Risk Devolution
Posted: Thu Jul 03, 2014 1:00 pm
Suggesting a new rule for risk, no pre-teaming.
The game is based on diplomacy and strategy. Alliances and wars are based on who is the greatest threat, and how to shift the balance of power toward yourself. If two or more people join a game as a stealth team, they have an incredible advantage. They essentially operate as one massive world power, but without everyone else knowing their threat level, because it's an assumed FFA.
The game is based on diplomacy and strategy. Alliances and wars are based on who is the greatest threat, and how to shift the balance of power toward yourself. If two or more people join a game as a stealth team, they have an incredible advantage. They essentially operate as one massive world power, but without everyone else knowing their threat level, because it's an assumed FFA.