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Additional line of rules on anti-stuck in LTD Mega
Posted: Sat Apr 09, 2016 2:05 pm
by maxtheo2
Good day readers,
preface: Anyways, the point I'm trying to make with this long story is that I think the rules concerning anti-stuck in mid are
NOT clear, to counter this I would suggest adding a new line along the lines of "Using anti-stuck in mid on your side is allowed in al circumstances". It could be as simple as that to prevent a lot of confusion.
Thank you for your time and I hope my suggestion gets considered.
~A concerned player~
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Sun Apr 10, 2016 1:18 pm
by Jabba41
I support this suggestion.
Many players believe its kill stealing down at king when you antistuck your own units (or the players units who is in need of the gold, a holder for example)
1/10 games i have to tell someone its not banable when i use it in mid to let someone who is in need of the gold catch the leaks.
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Sun Apr 10, 2016 1:32 pm
by aRt)Y
Jabba41 wrote:1/10 games i have to tell someone its not banable when i use it in mid to let someone who is in need of the gold catch the leaks.
I didnt know we made such exceptions.
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Sun Apr 10, 2016 1:52 pm
by RadiantCrystal
aRt)Y wrote:Jabba41 wrote:1/10 games i have to tell someone its not banable when i use it in mid to let someone who is in need of the gold catch the leaks.
I didnt know we made such exceptions.
Most LTD mods went through this many times with nabo. over the past years.
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Mon Apr 11, 2016 4:26 pm
by aRt)Y
Must be used on your stuck units.
Cannot be used on opponent team.
Cannot be used to kill-steal your teammate.
Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king.
Cannot be used on creeps and sends that are attacking the king.
Can be used to mutually leave kills to your team-mate
Like that? Please suggest something.
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Mon Apr 11, 2016 8:14 pm
by HazarDous
@aRt)YSimply;
Must be used on your stuck units.
Cannot be used on opponent team.
Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed)
Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king.
Cannot be used on creeps and sends that are attacking the king.
@Jabba41 @RadiantCrystalfine?
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Mon Apr 11, 2016 8:16 pm
by Jabba41
Perfect 1+
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Wed Apr 13, 2016 1:34 am
by Mercy
+1 to hazza's restructure
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Wed Apr 13, 2016 8:30 am
by maxtheo2
Looks great, thanks for listening.
See you on the battlefield!(or not, dunno if y'all play LTD)
Re: Additional line of rules on anti-stuck in LTD Mega
Posted: Wed Apr 13, 2016 12:52 pm
by HazarDous
Added the following clarification to the rules;
Must be used on your stuck units.
Cannot be used on opponent team.
Cannot be used to kill-steal your teammate. (Using anti-stuck on units in the middle is allowed)
Cannot be used to delay or prevent units from teleporting to king with the intention to hide units or to aggro units away from king.
Cannot be used on creeps and sends that are attacking the king.
*Note that the rule remains the exact same, we simply clarify it in order to make it easier for users to understand.