[Rules] shadow dance and perma invis LOD

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[Rules] shadow dance and perma invis LOD

Postby BadIdeas » Sun Feb 16, 2014 7:59 pm

Anyone involved in changing these two skills needs to get pulled from editing LOD. These two skills were really good before, now they are game breaking. nothing like an mc build that can just spam without ever breaking invis, or a carry that not only goes invis, but gets 3-4 seconds of complete invulnerability. It is complete bs making some of the last few games I played have people with 1:1 K/D go 20+:<5 K/D just because they put one of those two skills in their build. People used to get banned for the perma invis glitch, now its not only legal, its a single skill instead of two.

Edit: also was the flesh range nerfed, or was it always so small? just played as trax, and couldn't flesh off assists from well within attack range.

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Re: shadow dance and perma invis LOD

Postby Strikest » Sun Feb 16, 2014 8:08 pm

Your English is terrible, so I had trouble making out what you were trying to say. But based on your last sentence, I assume you are complaining about the 3-4 seconds of "complete invulnerability" when people use Shadow Dance? This is false. You can easily tell where the person who used Shadow Dance is due to the black cloud, so you can still hit them with area of effect spells. Also, why complain about Shadow Dance in LoD only, and not regular DotA, where the ability to remain undetected was implemented? After all, LoD just copies the skills from regular DotA...

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Re: shadow dance and perma invis LOD

Postby Marked » Sun Feb 16, 2014 8:26 pm

To be honest LOD isn't suppose to be balanced, as you can see picking ANY skill and ANY hero constitutes a lot of problems for editors, they have to try to balance things which in turn is just impossible IMO, LOD was never ment to be balanced it can't be, Its just a fun alternative to actual DOTA, but if you still feel strongly about this you can PM some of the editors your ideas.
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BadIdeas
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Re: shadow dance and perma invis LOD

Postby BadIdeas » Sun Feb 16, 2014 10:32 pm

@Strikest First of all, I assume by my "English is terrible", you meant the usage of commonly used terminology in the map I am referencing. Secondly, skills are not "just copied" from regular DOTA, or we would have meepos split, and hunter of the night (which I have no idea why it was pulled). Thirdly, how many aoes do you see on carries, and tanks, not many. So unless you are playing a caster, who happens to run aoe's, that are not targeting aoe's, not much is going to happen.
Last edited by BadIdeas on Sun Feb 16, 2014 11:01 pm, edited 1 time in total.

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Re: shadow dance and perma invis LOD

Postby Strikest » Sun Feb 16, 2014 10:46 pm

BadIdeas wrote:People used to get banned for the perma invis glitch, now its not only legal, its a single skill instead of two.


I'm saying I don't understand what you are complaining about. Are you complaining about shadow dance or both? I assume you aren't complaining about permanent invis since it's been around ever since LOD came out; i don't know why you would start complaining about it now. It will obviously continue to stay legal. As for Shadow Dance, if you don't have aoe to deal with it, you can just wait 3-4 seconds... Alot of skills that give you actual invulnerability last a lot longer than that...

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Re: shadow dance and perma invis LOD

Postby BadIdeas » Sun Feb 16, 2014 11:04 pm

There are no skills in dota that give you actual invulnerbility, dance is now the closest you can get, and in LOD 3-4 seconds is all you need with a good carry build to kill someone. I am complaining about both, because both have been changed. You did read what I wrote in my op right? you can now cast in perma invis without breaking it. As in, I can sit and spam cast with mc, and never leave invis. It makes a stun mc player stupidly hard to take down.

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Re: shadow dance and perma invis LOD

Postby Strikest » Sun Feb 16, 2014 11:11 pm

You could cast before in invis without breaking it using Nature's Guise; noone complained about it before. As for Shadow Dance, pretty sure something like Repel or Rage is way more op on a carry than wasting an ultimate skill on Shadow Dance.

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Re: shadow dance and perma invis LOD

Postby BadIdeas » Sun Feb 16, 2014 11:37 pm

And that is where you are wrong, not only did people complain about the perma invis with natures guise glitch, it was bannable. Again, wrong, hardly a waste of an ultimate for 3-4 seconds invulnerbility, a move speed boost, a huge regen rate boost, and a pseudo invis, all in one skill. Repel only blocks spells, not attacks, making it a lot more situational, and rage doesn't provide any extra damage reduction. Also if I have rage and dance, I am sure as hell picking both rather than any other ult combo.

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Re: shadow dance and perma invis LOD

Postby Strikest » Tue Feb 18, 2014 11:23 pm

Well you are on ent forums, and in ent dota LoD rules, nature's guise spellcasting is not bannable. And Shadow Dance is strong, but so are most ultimates. In fact I think it's rather weak for an ultimate. Keep in mind that the cooldown got a huge increase when they removed the ability to counter it with True Sight. Magic Immunity is enough to kill most heroes; yes it is more situational but Repel lasts a hell of a lot longer than 3-4 seconds, and Rage gives attack speed. Plus, they are both non-ultimates.

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Re: [Rules] shadow dance and perma invis LOD

Postby BadIdeas » Mon Mar 03, 2014 10:06 pm

wow, hate to necro a thread but your so off base it is laughable. First off, chemical rage is an ult. Secondly.................."Permanent invisibility glitch. This glitch occurs with Lina Inverses passive ability and combined with Natures guise, this happens to make the natures guise absolutely permanent, and thus not intended overall." right out of the ent rules. Also dance lasts way more than 3 seconds as well, it just provides complete immunity to anything that targets a hero, including attacks, for 3-4 seconds.

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Re: [Rules] shadow dance and perma invis LOD

Postby Yondaime » Mon Mar 03, 2014 11:14 pm

Shadow Dance and Perm invis is not a glitch. I use it many times as I find it a very useful combination, due to the fact that you cannot be detected that would be almost just like banning Shadow Dance and any other type of windwalk. I do not see this rule being implemented so your best bet would be to PM the mapmakers. Otherwise I am not banning it. It is a good combination not a glitch. Also your not totally invisible while you are attacking since there still is the black smoke.
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