nore]juno@useast

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SLSGuennter
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Re: nore]juno@useast

Postby SLSGuennter » Fri Jan 09, 2015 8:17 pm

maybe try add a hold-replay, since this is some other playstyle then :)
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Re: nore]juno@useast

Postby Hutzu » Fri Jan 09, 2015 8:27 pm

Ah there you are :)
Will edit post as I watch the replays.

Just watched the aqua yolo:
-Bad positioning for lvl 1, but that's fine. We build all 4 aquas in one diagonal line.
-They didn't warrior, so going 250 value for lvl 2 was no good choice. You had to expect sends.
-So you still leak 3 with 300 value, and for lvl 4 you could go 2 aquas and hold, but go 1 bottom feeder and leak.
-Game ended on lvl 5.

Reason for the 4 in one diagonal line build: Better damage-absorption among your aquas. They still attack the same units, but a 5th in a line would be not so good. Build 5th aqua below the one, which is nearest to the middle of the lane.

|1
|-2
|--3
|---4
|---5

And then the next ones below #3, then #2 and then #1.

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Archermix:
Interesting mix, though not needed for this game with 2 Blasters and one Infantry player. With your way, you held 7 and have 7/2, though you were slower at 4-5 because of it. But you shouldn't have tried to hold 10, just push. Definitely not with a GOD. But overall a nice replay I'd say. It is thinking outside the box and it worked kinda well.

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Engineers:
Risky early build with only 2 engineers for 1 instead of 2 engineers + 3 small ones. But I'd have done the same on pub bot too.
Since cross was failing, your decision to OB wit engineers was correct. Greymanes did a good job. Good replay.

-------------------------------------------------------------------------------------------------------------------

Pyro:
Bad build for lvl 10 (Upgrading mermaid to highborn and then building another mermaid instead of just zeus?!), but overall good replay.

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Re: nore]juno@useast

Postby Hutzu » Fri Jan 09, 2015 8:59 pm

It doesn't matter if you had built on dark green area. You don't have to fully play lihl style for vouches. You can use AS to catch leaks or on your sends, though I personally dislike it. And building on dark green is definitely ok, as long as it is no cross or such.

Btw. which account would you like to have vouched, if we decide to accept?

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Re: nore]juno@useast

Postby SLSGuennter » Fri Jan 09, 2015 9:11 pm

dont trust in hutzus aqua-build!
and well, i think holding needs actually kinda more skill then yoloing, but its just my oppinion :)
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Re: nore]juno@useast

Postby Hutzu » Fri Jan 09, 2015 9:43 pm

Guennter wrote:dont trust in hutzus aqua-build!
and well, i think holding needs actually kinda more skill then yoloing, but its just my oppinion :)

Sei leise, du Spalter!

About the holding being harder: Maybe with yggs. With harlots it is like this:
-Can you build harlot? 1) Yes? Build it. 2) No? 2.1) Next level is 7? Yes? Build all. 2.2) No? Save rest.

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Re: nore]juno@useast

Postby Hutzu » Fri Jan 09, 2015 10:42 pm

@greatbeyond I stopped watching at lvl 20 of the wolverine replay. Which wasn't as clear as in the other replays, became a bit more transparent in this one. Your yolo was okayish. A tad slow prior to 10. Building another Blood Orc for 7, when you'll leak anyway. Just push instead. Just one example.

But I wanna focus on what happened after 10.
1) Place Ygg one full tower-square ahead. Otherwise, like it did happen, the wolverines were sniped first before the ygg died.
2) Mass Druids with 1-2 Ascendants >>>>> mass ascendants.
3) Wolverines are difficult towers imo. Mixing them up with druids or phantoms makes only partially sense. They are too expensive to be just ignored as "Dead Value" and would need support units. Support Units = 1) Aura 2) Blocker 3) Healer 4) Anti-mass unit as druids/phantoms/archers. The 'harmony' among your units were off. If you want blockers for your druids, then wolverines are bad blockers. If you want to support your wolverines, then first mass more wolverines and add only a few druids for anti-mass or some raisers. And then add more yggs for heal.

Sorry, but gotta deny for now. Too much guidance would be needed atm. I'll give you some links in a while, as I'm doing recordings of lihl-games atm, while I'm commentating as either observer or player. That might help you closing the gap.


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