Wonder suggestion(s)
Posted: Sun Oct 30, 2016 2:47 pm
I'm a big fan of spawning wonders. I am also a big fan of lane control via waving the lane. I like to swing all lanes. The best way to do that is to stack units and then deactivate camps. Currently, spawn wonders are in a rough spot because they cost a TON, but they provide great effect. I propose a wonder that spawns units every minute instead of every 30 seconds. This way, the wonder could spawn multiple units to help stack a wave, or it could have a much cheaper price point. Increasing the amount of wonders could potentially open it up so that a side lane could even fit it into a normal build pattern. Off-cycle spawns might be difficult because of how the wonders are currently coded, but I think it would be just a simple variable implementation to make it work. I can mess around in a test version if there is interest.
I'm thinking of wonders that might be like... "Spawns 2 galleys every 60 seconds" Costs 900 gold. It is cost efficient, but the units quick lose their power, making it less desirable for a mid laner. However, a top might be interested if they get caught without food but desperately need more weight in their lane.
Besides a 60 second timer, there could be 15 second timer wonders as well. "Spawns a peasant militia every 15 seconds", Costs 600 gold. Not cost efficient, but the benefit could outweigh the cost by eating up a volley of attacks more often.
These are just rough ideas / costs. I am sure more unique ideas can be spawned, I just wanted to put these thoughts out there on ways to spice up the flow of the game.
I'm thinking of wonders that might be like... "Spawns 2 galleys every 60 seconds" Costs 900 gold. It is cost efficient, but the units quick lose their power, making it less desirable for a mid laner. However, a top might be interested if they get caught without food but desperately need more weight in their lane.
Besides a 60 second timer, there could be 15 second timer wonders as well. "Spawns a peasant militia every 15 seconds", Costs 600 gold. Not cost efficient, but the benefit could outweigh the cost by eating up a volley of attacks more often.
These are just rough ideas / costs. I am sure more unique ideas can be spawned, I just wanted to put these thoughts out there on ways to spice up the flow of the game.