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Unit bug, didn't wanner go to warp zone.

Posted: Tue Jun 16, 2015 12:00 am
by Nectus
Once again my units bugged, after killing the spawns, they moved towards the warp zone, but just before they got there, they turned around and went to the middle.
I tried to use antistuck, but it didn't do anything. So all of my units just stood there while we lost the game because of this.
I know it is just a game, but I really don't find it okay that we lost our ELO in a game we most likely would (could) have won. If we had lost later or I had leaked then it would have been fair game, but this was do to a common bug which should not occur.

I hope you are able to help, but either letting us (me and my team) get our lost ELO back, or in another way.

Best Regards, Nectus.

PS. I have spend some time trying to find out where to put this complain, and this seems like the best place. Though it might be a technical problem, I am not sure.

Re: Unit bug, didn't wanner go to warp zone.

Posted: Tue Jun 16, 2015 12:02 am
by nabo.
@nectus

Moved your topic since this is an invalid complaint.

Did you cross?

1) A map problem is not something we fix. ENT does not make maps, we provide hosting services and a place for wc3 players to enjoy gaming.
2) We will not fix ELO.
3) Not being able to tp is not a glitch, but a consequence of cross building. You probably crossed and did not kill sends. In cross, if you leak sends (ex. bo, furb, gargs, etc) from your original spawn, you will not tp back in front of the king before these sends are killed. Solution: build better delays.

Re: Unit bug, didn't wanner go to warp zone.

Posted: Tue Jun 16, 2015 12:08 am
by broud3r

Re: Unit bug, didn't wanner go to warp zone.

Posted: Tue Jun 16, 2015 5:39 pm
by CreativeLP
nabo. wrote:Solution: build better delays.



Solution: Do not cross. :P

Re: Unit bug, didn't wanner go to warp zone.

Posted: Wed Jun 17, 2015 10:26 pm
by RadiantCrystal
Solution, better your skills :D