Hello,
Firstly, quite often this random tower focus happens when towers start hitting sends then switch again to wave minions without killing it which is very random and frustrating in my opinion. Secondly, some sends charge in front and some gets stuck behind. (See replay lvl3)
I have 3 suggestions on how to solve the above issues(of course this requires an experienced person to edit the map @broud3r ):
1) Make sends to spawn in the back of a wave units(not in the middle as it is now).
The sends positioning is really unequal and unfair. (This unequal positioning example can be seen in this replay as well lvl3. Blood orcs on blue and purple charge straight to towers while teals blood orc gets stuck behind the wave which makes it a lot easier for teal to hold. (This happens with other sends as well, e.g. some demons charge to front lines and some stuck behind.)
So "1)" solution would fix 2 problems: unequal sends positioning + tower focus as they less likely(if ever) happen to hit sends if they come in the back with the wave.
"1)" should be more than enough to fix the problem, but here I have some other thoughts on how to improve tower focus:
2) If tower starts hitting sent monster then it should kill it before switching back to wave minions.
3) Make it so towers will never focus sends if there is wave minions nearby(lets say in a radius smaller than lvl4 boar range, so this way sends on ranged level would still be focused). (exception boss lvls)
To sum up, I believe that implementing "1)" solution would greatly reduce some luck factor of the game.
Hope you agree with this.
Peace
Tower focus & sends positioning
- Akitos
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Re: Tower focus & sends positioning
Or we just forget about it and wait for LTD2 to come out in about 3 months :'D Why put so much efford into a dying game?
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
Re: Tower focus & sends positioning
Akitos wrote:Or we just forget about it and wait for LTD2 to come out in about 3 months :'D Why put so much efford into a dying game?
u mean in 3 years ?!
- oxoDus
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Re: Tower focus & sends positioning
Are you guys really not frustrated at how random holding lanes have become?
Will focus on lvls 1-5 now.
You can hold a blood orc send fairly well if it gets stuck behind creeps.
You can leak a blood orc send even if overvalued if it charges through the creeps to rape your towers.
This is a huge problem and should not be ignored. It might potentially solve clogg problem by making holding lanes less luck based.
Person's skill level and tower knowledge is reduced to the ground now as luck dictates how well you can hold your lane.
Assuming you don't get ygg or harlot in this case you don't rly want to stay 1/0 or 2/0 to hold lvl2 and 3. So luck decides your next step now: bo gets behind the creeps and you clear the wave fairly well, therefore your yolo becomes successful, or bo gets infront of creeps demolishing your towers leading your yolo to failure a.k.a suicide tactic.
But the game should not decide how you should play it, you should have the option to choose. We're not playing cards here are we?
Strategic games should not be decided by luck. -Me, kappa
Laters
Will focus on lvls 1-5 now.
You can hold a blood orc send fairly well if it gets stuck behind creeps.
You can leak a blood orc send even if overvalued if it charges through the creeps to rape your towers.
This is a huge problem and should not be ignored. It might potentially solve clogg problem by making holding lanes less luck based.
Person's skill level and tower knowledge is reduced to the ground now as luck dictates how well you can hold your lane.
Assuming you don't get ygg or harlot in this case you don't rly want to stay 1/0 or 2/0 to hold lvl2 and 3. So luck decides your next step now: bo gets behind the creeps and you clear the wave fairly well, therefore your yolo becomes successful, or bo gets infront of creeps demolishing your towers leading your yolo to failure a.k.a suicide tactic.
But the game should not decide how you should play it, you should have the option to choose. We're not playing cards here are we?
Strategic games should not be decided by luck. -Me, kappa
Laters
El Psy Congaroo
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Re: Tower focus & sends positioning
oxoDus wrote:Are you guys really not frustrated at how random holding lanes have become?
I stopped reading after this sentence. Wtf man? Have become? It's been like this for years

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Re: Tower focus & sends positioning
After some guy touched the map to try to fix the clogg it has never been the same since.
Most would not tell the difference, but holding lanes with sends has definitely became harder.
It is easier to notice the difference in 1v1 where ea + baby archer doesn't hold furb send at lvl 2 anymore.
Or blaster at lvl 5 used to hold bo send better than furb send, but now it's pretty much the same if not harder to hold bo.
But of course most of players won't feel the difference as they were never familiar with optimal builds for certain levels with certain sends in the first place.
Anyway it doesn't mater if
I have difficulties explaining things, thanks whoever bothered reading it
Peace
Most would not tell the difference, but holding lanes with sends has definitely became harder.
It is easier to notice the difference in 1v1 where ea + baby archer doesn't hold furb send at lvl 2 anymore.
Or blaster at lvl 5 used to hold bo send better than furb send, but now it's pretty much the same if not harder to hold bo.
But of course most of players won't feel the difference as they were never familiar with optimal builds for certain levels with certain sends in the first place.
Anyway it doesn't mater if
or not, My point of this threat is that sends for all players should be equally positioned.Akitos wrote: It's been like this for years
I have difficulties explaining things, thanks whoever bothered reading it

El Psy Congaroo
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Re: Tower focus & sends positioning
And my point is that nobody cares. For how long have we played this map? I don't even know how many years... Why bother making changes 3 months before it's gonna get replaced.
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
Re: Tower focus & sends positioning
LTD 2 will cost money, which certain players likely won't want to pay - suggestions are still welcome. Not really time-consuming to set a delay on send spawns timer, but I'm not sure it would have the desired results.
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Re: Tower focus & sends positioning
Thanks for the reply eldryan. Another suggestion would be to make creeps closer to each other on spawn so all sends would stuck behind for all players or spread creeps so all sends would run freely for all players. My point is that it would be nice to have equal conditions for all players to hold the lane with exactly same build. This should not affect the game drastically, it would just make it more fair in my opinion.
(Majority of players would not even feel this change)
(Majority of players would not even feel this change)
El Psy Congaroo
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Re: Tower focus & sends positioning
@Akitos
You are assuming everyone will switch automatically to Ltd2, which I doubt will happen just like that. Ltd2 is game that costs, also if Dota and Dota 2 are a case to compare to, some people never switched and original Dota is still being played, admittedly not as much as it was played before Dota 2 came out. Maybe we shouldn't abandon good old Ltd just yet, as there is space for improvement for sure.
On the other hand I do agree with you that game has been very random with sends spawn and movement for years, its not really a new issue.
You are assuming everyone will switch automatically to Ltd2, which I doubt will happen just like that. Ltd2 is game that costs, also if Dota and Dota 2 are a case to compare to, some people never switched and original Dota is still being played, admittedly not as much as it was played before Dota 2 came out. Maybe we shouldn't abandon good old Ltd just yet, as there is space for improvement for sure.

On the other hand I do agree with you that game has been very random with sends spawn and movement for years, its not really a new issue.
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Re: Tower focus & sends positioning
LTD is a pretty "silly" game. Same towers and same sends can be hold or can be 15 leaks etc. I also think this is caused by the design of Legion TD (moving towers, creeps not following a specific lane) and cannot really be fixed. I also expect it to happen in LTD 2. Maybe the best option would be to give sends unit walking and ofc balance accordingly, but your towers can still equally share dmg vs one tanking 90% of the creeps and such.
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Re: Tower focus & sends positioning
I'm not concerned about creeps movement, but rather for sends movement. do 8 same builds on lvl 3 and send 1 bo for each, some lanes will have it stuck behind creeps, some lanes will have it infront. To compensate that 'infront' bo you'd need like 100more value becasue it's that much harder to hold. And 100value at early levels in tremendous.
Speaking of lvl 15, again some demons stuck behind and some charge infront that's why holding is so random. But for me personally early lvls are the most crucial.
Speaking of lvl 15, again some demons stuck behind and some charge infront that's why holding is so random. But for me personally early lvls are the most crucial.
El Psy Congaroo
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Re: Tower focus & sends positioning
I know you mean that. But your own towers' movement have an equally big impact, at least early on. It's also a huge difference whether your 2 alchemists share the dmg nicely or if 1 rushes infront and dies when the second one still has 90% hp, or yggs being sniped on 7 and basically any other (mostly melee) tower.
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