Risk Devolution rule for Preteaming
Posted: Mon May 26, 2014 6:16 pm
Hello,
i'd like to propose a rule for the game Risk Devolution against preteaming. They have been a few ban requests for this already, but due to lack of rules they have been handled differently e.g.
Denied
viewtopic.php?f=24&t=31247
Approved
viewtopic.php?f=24&t=29415&p=132393&hilit=Preteaming#p132393
I took the liberty to copy the following description of preteaming from another site, which could be used as rule:
--
Entering a game with another player with the intent to help or benefit each other in anyway shape or form. The act of revealing each others identity to each other in game in itself is an act of pre-teaming as it will affect your game play and unbalances the game. Risk is a 12 player free for all, by creating teams you are corrupting the game for everyone involved regardless of the extent of your pre-teaming.
--
I hope you'll consider this, its just no fun to play against preteamers, as there is practicly no way to win against 2 or more half decent preteamers.
i'd like to propose a rule for the game Risk Devolution against preteaming. They have been a few ban requests for this already, but due to lack of rules they have been handled differently e.g.
Denied
viewtopic.php?f=24&t=31247
Approved
viewtopic.php?f=24&t=29415&p=132393&hilit=Preteaming#p132393
I took the liberty to copy the following description of preteaming from another site, which could be used as rule:
--
Entering a game with another player with the intent to help or benefit each other in anyway shape or form. The act of revealing each others identity to each other in game in itself is an act of pre-teaming as it will affect your game play and unbalances the game. Risk is a 12 player free for all, by creating teams you are corrupting the game for everyone involved regardless of the extent of your pre-teaming.
--
I hope you'll consider this, its just no fun to play against preteamers, as there is practicly no way to win against 2 or more half decent preteamers.