1. Provide a list of aliases. These are names that people might recognize you as:
Crozz189@europe, RUSSIA189@europe & King189@europe
2. Please provide some replays of LTD Mega 3.41 games so that vouchers can better assess your skill level. (Do not provide replays where you go merc, cross-build, double-build or aura swap as these tactics are not allowed in the LIHL):
http://storage.entgaming.net/replay/view_replay.php?file=5290938.w3g Lod
http://storage.entgaming.net/replay/view_replay.php?file=5290604.w3g Mudman
http://storage.entgaming.net/replay/view_replay.php?file=5297172.w3g Nightmare
http://storage.entgaming.net/replay/view_replay.php?file=5252899.w3g Pandaren
3. If possible, provide a list of LIHL players who might know you or that you are acquainted with:
Marshmallows, Tom-Hardy, Dong[Thai]
4. Any additional information that you would like to provide:
I want to play in the league
Crozz189@europe
Moderator: LIHL Staff
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- Protector of Nature
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Re: Crozz189@europe
Hello crozz189, thanks for applying
Please be patient until we review your replays (I'll do it most likely tomorrow if no one does until then).
You can also post more replays in the meantime.
Please be patient until we review your replays (I'll do it most likely tomorrow if no one does until then).
You can also post more replays in the meantime.
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LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
Re: Crozz189@europe
Looked at mudman.
All good you get wisps when they send 2.
3 mudman hold 3. good to see as some pubs dont know that.
Decent lumber and u hold 4.
Personally I dont like getting the 5th mudman for 5, but I havent seen the rest of your units yet.
You get 7/4 during 6 which is pretty good.
Im not sure why you send 7 with stomp, you end up using all heals, i know pink did a double heal but was still all heals, you really should have maxed king asap for 7 i think. Also did u see how weak they were 10? better to king 10.
7/5 100 income before 8 ends is good, but it is a slow game so this is expected from yolo.
Good u snipe one on 10 with ascendant, with no heals you do need to build to damage velen for 10.
massing owc for 14 pretty standard, with druids I would have massed druids after a few owc to tank though. they are good all levels and rape 20. They also nice for 15 which is when they sent, you hold which is good.
Upping the mudmen for 17 is ok, you need tanks for your druids for 20 and they are siege, but i think its better to mass druids since you already have so many tanks in form of owc and mudman. Upping mudman just seems like using too much gold for empty value when you have thralls and druids.
You get another owc for 17 which is a mistake, just druids now is best, they cant send too hard if they do send at all, 17 isnt the problem, focus on 20 if you want another tank then up an owc, its ok for 20 to tank for druids
Oh my! you RR druids on 18?!?!?! You get neos and then up them for 20 :[ better to mass them I think, but still I cant believe u rr druids.
You hold 20 but you could have held it a lot better with more druids.
All good you get wisps when they send 2.
3 mudman hold 3. good to see as some pubs dont know that.
Decent lumber and u hold 4.
Personally I dont like getting the 5th mudman for 5, but I havent seen the rest of your units yet.
You get 7/4 during 6 which is pretty good.
Im not sure why you send 7 with stomp, you end up using all heals, i know pink did a double heal but was still all heals, you really should have maxed king asap for 7 i think. Also did u see how weak they were 10? better to king 10.
7/5 100 income before 8 ends is good, but it is a slow game so this is expected from yolo.
Good u snipe one on 10 with ascendant, with no heals you do need to build to damage velen for 10.
massing owc for 14 pretty standard, with druids I would have massed druids after a few owc to tank though. they are good all levels and rape 20. They also nice for 15 which is when they sent, you hold which is good.
Upping the mudmen for 17 is ok, you need tanks for your druids for 20 and they are siege, but i think its better to mass druids since you already have so many tanks in form of owc and mudman. Upping mudman just seems like using too much gold for empty value when you have thralls and druids.
You get another owc for 17 which is a mistake, just druids now is best, they cant send too hard if they do send at all, 17 isnt the problem, focus on 20 if you want another tank then up an owc, its ok for 20 to tank for druids
Oh my! you RR druids on 18?!?!?! You get neos and then up them for 20 :[ better to mass them I think, but still I cant believe u rr druids.
You hold 20 but you could have held it a lot better with more druids.
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- Forest Walker
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Re: Crozz189@europe
I have played a lot of games with him! He has a great attitude, should know enough about the game and is capable and willing to learn from more experienced players. !support
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- Protector of Nature
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- Joined: Sat Apr 06, 2013 10:26 pm
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Re: Crozz189@europe
Sorry, I didn't make it today, please be patient until someone checks your games
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- SLSGuennter
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Re: Crozz189@europe
Moinsen (=Hey),
i did watch the LoD-replay, since the lord is one of my favorite units
You did start good with fast whisp and cancelled it for building lod. Nice Captain for 2 aswell and fast whisp after you see they sent 2 and you got 50 gold in it.
Then i wondered when u did build second captain for 3 (kinda unneccessary + IF you build him, then behind the other captain or something, but for sure behind LoD, since u wont want the captain to be in front and die fast, while the LoD-summons could tank)
When lvl 4 did end, and you see your gold you MUST send a milita and get the druid, instead of beeing 199gold and upgrading captain ...
In this gamesituation and with this roll on you and this rolls on your teammates and an obviously little enemy send in 10, u have to hold it, and you would easy, if u get hades and 1 ascendant, but you couldnt cause of the useless captainupgrade after lvl 4. Well, u still could, if u stay 7/3 for 8, but you kinda overpushed it there imo.
Then you guys did send arena, and enemy did send some into arena aswell. You had 1,9k val and 160 income, so there is no way they kill you 14, with both teams holding 12/13 with no send + you guys still had 1 heal and yout teammates all around 140-160 inc aswell. They also cant kill you 15, since you had 1Hydra, 1LoD+Druid, 1guy with polar and dont remember, and another LoD. So your statement: "we need income" and the following sends 12/13/14 made no real sense. Since you would win race @17 aswell, with having 2LoD and 1 Hydra (superdelay-units).
You did rr after 15 (is ok, since enemy will go to send 17), then you did build 1 upped and 1 unupped minotaur and 1 necromancer for 17 ....... it would be A LOT better to get 1 ghost. I dont know how much was cost of next rr, but if it was 50 or 100 u should have done it, instead of getting minos.
Enemy did not push after your sends and so it was easy to dont die 17 (+ your values were superstrong).
But what you did then, where like ... WTF
You did build more Minotaurs (5 at the end in 20) and you did only push 1 lumberjack (7/7) after they did send straight 17. there was no way your team dies 20 with this units on you and Red and even Teal, so you all should have pushed 7/8 minimum, and not built useless towers like mino ...
All in all i dont think you are ready for the league after this game, cause of the no-calculating incoming gold + not seeing the situation and going for easy hold and beeing strong mid with Asc/Hades in 10 + massing useless towers (especially useless in this situation) and not getting the strong auras + overpushing and underpushing in wrong moments.
Im not a mod of LIHL, this is just my oppinion.
i did watch the LoD-replay, since the lord is one of my favorite units
You did start good with fast whisp and cancelled it for building lod. Nice Captain for 2 aswell and fast whisp after you see they sent 2 and you got 50 gold in it.
Then i wondered when u did build second captain for 3 (kinda unneccessary + IF you build him, then behind the other captain or something, but for sure behind LoD, since u wont want the captain to be in front and die fast, while the LoD-summons could tank)
When lvl 4 did end, and you see your gold you MUST send a milita and get the druid, instead of beeing 199gold and upgrading captain ...
In this gamesituation and with this roll on you and this rolls on your teammates and an obviously little enemy send in 10, u have to hold it, and you would easy, if u get hades and 1 ascendant, but you couldnt cause of the useless captainupgrade after lvl 4. Well, u still could, if u stay 7/3 for 8, but you kinda overpushed it there imo.
Then you guys did send arena, and enemy did send some into arena aswell. You had 1,9k val and 160 income, so there is no way they kill you 14, with both teams holding 12/13 with no send + you guys still had 1 heal and yout teammates all around 140-160 inc aswell. They also cant kill you 15, since you had 1Hydra, 1LoD+Druid, 1guy with polar and dont remember, and another LoD. So your statement: "we need income" and the following sends 12/13/14 made no real sense. Since you would win race @17 aswell, with having 2LoD and 1 Hydra (superdelay-units).
You did rr after 15 (is ok, since enemy will go to send 17), then you did build 1 upped and 1 unupped minotaur and 1 necromancer for 17 ....... it would be A LOT better to get 1 ghost. I dont know how much was cost of next rr, but if it was 50 or 100 u should have done it, instead of getting minos.
Enemy did not push after your sends and so it was easy to dont die 17 (+ your values were superstrong).
But what you did then, where like ... WTF
You did build more Minotaurs (5 at the end in 20) and you did only push 1 lumberjack (7/7) after they did send straight 17. there was no way your team dies 20 with this units on you and Red and even Teal, so you all should have pushed 7/8 minimum, and not built useless towers like mino ...
All in all i dont think you are ready for the league after this game, cause of the no-calculating incoming gold + not seeing the situation and going for easy hold and beeing strong mid with Asc/Hades in 10 + massing useless towers (especially useless in this situation) and not getting the strong auras + overpushing and underpushing in wrong moments.
Im not a mod of LIHL, this is just my oppinion.
Gunther and the Sunshine-Girls. Hell Yeah
- Hutzu
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Re: Crozz189@europe
I just wanna mention a few things:
-Like Marsh said, rerolling druids at lvl 18 is a big mistake. People would tear you apart for that decision.
-Also as Marsh said, rather do druids then up mudman to golem prior to 16.
-Please stop building a 2nd captain on the other wall. Just wasted 110g.
-LoD in front of your army, not behind.
You usually play ok up to lvl 8-10, then it often goes downhill from there.
a) that druid-rr thing at 18
b) LoD placement
c) upgrading 2 tots for 350g than upgrading LoD to Hades. You already had one upgraded tot.
d) building 2nd captains
e) upgrading mudman too early. You leaked at 15 with druids in your roll because you were upgrading mudman. Only demon and kraken (and 2-3 centaurs) but this can be fatal.
f) building minotaurs/bigfoots (that unit is rarely good, but never ever 4 of them next to each other)
Those things need changing.
Denied for now. Feel free to re-apply again, once you think that you have improved in the levels 10+. Your general yolo is already quite ok.
-Like Marsh said, rerolling druids at lvl 18 is a big mistake. People would tear you apart for that decision.
-Also as Marsh said, rather do druids then up mudman to golem prior to 16.
-Please stop building a 2nd captain on the other wall. Just wasted 110g.
-LoD in front of your army, not behind.
You usually play ok up to lvl 8-10, then it often goes downhill from there.
a) that druid-rr thing at 18
b) LoD placement
c) upgrading 2 tots for 350g than upgrading LoD to Hades. You already had one upgraded tot.
d) building 2nd captains
e) upgrading mudman too early. You leaked at 15 with druids in your roll because you were upgrading mudman. Only demon and kraken (and 2-3 centaurs) but this can be fatal.
f) building minotaurs/bigfoots (that unit is rarely good, but never ever 4 of them next to each other)
Those things need changing.
Denied for now. Feel free to re-apply again, once you think that you have improved in the levels 10+. Your general yolo is already quite ok.
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