[Rules] [Enfo FFB Edition] HR Jump should not be ban-able.
Posted: Tue Feb 11, 2014 6:24 pm
This is in response to the recent ban appeal thread which banned a user for using the hero Haunted Remnant's ability to go to the other side of the map.
This "glitch" has been around for a long time. 99% of the times that I have seen this happen the HR just feeds experience because of her low health and many ways to deal with her.
I don't think banning a player just because someone does not know how to deal with a certain aspect of the game is the correct, or mature, response. Instead, an inquiry could have been made about the types of things you could have done in that situation. Another way this situation could have been dealt with is to suggest a balance change, reducing the amount of damage HR can deal to enemy heroes. This map is still in beta, so it would be understandable if something needed to be balanced.
There are many forms of offence in this game. For example, the Hypnotist has the ability to kill enemy heroes using his abilities. Like the HR, there are multiple ways to deal with this.
Below is a list of some ways to deal with Haunted Remnant once she has jumped over to your side of the map.
How Spellbringer can deal with HR:
-Battle Sphere (Stuns hero for 10 seconds.)
-Limb Disruption (Greatly slows movement, reducing the damage dealt dramatically)
-Slow Projectiles (As her arrows are considered projectiles. Removes projectile tracking as well. Available on -d1.)
-Time Warp (Warps projectiles past you, essentially ignoring all damage. Available on -d1.)
-Darkrift (Can use for fodder or to do damage. Remember that HR can't select who she attacks. Available on -d1.)
-Glythtide's Gift (Slows, etc.)
-Grazhir's Effigy (See darkrift. Available on -d1.)
Well Rounded Heroes that can deal with HR:
-Toxia (Slows, damages)
-Cabalist (Stun, damage, also his inate might work)
-Entropost (Stun from both his F and G, slow from X, damage from all, inate to run away)
-Theif (Stun, easy kill with X/V)
-Ranger (Out ranges her, armor reduction applies to HR)
-Haunted Remnant (equal ground as enemy HR)
-Faceless (Easy kill with F/G/X/C/V)
-Eye (Ulti, armor reduction, F does decent damage)
Combat Heroes that can deal with HR:
-Paladin (Heal, a lot of health to tank)
-Grake (High armor, inate deflects projectiles, G might work as well)
-Barbarian (Stun, good damage and attack speed, decent str gain to tank)
-Enforcer (F/X both give amazing survivability, V will mess HR up big time)
-Admiral (Amazing damage)
-Tauren (Good tank, good damage)
-Weaponsmith (Stun, good damage)
-Sk'aar (Easily tanks, and projectiles should proc pets to spawn)
-Blood Dancer (Fast, V will make for easy kill)
Caster Heroes that can deal with HR:
-Lich (Pets can take up attacks and can kill without putting the rest of the team in danger)
-Evoker (F/G combo damage, inate slows to a stop)
-Moon Mage (F/V is more than enough damage to stop her)
-Warrior Mage (F for damage, G for lockdown, V/C/G also can be used on her)
-Archdruid (Pets can tank, do damage, no danger to druid)
-Tempest (Heal, Shield, damage from X and V)
-Gizella (F can permastun, V for easy kill)
-Mentalist (Can easily tank with F/G/V combo)
-Naga (F for damage, G to out run, X to stun, C for debuff, V for damage/heal)
Support Heroes that can deal with HR:
-Cleric (F/X/C/V for survivability)
-Hypno (F/G for pets, X to remove all damage from her, V to keep her in place, C for added spice)
-Empath (Insta heal, heals team, armor bonus)
-Defender (Stuns, survivability with G, damage with V, X will not work)
-Bard (X does not remove damage but it will still slow, invulerable summons, lots of free spellbringer mana)
-Gogo (Armor debuff, slow, C works, V in comjunction with other heroes)
Items that can deal with HR:
-Wand of the West Wind (cyclone works on enemy heroes)
-Force edge (mobility)
-Pride's Downfall (should OHKO if HR is using ulti)
-Rampart shield (casts defend)
-Nimsha (debuff)
-Skullcleaver (crit)
-Any blink boots (mobility)
I am sure there are more options, but these were the first ones to come to mind. As you can see, every single hero on every difficulty has the ability to deal with a ranger (some better than others, yes). Also remember it will be 3 or 4 heroes vs the one HR.
There are many forms of offence in this game, some of them more popular than others. So, in summary:
Q: Is this an abuse of game mechanics?
A: No.
Q: Does this give a player an unfair advantage?
A: No.
Q: Can HR jumping over to my side be dealt with? On very easy?
A: Yes and yes.
*hides*
This "glitch" has been around for a long time. 99% of the times that I have seen this happen the HR just feeds experience because of her low health and many ways to deal with her.
I don't think banning a player just because someone does not know how to deal with a certain aspect of the game is the correct, or mature, response. Instead, an inquiry could have been made about the types of things you could have done in that situation. Another way this situation could have been dealt with is to suggest a balance change, reducing the amount of damage HR can deal to enemy heroes. This map is still in beta, so it would be understandable if something needed to be balanced.
There are many forms of offence in this game. For example, the Hypnotist has the ability to kill enemy heroes using his abilities. Like the HR, there are multiple ways to deal with this.
Below is a list of some ways to deal with Haunted Remnant once she has jumped over to your side of the map.
How Spellbringer can deal with HR:
-Battle Sphere (Stuns hero for 10 seconds.)
-Limb Disruption (Greatly slows movement, reducing the damage dealt dramatically)
-Slow Projectiles (As her arrows are considered projectiles. Removes projectile tracking as well. Available on -d1.)
-Time Warp (Warps projectiles past you, essentially ignoring all damage. Available on -d1.)
-Darkrift (Can use for fodder or to do damage. Remember that HR can't select who she attacks. Available on -d1.)
-Glythtide's Gift (Slows, etc.)
-Grazhir's Effigy (See darkrift. Available on -d1.)
Well Rounded Heroes that can deal with HR:
-Toxia (Slows, damages)
-Cabalist (Stun, damage, also his inate might work)
-Entropost (Stun from both his F and G, slow from X, damage from all, inate to run away)
-Theif (Stun, easy kill with X/V)
-Ranger (Out ranges her, armor reduction applies to HR)
-Haunted Remnant (equal ground as enemy HR)
-Faceless (Easy kill with F/G/X/C/V)
-Eye (Ulti, armor reduction, F does decent damage)
Combat Heroes that can deal with HR:
-Paladin (Heal, a lot of health to tank)
-Grake (High armor, inate deflects projectiles, G might work as well)
-Barbarian (Stun, good damage and attack speed, decent str gain to tank)
-Enforcer (F/X both give amazing survivability, V will mess HR up big time)
-Admiral (Amazing damage)
-Tauren (Good tank, good damage)
-Weaponsmith (Stun, good damage)
-Sk'aar (Easily tanks, and projectiles should proc pets to spawn)
-Blood Dancer (Fast, V will make for easy kill)
Caster Heroes that can deal with HR:
-Lich (Pets can take up attacks and can kill without putting the rest of the team in danger)
-Evoker (F/G combo damage, inate slows to a stop)
-Moon Mage (F/V is more than enough damage to stop her)
-Warrior Mage (F for damage, G for lockdown, V/C/G also can be used on her)
-Archdruid (Pets can tank, do damage, no danger to druid)
-Tempest (Heal, Shield, damage from X and V)
-Gizella (F can permastun, V for easy kill)
-Mentalist (Can easily tank with F/G/V combo)
-Naga (F for damage, G to out run, X to stun, C for debuff, V for damage/heal)
Support Heroes that can deal with HR:
-Cleric (F/X/C/V for survivability)
-Hypno (F/G for pets, X to remove all damage from her, V to keep her in place, C for added spice)
-Empath (Insta heal, heals team, armor bonus)
-Defender (Stuns, survivability with G, damage with V, X will not work)
-Bard (X does not remove damage but it will still slow, invulerable summons, lots of free spellbringer mana)
-Gogo (Armor debuff, slow, C works, V in comjunction with other heroes)
Items that can deal with HR:
-Wand of the West Wind (cyclone works on enemy heroes)
-Force edge (mobility)
-Pride's Downfall (should OHKO if HR is using ulti)
-Rampart shield (casts defend)
-Nimsha (debuff)
-Skullcleaver (crit)
-Any blink boots (mobility)
I am sure there are more options, but these were the first ones to come to mind. As you can see, every single hero on every difficulty has the ability to deal with a ranger (some better than others, yes). Also remember it will be 3 or 4 heroes vs the one HR.
There are many forms of offence in this game, some of them more popular than others. So, in summary:
Q: Is this an abuse of game mechanics?
A: No.
Q: Does this give a player an unfair advantage?
A: No.
Q: Can HR jumping over to my side be dealt with? On very easy?
A: Yes and yes.
*hides*