Reviewed your blaster replay you uploaded in your application.
Blaster holder
You start 2/0 with blaster, not trying to force a 1/0 start with some shitty add, good decision. You see that enemy kills fast and you call send 2, good call. Enemy also sends 2, you go 3/0 and you stay there, but you could have went easily 4/0. At level 5, you get immolation and you have 66 gold, you decide to do lumberjack, which is fine because your team is far from being weak 5, but it was a late push, not sure what was your plan to do with this gold if you didn't have immolation. You still decide to go for 7 holder, even if you have immolation, which is great since it allows your team to send full. You say on level 8 that blue and teal are holding 10, so you push. Good decision. However, you stay 7/5 for 10 and build 2 nightcrawlers. Bad decision. Building dead value at this point of the game and slowing down your push is really not worth it, especially if you have a decent king already, that you didn't go "all-in" on 10 and that you pushed 7/6 anyway after 10. Also, you sent your commander on 8 before pushing, I would advise you to push before you send, you clearly had the time to send it after your push anyway. Good game after 10, with a good transition into hellraisers.
This game didn't quite convinced me.
I reviewed this game from your stats :
https://entgaming.net/findstats.php?id=9279170 Ygg holder
You start by dropping ToT and captain and you reroll. I like it: you never know what you will get in your reroll, so you make sure you have something at least. You reroll into ygg. You build one phantom for 2 and enemy sends, you go 3/0 and you are sure to get 4 yggs for level 7. Great. However, purple had blasters, which is a holder unit aswell. I would have appreciate if you did communicate with him to make things clear regarding if he also goes holder, because you could probably have went 3 yggs for 7 and still hold with some nice push. You easy hold 7 and 8, even get some feed and you push 7/5 for 10. On 10, you reroll and get sprites, you build 2 of them instead of pushing 7/6. This is not the best choice in my opinion: with 4 yggs already and your low income, your holding potential for 15 is highly reduced, so rather just go 7/6, or even 7/7, get 4 ToKs and clear your lane than trying to hold. You stayed 7/5 after 10. Stop watching during level 12.
This was a good game. Only real mistake was to stay 7/5.
I also reviewed this game from your stats :
https://entgaming.net/findstats.php?id=9275623 Mudman yolo/suicide
You start 1/0 and build 2 mudman. Enemy sends warr, which you hold thanks to this bowman. You decide to risk and go 4/0. Unfortunately, creeps snipe one of your mudman and you leak 5 creeps, which is fine. You build 1 more mudman for 3, push 5/1 and build a sentry for 4. You push 5/2 during level 4. When level 4 ends, you realize that, with 145 gold, you don't have enough to up that sentry, so you build a mudman

. You have to do your maths! I don't think that building a mudman for 5 was your initial plan and you had a B plan, but this had a huge impact on your game. You go 7/2 before level 6, 7/3 during level 6 and 7/4 during level 7. You push 7/5 before level 8, the suicide has begun. It was the right decision considering your leaks on level 5 and 6. I stopped watching at level 8, since I assume that you know how to suicide.
All in all, that 5/2 push on level 4, instead of 6/1, got you to suicide. You could have had a decent game if not of this mistake.
I finally reviewed this game from your stats :
https://entgaming.net/findstats.php?id=9271666Aqua yolo
You start 3/0 and build 200 value of aquas. Enemy sends warr, you get only warrior and bowman, so you hold. You full push, go 5/0 and build 1 tuskarr for 2. This is risky, but you hold. You push build 3 aquas for level 3 and get a standard aqua build. This very quick push would have allowed you to send blood orc + hermit/commander on 3, but you just sent blood orc. You late push (not sure why) 5/2 on level 4 and build 1 aqua, so you have 420 value. That aqua was not needed, 350 value + t1 usually holds 4, but no problem. On 5, you up one of your aqua into oceanus, which is very bad. Of course, it's a matter of opinion, but most players agree that it's better to do three aquas than to up one. You just needed to send for 2 income and you could've up farm + sell tuskarr + build 3 aquas. Your team sends level 6, and with the king gold you get enough for 7/5, which you do. Great decision. You build a hellraiser and an aqua for 9 and you late push, again for some unknown reasons, 7/6 during level 9. Stopped watching right before level 10 started.
This was a good game, just be carefull about late pushes.
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Overall, you showed some good skills and a very good attitude in every games I reviewed. Some mistakes here and there, but nothing to really worry about. Just make sure not to push too late, like in your blaster holder replay and in the aqua game I reviewed.
If you get a trial, make sure to always have a A plan and a B plan if you fuck up, just like in the mudman game I reviewed. Also, make sure to do your maths so you don't have any unfortunate surprises.
Even though the games I reviewed were not flawless nor really convincing, I think you are ready for a trial.
This is a !support from me.