How to improve Island Defense EOL system

Suggestions will be moved here once processed.

Moderator: Oversight Staff

User avatar
PLus
Treant
Posts: 397
Joined: Wed May 29, 2013 12:47 am

How to improve Island Defense EOL system

Postby PLus » Thu Jul 18, 2013 4:32 pm

Minions
If a minion kills a (single) builder he should be regarded as playing for the titan's side (and gain elo if the titan wins/lose elo if the titan loses).
After killing a builder the minions elo should remain locked with the titan's so even if they opt out using -obs (or are kicked) they lose elo if the titan loses and vice versa.
*Perhaps a 3 minute time limit should be given to the minion (after killing his first builder) to type -obs and not assist the titan anymore*
Minions who die without killing any builders should have their elo locked with the titan's, to prevent and discourage suicide as a minion to gain elo as a builder.

Titan
Should be able to leave without losing elo if there are 3 leavers within the first 10 minutes. You could give the titan the ability to use !draw if there are 3 leavers (the system should also be able to detect observers) so the game would be irrelevant in terms of elo.

Builders
Players who die and become observers should have the elo they gain from builder victory lowered (or halved?)
Players who type -titan should gain elo from victories and lose very little or no elo from losing.
Kill/Death doesn't record anything and should be fixed, minions should be included in the kills.

User avatar
aRt)Y
Protector of Nature
Posts: 13142
Joined: Fri May 03, 2013 9:15 pm
Has thanked: 10 times
Been thanked: 174 times
Contact:

Re: How to improve Island Defense EOL system

Postby aRt)Y » Fri Jul 19, 2013 11:37 am

ID doesn't autoban if you leave after time=0:0
    Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
      Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition

User avatar
PLus
Treant
Posts: 397
Joined: Wed May 29, 2013 12:47 am

Re: How to improve Island Defense EOL system

Postby PLus » Fri Jul 19, 2013 3:31 pm

I never claimed that it did, but you do lose eol if you leave.

User avatar
teller55
Donator
Posts: 3229
Joined: Sun Jul 01, 2012 6:15 pm
Location: Wisconsin, US
Contact:

Re: How to improve Island Defense EOL system

Postby teller55 » Sat Aug 17, 2013 7:05 am

Any more thoughts on this month old topic?

@aRt)Y @Plus

User avatar
PLus
Treant
Posts: 397
Joined: Wed May 29, 2013 12:47 am

Re: How to improve Island Defense EOL system

Postby PLus » Mon Aug 19, 2013 9:41 pm

teller55 wrote:Any more thoughts on this month old topic?

@aRt)Y @Plus

Please fix it, sir.

uakf.b
Staff Department
Posts: 7829
Joined: Sun Apr 08, 2012 10:37 pm
Has thanked: 8 times
Been thanked: 126 times

Re: How to improve Island Defense EOL system

Postby uakf.b » Mon Aug 19, 2013 11:34 pm

Waiting for Neco to release updated map :)
dWFrZi5i -- 'cause I'm cool like Agreements


Return to “Suggestion Archive”

Who is online

Users browsing this forum: No registered users and 27 guests