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remove modes

Posted: Thu Jun 20, 2013 1:56 am
by Raizen
Remove the modes for that games with stats:
Castle Fight
Legion TD Mega
Rabbits vs sheep

tired of crap games with 1 noob/rusher red

Re: remove modes

Posted: Thu Jun 20, 2013 7:31 pm
by uakf.b
???

Re: remove modes

Posted: Thu Jun 20, 2013 7:40 pm
by cyberpunk
He is right, games with rank/ELO shouldn't have modes cuz ppl are making stupid modes to gain unfair advantage over their competitors.

Re: remove modes

Posted: Thu Jun 20, 2013 8:44 pm
by Raizen
Would be good edit the maps to remove the game modes.
Make a default mode (fair play + most used by players) so the ranked bot would host only that game mode.

Re: remove modes

Posted: Fri Jun 21, 2013 4:11 pm
by uakf.b
So.. what modes anyway?

Re: remove modes

Posted: Sat Jun 22, 2013 1:04 am
by Raizen
uakf.b wrote:So.. what modes anyway?

I think this would require a bit of discussion. But for me could be:

Rvs: (ar;upgrade on;supersheep on;game duration:250) 4 rounds

CF 3v3: -rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1
or
-rr3-ur-sl-gld30-ca-bal1-ban1

ps: not my exclusive favorite modes, but a balance of fairness and most used by players.

Re: remove modes

Posted: Sat Jun 22, 2013 4:43 am
by BeepBoopBeep
If this got implemented (red) wouldn't pick the modes it would be set by default? Or will red still have power to change if he/she wanted too?

Re: remove modes

Posted: Sat Jun 22, 2013 4:50 am
by cyberpunk
BeepBoopBeep wrote:If this got implemented (red) wouldn't pick the modes it would be set by default? Or will red still have power to change if he/she wanted too?
In ltd, I believe red must pick a builder, example to hp mode.

I don't agree with raizen in cf modes(he already know why).. i'll explain it later.

Re: remove modes

Posted: Sat Jun 22, 2013 5:04 am
by BeepBoopBeep
I don't think this is a good idea for LTD, maybe that's why raizen didn't suggest any mode for it.

Re: remove modes

Posted: Sat Jun 22, 2013 5:10 am
by Raizen
BeepBoopBeep wrote:I don't think this is a good idea for LTD, maybe that's why raizen didn't suggest any mode for it.

Would suggest if could remove the red choice. :(
The modes without the red pick are not popular.

I think the modes set need to follow a bit of the bot popularity.

Re: remove modes

Posted: Sat Jun 22, 2013 8:19 am
by cyberpunk
Raizen wrote:I think the modes set need to follow a bit of the bot popularity.
The popular modes is always to please red side, are you sure about this?

Anyway, there's a limit of characters, if i'm not wrong, 1 char for player.. so this(-rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1) is not possible..

Re: remove modes

Posted: Sat Jun 22, 2013 9:39 pm
by Raizen
cyberpunk wrote:
Raizen wrote:I think the modes set need to follow a bit of the bot popularity.
The popular modes is always to please red side, are you sure about this?

Anyway, there's a limit of characters, if i'm not wrong, 1 char for player.. so this(-rr3-ur-na-ht-ntb-it8-sl-gld30-ca-bal1-ban1) is not possible..

how many characters can have?

about castle fight, the games without -na and -ur are not popular at ent bots
don't need to have all that, but i think need to -ur-sl-ca-gld30 for sure

Re: remove modes

Posted: Tue Jun 25, 2013 9:33 pm
by uakf.b
Any number of characters won't work for these games since all the modes so long, but we can try and hard code it into the maps.

Re: remove modes

Posted: Tue Jun 25, 2013 10:04 pm
by cyberpunk
uakf.b wrote:Any number of characters won't work for these games since all the modes so long, but we can try and hard code it into the maps.
wanna test it now?

Re: remove modes

Posted: Tue Jun 25, 2013 11:20 pm
by Queen_Kristen
maybe like.. implement a vote system for an ltd map.. it would be custom and have to be downloaded tho... I do agree with red picking stupid things for LTD games. EX: B4 ltd map, choosing prophet removed the Hero choice for people... and everyone left.. thats why people join b4 is for the option to choose a hero. ruined the game lol. still got beat 1v4 tho LMFAO