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Risk Devo Autohost suggestion

Posted: Tue Oct 01, 2013 6:17 am
by devo2
Hello,

I've only just come back to wc after a couple years and joined in on one of the autohosted Risk Devo games.
I noticed that it really takes forever to begin a game and I think its due to the autostart threshold being a bit high (10/12). Would it be possible to reduce it to maybe 6/12?
Also, could the votestart be reduced to half of the number of current players?

I feel like this would really improve the quality of the bot, as atm people have to wait 30-40 mins and half the players are afk by game start.

Thanks.

Re: Risk Devo Autohost suggestion

Posted: Wed Oct 02, 2013 4:28 am
by uakf.b
The changes should be in effect at this time. Please post if it works or if there are problems.

Re: Risk Devo Autohost suggestion

Posted: Wed Oct 02, 2013 1:48 pm
by Defiant
Yo,

My name is Defiant[BoR]. I m a realy big risk2.3 gamer. Plz dont use a autohost at 6. Risk is a diplomatic game and at 6 this game is not fun. I know there is less people who play risk but trust me, autostart at 6 is not the best way. U ll get more a better ratio with the game played for sure but the biggest risk player like me wont play games who ll start at 6.

So plz ENT get back the autostart at 10. I address this request from the 4 risks clan: DLS AOD 13OR and LCR.

Thancks.

Defiant[BoR]

ps: sorry about my fucking english and thx to ent87 to host devo

Re: Risk Devo Autohost suggestion

Posted: Wed Oct 02, 2013 3:16 pm
by TimBa.Klason
I totally agree with Defiant.
Games with 6 people are not fun at all.
Diplomacy does not work if it is only 6 people in the game.
Atleast put the autohost up to 9 players, games will be so much funnier then. I can tell from past experience.
There is so much more fighting with 9 people and it is harder to win.

/TimBa.Klason - DLS

Re: Risk Devo Autohost suggestion

Posted: Wed Oct 02, 2013 8:51 pm
by uakf.b
It is now 10 players to autostart, 4 players to votestart.