Dota Lod v6.83f

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Dota Lod v6.83f

Postby I3omb » Mon Apr 13, 2015 3:50 am

http://legendsofdota.com/index.php?/fil ... v683f-lod/

A number of fixes has been made and balances to the map. I think we should update and host this, @uakf.b

Changelog

Spoiler!
Fixes
Note: If you run any hacks that show MP regeneration it is possible that you will have a fatal error at the gamestart.
Fixed -switch and -unlock not working (beware, potential bugs after switching!)
Fixed first Bounty runes sometimes not giving correct EXP/gold
Fixed being able to target structures with Bloodrage, and fixed structures healing if they kill a Bloodraged unit
Fixed Swoop Down level requirements
Improved Moon Glaive perfomance, additional performance changes to spells that use attack event (Moment of Courage, Frostmourne, Fury Swipes, etc.)
Fixed Primal Roar causing severe bugs with some abilities (e.g. Snowball making your hero disappear)
Fixed Sentinel shop positions being a little bit different to DotA's
Fixed Marksmanship giving too much damage to AGI heroes
Fixed Scorched Earth lasting permanently
Fixed Mortal Wounds applying DoT to allied, buildings or siege units
Fixed Burning Spears working against mechanical units
Fixed Side Shops not having Broadsword instead of Chainmail (Dota 2 6.83)
Fixed Doom still disabling passives even without Aghanim's (Dota 2 6.83)
Fixed Cheat Death having no icon when hidden with -SP
Fixed Borrowed Tango having no item description
Fixed Curse of the Silent being removed by using items
Fixed Laguna Blade (Aghanim's) dealing too much damage
Fixed Urn of Shadows not being pure damage type instead of direct HP removal (6.83, it now blocks dagger etc)
Fixed Sleight of Fist not dealing your hero's damage
Fixed Sonic Wave, Battle Hunger, Elder Dragon Form tooltips not being updated
Fixed using Test of Faith on yourself not teleporting your creeps to you (Dota 2 6.83)
Fixed Meat Hook not damaging magic immune units (6.83) and cast range not fitting actual Meat Hook range
Fixed Ice Shards not dealing damage to heroes
Fixed Visage having 3 INT points too much
Fixed Thunder Strike being considered a stun (3ls/ls modes)
Fixed Powershot damage being too low if your castpoint is low, fixed Powershot not dealing correct damage with Multicast, fixed Powershot range not being correctly updated to 6.83
Fixed Dark Ritual not restoring correct amount of mana
Fixed Guardian Angel (Aghanim's) not being global range even if you do not have Rearm
Fixed Lightning Bolt only revealing and not damaging invisible heroes
Balance & Features
Illusions now deal 25% less damage to structures (DotA 2 6.83)
-random (and -random str / int / agi which awards 100g instead of 200 of normal -random) no longer has a 5 second delay before your randomed hero spawns
Maelstrom and Mjöllnir are no longer orb effects and/or buff placers
Shrapnel now has 3 charges, with a cooldown of 40 seconds each. Manacost from 120 to 50, CD from 15 to 0, AoE from 400 to 450, duration from 9 to 10s
Removed Cash In and Ante Up from Ogre Lord (will be replaced with new spells some time later)
Ogre Lord now has old Bloodseeker spells: Blood Bath and Bloodrage (old); Bloodseeker now has Bloodrite and Bloodrage (new)
Diffusal Blade will now only burn 12 mana if used by a range illusion
Sand Storm now slows enemies inside the Sand Storm by 15%, while it increases allies MS by 15%
Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun (Dota 2 6.82)
Static Field now additionally shocks for 1% of maxHP
Fervor now places a -1/2/3/4 armor debuff on a target after you reach 4 stacks of Fervor, lasts for 4 seconds. Attacking a target on which you have full Fervor stacks refreshes the -armor duration.
Mortal Wounds damage type changed from magical to physical
Mortal Wounds is now only activated on damage above 20 after all resistances
Swoop Down in-flight speed is now faster
Pulse Nova MS slow from 20% to 15%, agha from 40 to 30%
Summon Wolves: wolf armor from 1 to 2, manacost from 145 to 130
Boulder Smash: It is now possible to target ground far away with Boulder Smash as long as you have a rock near your hero, you will shoot the rock into the direction you targeted
Firestorm (Pit Lord) can now hit structures, deals half damage
Duel no longer disables any passive abilities on both contestants
Fatal Bonds linked units from 6/8/10/12 to 3/5/7/9
Conjure Image passive attackspeed from 20/30/40/50 to 15/20/25/30
Corrosive Skin now only works if the attacker is in a 1400 range (from global, Dota 2 6.83)
Call Down area of effect increased from 450 to 600, Call Down first missile slow amount reduced from 50% to 30%, Call Down second missile slow amount increased from 20% to 60%
Qop Blink range increased from 700/850/1000/1150 to 1300, Blink cooldown from 12/10/8/6 to 15/12/9/6 (Dota 2 6.83)
Powershot travel range increased from 1825 to 2600, vision radius 800 -> 400 (Dota 2 6.83)
Digest no longer has a 10/8/6/4s digestion period, CD from 16/14/12/10 to 1.5, now every eaten tree gives 1 charge instead of 3 (you can eat as many trees as you like and can then throw them, depending how many you ate), no longer has a built-in casttime, Digest now costs 20 mana instead of 0, Digest Throw manacost from 25 to 50
Fire Wall CD from 25 to 16, DPS from 10/20/30/40 to 25/40/55/70, Duration from 3/3.5/4/4.5 to 5
Fire Show can now be picked on range heroes, but proc chance is reduced to 15/20/25/30% on range heroes
Inferno damage increased from 50/75/100 to 75/100/125
Spirit Bear will now be able to attack if it's 1400 range away from owner (up from 900)
Reverse Polarity (Aghanim's) bonus shockwaves AoE damage from 3x 175/250/325 (total of 525/750/975) to 3x 125/150/175 (total of 375/450/525)
Illusory Orb manacost from 150 to 120
Dream Coil (Aghanim's) will now knockback heroes to the center of the coil if the leash is anyhow broken or if the duration ends
Talon Queen STR from 15+1.7 to 18+1.8, Attack point from 0.43 -> 0.35
Space Orc Base damage from 54-58 to 49-54, armor from 3 to 1.2
Sieger base damage from 56-63 to 51-56
Meepo Movementspeed from 320 to 315
Luna STR from 15+1.9 to 18+2.1
Visage: STR from 22+2.4 to 20+2.1
Leshrac: STR from 19+2.3 to 19+1.9
Attack points of SF (0.5), DS (0.59), NA (0.46), BS (0.43), Sorceress (0.45), Fire Lord (0.43) down to 0.4
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Jiminy_Cricket (Mon Apr 13, 2015 4:26 am)

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Re: Dota Lod v6.83f

Postby Jiminy_Cricket » Mon Apr 13, 2015 2:22 pm

@uakf.b

yes plz good sir.
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Re: Dota Lod v6.83f

Postby nabo. » Mon Apr 13, 2015 2:30 pm

"Fixed Scorched Earth lasting permanently" = Good.
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Re: Dota Lod v6.83f

Postby uakf.b » Thu Apr 16, 2015 12:45 am

Updated
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