Good vs Bad Units

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RawwRs
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Good vs Bad Units

Postby RawwRs » Tue Jun 14, 2016 5:20 am

Hey!

Who wants to be a pal and give me a list of good units and list of bad units.

thanks. much appreciated.

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Akitos
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Re: Good vs Bad Units

Postby Akitos » Tue Jun 14, 2016 10:31 am

That depends on what they should be good or bad for ;) You see, there isn't overall good towers in LTD. Every tower has it's pros and cons and is best used situational; thus there is nothing like a "best tower".
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MarshMallows

Re: Good vs Bad Units

Postby MarshMallows » Tue Jun 14, 2016 10:59 am

good units:

Ygg
Archer
Aqua

Bad units:

Wandigoo
minotaur
cyborg

This is a simplified list of the 3 best and worst units imo. It is a surprisingly complicated game though.

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Akitos
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Re: Good vs Bad Units

Postby Akitos » Tue Jun 14, 2016 11:28 am

MarshMallows wrote:Bad units:

Wandigoo
minotaur

cyborg

This is a simplified list of the 3 best and worst units imo. It is a surprisingly complicated game though.


I disagree. Colt & Peasant are certainly worse than Wandigoo and Minotaur. Especially Minotaur actually has some unique uses in which he can be okay to build, while Colt & Peasant don't have any*. *yes, they're sometimes used as an addition (mostly on level 1) or to cause splits, so they're not entirely useless based on the fact they're cheap units. If you take that into consideration then there still is Zombie and Footman tho who're both worse than Wandigoo and Minotaur by far aswell, while not fulfilling any meaninful purpose (similar to Cyborg).
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MarshMallows

Re: Good vs Bad Units

Postby MarshMallows » Wed Jun 15, 2016 4:37 am

Colt and peon cost 15 20g not 200+g and so are a different category. mino has uses after 20 for the slow stomp but costs too much for the attack it provides. Zombie is a pro unit as it shares the same name as the song zombie by the cranberries.


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