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Banjoball

Posted: Tue May 20, 2014 3:43 am
by NY_Mets
Link to map (or load code if it's on the public hosting bot): http://www.hiveworkshop.com/forums/maps ... -a-218858/
Slot layout if applicable (for example, if some slots need to be closed): 4v4, close bottom two slots on each team.
Number of players until autostart: 8
Problems with map (like cheats and such), if any: None.
Why the map should be autohosted: It's an excellent new map with a consistent & growing community of around 50-100 players on USEast (including communities in Asia and Europe.) We play many in-house games every night with people from Clan FEAR, NHL, GotE, Bang, and Done (All are Banjoball Clans.) We want to help grow the game and we're sure a banjoball autohost bot would be popular.
Special notes:

Re: Banjoball

Posted: Mon Jun 02, 2014 3:58 pm
by nabo.
@ny_mets

Updates on map popularity plz.

Wat type of game is this?

Re: Banjoball

Posted: Tue Jun 03, 2014 1:33 pm
by NY_Mets
@nabo.
It's continuing to grow, particularly on USEast server. I think the game would be very popular on autohost because we have so many players in the community that often newer players are left out of in-house games. As such, they could get a chance to play on autohosted games.

The map is a 4v4 sports map. It's basically fast-paced soccer with spells.

Here are a few gameplay videos to give you an idea:

[yt]VGORwOrkWKQ[/yt]

[yt]NrGhjLepemw[/yt]

[yt]lXR7nXYConQ[/yt]

Re: Banjoball

Posted: Tue Jun 03, 2014 1:50 pm
by Diablo_
I've played it a few times some months ago, it was fun and always filled fast.

Re: Banjoball

Posted: Sat Jun 28, 2014 7:43 am
by BouncingHitman
After playing the map today, I must say it is quite addictive. Fast paced, fun, team play, short (not too short); overall an extremely fun map. I highly recommend this for auto host!

:D Pros:
- Fun
- Fast paced
- Reasonable game time
- Team play
- Multiple "soccer field" terrains to choose from
- Various characters with their own unique ability

:( Cons:
- If red is absent at start, rmk is required
- Map bugs here and there (happened once), where game wouldn't start

Re: Banjoball

Posted: Sat Jun 28, 2014 9:55 am
by Tom and Jerry
Maker of this map is my friend Garfield, we worked on few maps together in past. I must say that he is very good map maker, and i also played this map it is pro made and fun., i vote for autohost ;)

Re: Banjoball

Posted: Wed Jul 02, 2014 12:13 am
by nabo.
@ny_mets

Do u know about people experiencing fatal error if they join a game after a game of banjo ball?

Im suspecting fatal errors due to the chef hat...or may b something else?

Aside from few fatal errors ive seen my friends experience, the game itself looks fun, competitive, and potential to be popular with the ENT community.

Re: Banjoball

Posted: Wed Jul 02, 2014 12:29 am
by NY_Mets
nabo. wrote:@ny_mets

Do u know about people experiencing fatal error if they join a game after a game of banjo ball?

Im suspecting fatal errors due to the chef hat...or may b something else?

Aside from few fatal errors ive seen my friends experience, the game itself looks fun, competitive, and potential to be popular with the ENT community.

@nabo.
I've played a ton of games and never seen that problem before. Are you sure you were playing the latest version (1.13)?

Re: Banjoball

Posted: Fri Jul 04, 2014 2:44 am
by nabo.
Ya it happened with few of my mates including me. Fatal error while playing dota. A restart after a game of banjo seems to fix the problem i think.

Re: Banjoball

Posted: Fri Jul 04, 2014 11:04 am
by Tom and Jerry
nabo. wrote:Ya it happened with few of my mates including me. Fatal error while playing dota. A restart after a game of banjo seems to fix the problem i think.


I seen that problem in few maps, i will tell creator of map to fix this problem. And yes @nabo restarting game helps.

Re: Banjoball

Posted: Fri Jul 04, 2014 11:21 am
by Garfield1337
nabo. wrote:Ya it happened with few of my mates including me. Fatal error while playing dota. A restart after a game of banjo seems to fix the problem i think.

I wish I could reproduce the problem, I'd be able to fix it then. Since Wc3 keeps some of the data from previously played map, I assume it'd be something imported that causes the problem.
I'll look into it.

Re: Banjoball

Posted: Sun Jul 13, 2014 2:10 pm
by nabo.
@garfield1337

Found the problem?

I could get crash.txt error reports from the wc3 if tat helps.

Re: Banjoball

Posted: Sun Jul 20, 2014 11:59 am
by Garfield1337
1.15 update might have fixed the problem. I can't know for sure since I can't reproduce it.

Re: Banjoball

Posted: Sun Jul 20, 2014 1:40 pm
by BouncingHitman
@uakf.b replace 55 or 85 with this map.

Slot configuration, 8 people auto-start:
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 1 1 100
map_slot3 = 0 255 0 0 0 2 1 1 100
map_slot4 = 0 255 0 0 0 3 1 1 100
map_slot5 = 0 255 1 0 0 4 1 1 100
map_slot6 = 0 255 1 0 0 5 1 1 100
map_slot7 = 0 255 0 0 1 6 1 1 100
map_slot8 = 0 255 0 0 1 7 1 1 100
map_slot9 = 0 255 0 0 1 8 1 1 100
map_slot10 = 0 255 0 0 1 9 1 1 100
map_slot11 = 0 255 1 0 1 10 1 1 100
map_slot12 = 0 255 1 0 1 11 1 1 100

Re: Banjoball

Posted: Wed Jul 30, 2014 3:24 pm
by uakf.b
added