Changing !votebalance requirement for pass

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Bobchi
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Changing !votebalance requirement for pass

Postby Bobchi » Wed Jun 07, 2017 2:36 am

Hello,

My suggestion is that ENT change the voting requirement and make it lower for !votebalance command to pass.


Make the requirement be 4 players for pass. It is silly for obvious reasons to put the voting requirement over 5 as everyone knows that the opposing team will not vote as well. Thus making !votebalance innefective.

If the requirement was 4.. Then the !votebalance would really cater to the struggling players who are in need of a votebalance. Even if a team has 1 player who is just trolling and will not !votebalance for whatever reason, The other 4 could still pass the vote.


I really hope I am heard. This should not be brushed under the carpet.

Thank you.

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Re: Changing !votebalance requirement for pass

Postby Sylvanas » Wed Jun 07, 2017 2:52 am

It's been requested before and it wasn't implemented. While I agree the current requirements are high and the votes rarely ever pass, the votebalance and elo systems are too flawed to begin with for it to balance properly in the first place.

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Re: Changing !votebalance requirement for pass

Postby Jabba41 » Thu Jun 08, 2017 6:06 pm

A requirement of 4 or less would mean people with preteams wont be able to play often as the enemy team can just votebalance to split them up.

Actually votebalance wont guarantee you a balanced game at all, the elo difference is way too high often
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Re: Changing !votebalance requirement for pass

Postby Bobchi » Fri Jun 09, 2017 4:08 am

I did not propose a vote requirement of less than 4, I said 4. And with regards to your statement: ["Actually votebalance wont guarantee you a balanced game at all, the elo difference is way too high often"], It will however much improve the situation. A huge problem you should not overlook as well, aside from the negative gaming experience the losers against stacked teams face. Is the huge amount of time that passes for a game to fill up, because when there is 1 or 2 more slots left people join the lobby then see the stack and leave. It can take more than 20minutes or a game to commence due to this.

The least you can do is make the voting requirement 4.

Biggest negatives now with the current system is:

-Lobbys often take 20minutes to commence.
- Players have negative playing experiences.

And may I point out every other MOBA game, players play against eachother on automatically autobalanced games. Which increases fun and competitivenss.

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Re: Changing !votebalance requirement for pass

Postby milfhunter96 » Fri Jun 09, 2017 12:19 pm

Bobchi wrote:The least you can do is make the voting requirement 4.

No, because:
Jabba41 wrote:A requirement of 4 or less would mean people with preteams wont be able to play often as the enemy team can just votebalance to split them up.

Bobchi wrote:I did not propose a vote requirement of less than 4

4 != <4
Bobchi wrote:And may I point out every other MOBA game, players play against eachother on automatically autobalanced games. Which increases fun and competitivenss.

But they also have the opportunity to que up as team

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Re: Changing !votebalance requirement for pass

Postby Jabba41 » Fri Jun 09, 2017 12:39 pm

We talk about Ltd right ? Barely any lobby takes 20 minutes to fill except during the time when there aren't many people online.
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Re: Changing !votebalance requirement for pass

Postby milfhunter96 » Fri Jun 09, 2017 1:00 pm

dunno but since u cant say a person with high elo has to be skilled too, votebalance doesnt balance at all. there is nothing you can do against "stackers" (oh well there is sth: learn to play, beat them and snack dat 27 elo)

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Re: Changing !votebalance requirement for pass

Postby bezdak » Fri Jun 09, 2017 2:24 pm

In my opinion, the two main reasons why votebalance in ENT 18 doesn't work are the facts, that:
1. There's a lot of new accounts with less than 10 games played, which does not mean anything elo-wise
2. People dodge a lot of players. If you votebalance such guy to the team with a player he dodges, he simply leaves.

Also, the waiting time would not improve either, if the team has a 800 elo guy, players will dodge it, regardless of another 1500 in there.

However the most important reason why this should be denied, is simply because votebalancing has larger effect against those, who don't want it, than not balancing for those, who want it. The first occasion would make more people leave games than the second, therefore it simply cannot be 50:50.
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Re: Changing !votebalance requirement for pass

Postby Bobchi » Fri Jun 09, 2017 6:50 pm

Ok thank you very much. It seems ENT will just not change the !votebalance system requirement. It's like you guys are allergic to that or something. You guys always say some bullcrap about why not to do it.

You guys are so staunch on this current shit system and wont listen to any players comments. I've tried and tried again for this.

Ent is fuckign shit enjoy your system.

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Re: Changing !votebalance requirement for pass

Postby Burnt » Fri Jun 09, 2017 7:26 pm

Bobchi wrote:Ok thank you very much. It seems ENT will just not change the !votebalance system requirement. It's like you guys are allergic to that or something. You guys always say some bullcrap about why not to do it.

You guys are so staunch on this current shit system and wont listen to any players comments. I've tried and tried again for this.

Ent is fuckign shit enjoy your system.

lol they will only change it if the majority agrees and it makes sense. some reasons are actually valid (for example you cant play with friends if enemy team force vote balance)

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Re: Changing !votebalance requirement for pass

Postby Bobchi » Fri Jun 09, 2017 7:41 pm

I've exposed the biggest problems.

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Also pointed out that every other MOBA game has AUTOMATICALLY autobalanced games. Which increases competitiveness.

LEAST ent could do is make the !votebalance requirement 4.

This is not complicated it is infact child's play. But ENT's stupidity is barely amusing.

So if ENT doesnt change the vote req to four and keeps it how it is, the problems of,

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Will continue unhindered.

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Re: Changing !votebalance requirement for pass

Postby Burnt » Fri Jun 09, 2017 7:58 pm

yea i've seen stackers who have winning record of 13/0 but kdr of 1 or less lol. However votebalance won't change that because they can simply leave if they get shuffled to the weaker team.
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Re: Changing !votebalance requirement for pass

Postby Sylvanas » Fri Jun 09, 2017 9:34 pm

Bobchi wrote:I've exposed the biggest problems.

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Also pointed out that every other MOBA game has AUTOMATICALLY autobalanced games. Which increases competitiveness.

LEAST ent could do is make the !votebalance requirement 4.

This is not complicated it is infact child's play. But ENT's stupidity is barely amusing.

So if ENT doesnt change the vote req to four and keeps it how it is, the problems of,

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Will continue unhindered.

Those games have trial periods during which your skill level gets established before you start playing ranked/balanced games. On here, you make an account and you're automatically a new average 1000 elo player. Guess what the autobalancing takes account of? Exclusively elo. It takes dozens of games for someone's elo to stabilize at their approximate skill level. Tough shit though, people won't do you the favor of sticking to one account for autobalancing to actually work. It's shitty but it's what it is.

Autobalance.
Does.
Not.
Work.

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Re: Changing !votebalance requirement for pass

Postby Bobchi » Fri Jun 09, 2017 10:06 pm

Sylvanas wrote:
Bobchi wrote:I've exposed the biggest problems.

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Also pointed out that every other MOBA game has AUTOMATICALLY autobalanced games. Which increases competitiveness.

LEAST ent could do is make the !votebalance requirement 4.

This is not complicated it is infact child's play. But ENT's stupidity is barely amusing.

So if ENT doesnt change the vote req to four and keeps it how it is, the problems of,

1. Players have negative playing experiences playing against stacked teams.
2. People join and leave stacked games. Takes 20 minutes to start.

Will continue unhindered.

Those games have trial periods during which your skill level gets established before you start playing ranked/balanced games. On here, you make an account and you're automatically a new average 1000 elo player. Guess what the autobalancing takes account of? Exclusively elo. It takes dozens of games for someone's elo to stabilize at their approximate skill level. Tough shit though, people won't do you the favor of sticking to one account for autobalancing to actually work. It's shitty but it's what it is.

Autobalance.
Does.
Not.
Work.



Not everyone will create new accounts to avoid autobalancing. Some people like their account or the names they use. And if there are some people who create new accounts to trick the autobalancing then thats ok, Let them create a new account after every game of dota, sounds like a punishment to me. Changing the vote requirement to 4 WOULD HELP. Much better than just not doing anything at all to solve the problem.

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Re: Changing !votebalance requirement for pass

Postby Sylvanas » Fri Jun 09, 2017 10:20 pm

Enough people do to make autobalance ineffective. Each of the few times I saw the vote pass, one of the teams got fucked up and the game was one sided. For example, scourge may get the only high-ish 1200 elo player who's just moderately good as well as the 850 elo 0.15 kdr feeder that speaks only Russian (to balance out the high elo, you see, since it's a very good system). Meanwhile, sentinel gets two 1000 elo smurfs who are actually the best players in game and who feed relentlessly on the second guy, who always gets assigned to whoever had the highest elo, because elo is the only thing that matters. This is how autobalance (fails to) work.


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