Link to map: Attached.
Number of players: 11
Problems with map: It's a public beta, so there may be some unforeseen issues. However, I plan on updating every fortnight at least (earlier if major issues or exploits appear of course). There is a cheatpack implemented inside the map, however it is only usable in debug mode (which must be set using HCL or under special conditions).
Why the map should be autohosted: The Island Defense community has been playing the same map without updates for a long time now. This is a chance to remedy it and have a clear clean development cycle that can keep the game interesting and balanced. This map has been completed recoded and cleaned, using a fresh start approach in order to provide an easier development environment while still maintaining the majority of gameplay. This means some races have been disabled (only 3 playable Titans, some Defenders disabled). A lot of new W3MMD functionality has been added to the 4.0.0 series which I hope ENT can take advantage of in order to improve your stats recording.
Special notes: I'm the developer for this map, we have a subforum on this site. If it's a possibility to get more detailed stats being recorded, I would love to help out. Apart from that the map has no special requirements and should run just fine.
Once the beta is over we will drop the last 4 version digits, so it will simply be Island Defense 4.0.0.
@uakf.b @aRt)Y
[Update] Island Defense
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[Update] Island Defense
Last edited by Neco on Mon Dec 22, 2014 11:43 am, edited 1 time in total.
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Re: [Update] Island Defense 4.0.0.0091
I support ID 4.0.0 being moved to Public, would contribute well and provide a new opportunity to ID for players despite some of the characters being locked which hasn't been seen in a long time.
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Re: [Update] Island Defense 4.0.0.0091
Support. Can't wait to see the kids that try to smash their keyboards to grab satyr cry about satyr being locked.

lionsblood wrote:...im a professional map maker...
Stealing others' work and calling it your own doesn't make you a professional map maker.
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Re: [Update] Island Defense 4.0.0.0091
Yes, since the current one is a millennium old. I was the developer of the current map so this one is a well deserved update.
@nabo. sorry man, it said that it was the right place to post it.
@nabo. sorry man, it said that it was the right place to post it.
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Re: [Update] Island Defense 4.0.0.0091
Based on feedback so far some changes are a little confusing, I'm writing some more information into the next version and should have it finished in a few hours.
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Re: [Update] Island Defense 4.0.0.0091
I updated to current map, will check again later. Can you see if its working with the same slot settings as previous map? Or should the slot settings be removed so all slots are open and it autodetects?
BTW, thanks for spending all of this time working on the map, you've really put in a ton of effort.
BTW, thanks for spending all of this time working on the map, you've really put in a ton of effort.
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Re: [Update] Island Defense 4.0.0.0091
Sweet, I'll link you in once I have an update. Everything should work with the same slots setup. Thanks to you uakf.b too <3.
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Re: [Update] Island Defense 4.0.0.0091
Did you mess with the elo uakf?
These two games have +0 for everybody.
https://entgaming.net/customstats/islan ... e/4887114/
https://entgaming.net/customstats/islan ... e/4887080/
while the games before
https://entgaming.net/customstats/islan ... e/4887056/
and after
https://entgaming.net/customstats/islan ... e/4887121/
had elo distributed.
Crazyfool has ~1.2k elo so I find it surprising he wouldn't of earned any elo from his win.
These two games have +0 for everybody.
https://entgaming.net/customstats/islan ... e/4887114/
https://entgaming.net/customstats/islan ... e/4887080/
while the games before
https://entgaming.net/customstats/islan ... e/4887056/
and after
https://entgaming.net/customstats/islan ... e/4887121/
had elo distributed.
Crazyfool has ~1.2k elo so I find it surprising he wouldn't of earned any elo from his win.
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Re: [Update] Island Defense 4.0.0.0091
Stats recording is derp for the moment, it seems the stats sync on game over is desyncing a player. Investigating.
Would be nice to know what kind of MMD data uakf is getting so I can maybe track down the desync.
Would be nice to know what kind of MMD data uakf is getting so I can maybe track down the desync.
Former Editor of Island Defense - ENTID Rules
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Re: [Update] Island Defense 4.0.0.0091
Last edited by Neco on Mon Dec 22, 2014 11:45 am, edited 2 times in total.
Former Editor of Island Defense - ENTID Rules
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Re: [Update] Island Defense 4.0.0.0091
https://entgaming.net/forum/viewtopic.php?f=153&t=46861
@uakf.b next update. A reasonably important one since it fixes some major issues with 0092. Thanks <3.
@uakf.b next update. A reasonably important one since it fixes some major issues with 0092. Thanks <3.
Former Editor of Island Defense - ENTID Rules
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Re: [Update] Island Defense 4.0.0.0091
Desync issues due to W3MMD changes... will probably upload another version soon...
Last edited by Neco on Mon Dec 22, 2014 11:59 am, edited 1 time in total.
Former Editor of Island Defense - ENTID Rules
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