 am

Suggestion already was discussed: viewtopic.php?f=124&t=24768&p=116667&hilit=merc+leave#p116667

Leavers r leavers and their ban will be applied through autoban.
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