Legion TD 3.5 Beta FAQs

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ILOCOS_NORTE
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Legion TD 3.5 Beta FAQs

Postby ILOCOS_NORTE » Fri Sep 06, 2013 6:17 pm

Legion TD 3.5 Beta FAQs:

Question:
Does the beta version suck because of those new imba heroes?
Answer:
No, the hero pick will disable "chang builder" and changing the builder will disable the hero. So you have to decide to either keep all towers from roll #1 and add one single aura (hero) or play the usual "chang builder" strat with the chance to get a lot of auras. Fyi, the Dark Rangers aura is 100% identical to Apparitions aura combined with Gravekeepers aura.

Question:
I cant reroll with prophet? bug?
Answer:
No, reroll was removed. But you can change your builder now as prophet.

Question:
Is the version still beta? Or is it the final version?
Answer:
It's still a beta version. you receive the hero points you need to upgrade your hero for free (by typing -hero). That way you can upg your hero in early levels. For pro games, the hero should be forbidden as long as its a beta verstion.

Question:
I heared antistuck was changed?
Answer:
Yes and No. What did change is the movement of your towers. If you antistuck your towers, they will now teleport from the middle (the zone, were creeps lose there 100% bounty). They will run very close to the wall and miss your teammates leaks in most cases.

Question:
What towers are ballanced compared to 3.41?
Answer:
All colloquial "imba" towers are ballanced. That counts for strong and weak towers either way. Here is a list of some towers with slight changes:

Wolverine: They wont crit on bosses anymore
Blaster: Overclocking was reduced to 30% attack speed bonus
Dragon Aspect: Attack speed is increased to 1,3
Death Dragon: Attack speed is increassed to 1,3
Violet: Watcher upg is only 120 gold now
Necrolyte: Necromancer upg cost 220, but has 1000 hp.
Clockwreck Golem: Cluster rockets do deal 10 dmg now
Goliath: Attack speed is reduced to 1,8
Tree of Life: Attack speed is increased to 1,2
Messiah: Mana aura regenerates 5% of max mana
Hydra: Splits have only 600 hp now
Archer: More damage, lower attack speed, higher cost
The whole changelog is listed below.

Question:
A higher percentage of pub beta games then 3.41 games end lvl 31+. Is that true?
Answer:
I dont know. If thats so, here is a reasonable explanation:
All pub "pros" play on the normal ENT bot. Not europe, not a-bal, not hr, not beta. So the beta players are rather "normal" players. And they are not used to saving and pro strategys, but still know how to build and income. There is no "hard send" on a certain level and the games wont end that fast though.
*note of the author: I played some beta games on the pub bot, and with my calls they did end before 31.

Question:
What happened to merc? I played the beta version and couldnt change?!?
Answer:
That merc shit was removed!

Question:
In what way did level 31+ change?
Answer:
The old creeps from 3.41 only spawn one time, when every player is still at his own lane. The following waves consist of fewer stronger and faster creeps to prevent blocking and noob blood orc send.

Question:
After level 31+, the king helped us killing the mobs first and then fled into the very last corner WTF???
Answer:
The king can move now; under your controle. A teammate of you probably controled the king there.

Question:
Is there anything bad about the beta vesion?
Answer:
No.

Question:
I have a feeling, the FAQs are judgmental?
Answer:
Nooooo, noo , no, no! ;)

Question:
Why the hell I still play 3.41???
Answer:
Seriosly dude, I have no idea.


And here is the whole changelog from 3.41 to beta 3.5 (b4)

3.5 (Beta 1) changes log :

Descriptiom bugs:
* Fixed DragonHawk's range description (300)
* Fixed Greymore's damage description (142-168)
* Fixed Machine Robot's damage description (62-68)
* Fixed Soul of Villain's hp description (530hp)
* Fixed Mercurial's range description ( 650 )
* Fixed Gravekeeper's range description (500)
* Fixed Meridian's hp description (1000)
* Fixed Tempest's Range description (300)
* Fixed Defiler's damage type (Chaos)
* Fixed Fangthtooth's damage type description (Normal)
* Fixed Sky Dragon's damage description (magic/piercing)
* Fixed Mitorsis description, should be magic

Other Bugs/changes
* Arena -- Removed bug music
* Arena -- melee will teleport to front, range behind
* Mercenary -- can summon after level 30
* "li" mode -- lower value requirement for 2nd upgrade (1300 to 1200).
* Advance Barrack -- won't reset your hotkey
* Vote Kick -- Only host can start -vk or -votekick command
* Enable poison kill, bounty bug fixed
* King can move after level 31
* Cooldown on Behemouth/Krakken/Infernal/Demon change from 25/30/60/120 -> 40/60/90/135
* disable anti-stuck on fighter, it only work on creep from now on

Unit changes:
* Clockwreck -- AE is working now.
* Sky Dragon -- increase damage on air (90-100)
* Fire Archer(undead) -- increase HP from 100 to 250.
* Young Frost Dragon -- can attack air now
* Violat -- cost reduce from 150 -> 120
* Meat Wagon -- HP increase from 265->280
* War Machine -- HP increase from 600->750
* Guardian of Death -- Life steal aura will include this unit
* Spawn of Dragon -- Life steal aura will include this unit
* Wolvorine -- finishing blow do not work on Boss unit.
* All 3 big dragon-- lower backswing, increase splash area.


Creep Level:
* Level 3 : hp lower (55->45), damage lower by 1
* Level 17: hp lower (699->650), damage lower by 3
* Level 31 = Pit Lord ( ~15,000 value)
* Level 32 = Crypt Lord ( ~16,000 value)
* Level 33 = War Lord ( ~17,000 value)
* Level 34 = Fire Lord ( ~18,000 value)
* Level 35 = DOOM ( too hard to kill)


Beta 2
* Fixed Spawn of Dragon & Guardian of Death's Splash damage
* Lower splash damage on 3 big dragon
* Fixed Holy Light on King
* Remove active ability on King after level 31 (and king can move faster)
* Anti-stuck.. work on creep, and only work on fighter it after teleport to king.
* Fixed "Most leaks" for RED Player in single player game
* Fixed hot key for summon
* level 35 is harder (deal more damage)
* Level 32 & 34 have 0 armor (was -2)
* Add new debug command -kingmax (upgrade king to max)
* Add new beta command -hero (will give you 10 hero points)
* Add first Hero: The Death Knight


Beta 3:

* Level 3 : hp lower (55->45), damage lower by 1 (roll back to 3.41)
* Level 17: hp lower (699->650), damage lower by 3 (roll back to 3.41)
* Elite Archer: same dps, but slower ( 13dmg/0.55s to 18dmg/0.8, 5 target)
* DOOM: increase attack range from 100 to 500
* King & Hero will take 90% damage from all attack type (except Chaos and spell)
* Change minimum movement speed from 0 to 100 (you can't slow unit to 0 speed anymore)
* LTDAC 3.0 (LegionTD Anti-Cheat)
* change builder will disable after built hero

Note: This beta will have -AP as default mode, so player can try out new heroes .

Range hero(attack speed):
* Darkness Aura (-15% damage) -- Dark Ranger
* Trueshot Aura (+15% range) -- Priestess of the Moon
* Brilliance Aura (5%) -- Archmage
* Frost Aura - 50% slow -- Medusa

Melee Heroes (offence):
* Command Aura (+10% melee damage) -- Mountain King
* Endurance Aura (+10% attack speed) -- Chieftain
* Vampiric Aura (15% life steal) -- Dread Lords

Melee Heroe (Defence):
* Unholy Aura (30% movement, 10hp/s) - Death Knight
* Thorns Aura (20% damage shield) - Keeper of the Grove
* Devotion Aura (+3) and Heal (500hp) - Paladin

level 11 ability:
* Dark Ranger -> Black Arrow (-4 armor)
* Priestess of the Moon -> Frost Arrow (30% slow)
* Archmage -> Inner Fire ( 30% attack, 3 armor buff, can cover 3 target)
* Medusa -> Water Shield ( same as sphere, 3 target)
* Death Knight -> dealy poison (150dmg poison, 30% slow)
* Keeper of the Grove -> Healing Wave ( 400hp 4 target with 50% diminishing)
* Paladin -> +3 armor aura
* Mountain King -> Bash (20% chance for 100dmg, 3 seconds stun)
* Chieftain -> Critical hit (20% chance for x2 damage)
* Dread Lords -> Evasion (20% miss)

B4 changes log:

* Elite archer --> upgrade cost increase from 155 to 160.
* Tree of Knowledge --> AoE range reduced from 600 to 400
* Goliath --> attack speed changed from 1.6s to 1.8s.
* Mini Hydra --> HP reduced from 800hp to 600hp.
* Druid --> initial mana change from 10 to 0
* Goblin Blaster --> lower overclock's damage from +40% to +30%
* Necrolyte --> cost increase from 170 to 220, HP increase from 750 to 1000.
* Mutant --> Inject Steroids change from 20% damage&hp to 20% damage only.

* Red/Azure/Death dragon --> increase attack speed from 1.6 to 1.3.
* Red/Azure/Death dragon --> Lower AE damage to 5%/20% on 300 and 30 range.
* Tree of Life --> attack speed increase from 1.8 to 1.2
* Trident --> 20% chance to deal 200 damage and stun for 2 seconds.
* Tuskarr --> Spearman's range increase from 350 to 450
* Ancient Wandigoo --> attack faster : 1.0s to 0.9s
* High Priest --> attack faster: 1.0 to 0.8
* The Butcher --> attack faster: 1.6 to 1.5
* Frenzy Ghoul --> HP increase from 660 to 700
* Gravekeeper --> attack faster: 1.1 to 1.0
* Sky Dragon --> attack faster against air (1.0 speed to 0.6 speed)
* Forsaken One --> Insanity buff change from 20% damage to 30% damage

* add 1000 value requirements on Altar of Heroes.
* Altar of Heroes will disable if player use change builder.
* remove Mercenary race.
* King can move at level 30.
* Enable Anti-stuck for Arena fight (can only use after fight start)
* add "leaked", "int" to W3MMD.

* Fixed change builder bug.
* Fixed King's autocast bug.
* Fixed level 11 Tauren chieftain's critical hit

New mode: -ns (no saving)
- player cannot save lumber above cap
- minimum cap = 200 (eg, cap won't work if you have less than 200 lumber)
- cap = 100x(wisp + lumberjeck) , eg 7/15 = 100 x (7+15) = 2100 lumber.
- cap will check at the end of every wave, and any lumber above cap will remove from game.

eldryan
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Re: Legion TD 3.5 Beta FAQs

Postby eldryan » Sat Sep 07, 2013 7:04 am

I'm not sure if it's "illegal", but almost all players in beta will reroll + hero. Also, the "pro" play is different in beta, because of the incredibly OP hero and high advantage of incoming hard due to lvl 11 hero >> lvls 11-14.


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