i noticed there are no ban rules for the game and there was a recent ban request. It was a bit hard to deal with
so i came up with a few ground rules as a sugesstion feel free to impliment them or add some of your own
1) red cant leave until atleast game mode has been choosen.
2) dont leave middle of the spawn especially when creep share on it will stack your spawn to next person.
3) RED DONT RAGE AND DESTROY PPLS TOWERS
4) don't build outside your own lane
5) dont flame other ppl for their maze or any other reason
6) Dont abuse stuck creeps to finish ur maze and then un-stuck them
7) alot of ppl tend to leave when game mode is set to impossible so red should have to half atleast +1 majority vote to set game mode to impossible
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Wintermaul
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Re: Wintermaul
4) don't build outside your own lane
I'm pretty sure there's a reason why -destroy [color] is there. If someone doesn't know that then tell them to prevent TK, if they refuse to use it then it's their own problem.
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Re: Wintermaul
yeah ik the destroy function is there but, not everyone in every game does so i felt a blanket rule would help stop that problem
Re: Wintermaul
To be honest wintermaul imo is a time killer kind of game that is kinda of silly to be taken seriously. While this one BRQ did occur it is probably the only wintermaul BRQ ever and most likely is rather pointless.
as for your rules:
1. Whether red leaves before mode chosen or not it defaults to an all pick normal mode with shared creeps which is most often played anyways.
2. This rule would amount to several worthless brqs. There is valid time for the wave to walk down the lane for the next person to deal with it, not to mention to gold advantage that is a possibility. While it may be a challenge this is a part of wintermaul deal.... its not like stats are recorded or you cant leave and start another if you feel your time is being wasted by a troll
3. Wasn't even aware you could do this. Regardless ive played a lot of wintermaul never happened once games hardly fill usually.
4. What if you want to help your friend stay in the game for fun? What if you play wintermaul competitively for fun and try to beat everyone even tho its not truly a competitive game?
5. ENT already has general flaming rules
6. Don't even know what it would accomplish so i shall not comment.
7. Who cares what mode it is set to that is for red to decide if you got a prob make sure your red.
OVERALL no bans should be issued for wintermaul in my opinion except for general flaming rules and possibly if red destroyed everyone's towers.
Wintermaul is not really a game that tends to have problems due to not many people playing it in combination with the simplistic type of game which it is. Adding these reasons for ban would be silly and cause a lot of wasted time for both players and moderators. (Players get banned because they left wintermaul which they were play while waiting for their friends in a dota or Legion TD can not play the more complex game in which they intended. Moderators will end up dealing with plenty of bullshit BRQ's because of someone who got frustrated at someone in wintermaul)
Unless you have a serious wintermaul community in which you recorded stats and had a large player base these rules will never truly be needed or effective.
as for your rules:
1. Whether red leaves before mode chosen or not it defaults to an all pick normal mode with shared creeps which is most often played anyways.
2. This rule would amount to several worthless brqs. There is valid time for the wave to walk down the lane for the next person to deal with it, not to mention to gold advantage that is a possibility. While it may be a challenge this is a part of wintermaul deal.... its not like stats are recorded or you cant leave and start another if you feel your time is being wasted by a troll
3. Wasn't even aware you could do this. Regardless ive played a lot of wintermaul never happened once games hardly fill usually.
4. What if you want to help your friend stay in the game for fun? What if you play wintermaul competitively for fun and try to beat everyone even tho its not truly a competitive game?
5. ENT already has general flaming rules
6. Don't even know what it would accomplish so i shall not comment.
7. Who cares what mode it is set to that is for red to decide if you got a prob make sure your red.
OVERALL no bans should be issued for wintermaul in my opinion except for general flaming rules and possibly if red destroyed everyone's towers.
Wintermaul is not really a game that tends to have problems due to not many people playing it in combination with the simplistic type of game which it is. Adding these reasons for ban would be silly and cause a lot of wasted time for both players and moderators. (Players get banned because they left wintermaul which they were play while waiting for their friends in a dota or Legion TD can not play the more complex game in which they intended. Moderators will end up dealing with plenty of bullshit BRQ's because of someone who got frustrated at someone in wintermaul)
Unless you have a serious wintermaul community in which you recorded stats and had a large player base these rules will never truly be needed or effective.
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