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Mega Ruin from eastybeasty - 1/15

Posted: Mon Jun 16, 2025 5:09 pm
by rules
http://storage.entgaming.net/replay/vie ... 255321.w3g

Despite clear requests to pick a reliable stunner, EastyBeasty deliberately chose to random, drastically lowering the odds of getting a suitable hero for the match’s needs.
This action immediately put the team at a strategic disadvantage from the start.

Item build was inappropriate for Lucifer, remaining unoptimized for over 20 minutes.
Repeatedly went solo without vision or backup, leading to unnecessary deaths — final score: 1 kill, 15 deaths.
gnored multiple pings and direct communication attempts to regroup or play defensively.


(03:07 / Allied) no_rules: get stunner
(03:54 / Allied) eastybeasty: -random
(03:57 / Allied) no_rules: wow
(03:58 / Allied) no_rules: random
(03:59 / Allied) no_rules: gg
(04:04 / Allied) noob_hunter_2: some1 here
(04:04 / Allied) no_rules: !timestamp to watchlist


23:37 / Allied) no_rules: !timestamp check luci items

(28:07 / Allied) no_rules: !timestamp yellow bot

(30:38 / Allied) no_rules: !timestamp yellow farming
(30:42) sLarkypick killed ice.et
(31:14) sLarkypick killed BabySprinkles
(31:23 / All) ice.et: Player [ice.et]'s forfeit vote has been recalled automatically (three minutes have elapsed).

(31:24 / Allied) no_rules: !timestamp feed 0 10

Re: Mega Ruin from eastybeasty - 1/15

Posted: Sat Jun 21, 2025 1:52 pm
by MIKEJONES
So let me get this straight—everyone knows eastybeasty isn’t exactly a standout player, but you single him out this game just because he picked last? Meanwhile, the higher ELO players on your team get to choose whatever they want, and black.lung ends up being the only one on a carry? That logic’s already flawed.

Now don’t get me wrong, eastybeasty is definitely a good candidate for the watchlist and could benefit from our corrective program to align with gameplay expectations. But this replay? It's not it. Your whole team underperformed against a well-played Bara, and yet you still won. That’s the part people miss.. when Barathrum is played right, the early game is supposed to feel oppressive. It’s meant to break your team’s spirit or force you into making mistakes. That’s what separates mentally strong players from the rest.

Games like this are not ruining. They’re just hard games.

If you genuinely think a player has growth potential or needs review, post it here instead:
viewtopic.php?f=7&t=148715

!denied