HELLHALT TD v4.0.5.13 - v4.0.5 - [Discussion]

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HELLRAlSER
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HELLHALT TD v4.0.5.13 - v4.0.5 - [Discussion]

Postby HELLRAlSER » Thu May 11, 2017 7:52 pm

-----------------------------------------------------
HELLHALT TD v4.0.5.13
-----------------------------------------------------





Guardian of the Realm
Dark Presence
Damage from 500% to 600%
Lifesteal from 60% to 40%

Provoke Anarchy
No longer interrupts queued orders


Bugfixes
Minor BugFixes




-----------------------------------------------------
HELLHALT TD v4.0.5.12
-----------------------------------------------------





Guardian of the Realm
Dark Presence
Damage from 400% to 500%


Heroes
Altar of Heroes
Building time from 1sec to 5sec

Altar of Prophets
Building time from 1sec to 5sec

- Death Knight Level 10 and 11
Unholy Aura hp regen from 10 to 12


Bugfixes
Minor BugFixes





-----------------------------------------------------
HELLHALT TD v4.0.5.11 - v4.0.5.9
-----------------------------------------------------


- Various Bugfixes




-----------------------------------------------------
HELLHALT TD v4.0.5.8
-----------------------------------------------------



Minor bugfixes
Minor Tournament support Additions

Player Units
Defiler
Now it uses mana and slow attack speed and movement speed
Cost from 90 to 115





-----------------------------------------------------
HELLHALT TD v4.0.5.7
-----------------------------------------------------



Bugfixes (again)!!!




-----------------------------------------------------
HELLHALT TD v4.0.5.6
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Guardian of the Realm
- Small Remake on Timelord’s Presence
Timelord slows down time for all enemies in 800AoE by 60%(as/ms)!
Guardian that has pledged his allegiance to the lord of time regenerates 20 mana per second, and attacks 7 targets at a time for 50% of the damage!
At the end of the duration all Guardian's active skills are refreshed.
Passively Increases Mana regen by 1% of max.
Duration: 15 seconds
Cooldown: 60seconds


Bugfixes
- Fixed a desync issue with Timelord




-----------------------------------------------------
HELLHALT TD v4.0.5.5-v4.0.5.1
-----------------------------------------------------


Bugfixes!



-----------------------------------------------------
HELLHALT TD v4.0.5 - Changelog
-----------------------------------------------------




General

Map is now compatible with all versions of wc3 (For 1.28 only, all players must be 1.28 else there are desyncs)
Renamed King to Guardian of the Realm
Renamed Builder to Commander
The keys F8 and ~ now returns you to the location you were watching once you pressed them. It can be switched on/off by typing -cam. By default this is off.
Added a new text command: -takeguard or -tg. Gives you the control of the Guardian. One additional member of the team must type -yes or -y for it to happen.
Renamed text command -debug renamed to -test
Added two new text commands on TEST mode:
Command: -clearc Clears all champions
Command: -caec Clears all except champions
Added indication number for the amount of units solo laner will get for each wave
Added a message notifying players if a Realm has lost their battles
Wave Mercenaries now have a count down before they are send.
Recalculated Wave recommended values
Scoreboard is now fully displayed in replays (Dosnt work on 1.28+)
Mode CROSS text command from -cr to -cs
Mode Change Builder to Change Race -cr
Autocast: Added a HotKey [Q]
Moving towers to limited areas now returns the mover to the location of the unit that it was being moved
Change name of Wave Summons to Wave Mercenaries
Removed Farms
Newly built towers no longer have their Movement Obelisk skill removed when they are moved
Guardian now starts with 8500hp at all player setups, max hp fully upgraded is now 50,000
Guardians damage now its 56-72 at all player setups
Heals from 32k to 30k
Missed heals from 75% to 70%
Single player/single team
Guardian now is equiped with Sword of Heavens
Gives +300 damage, +41500HP,+20HPS, +30% AS and +6armor


Buildings
New Building:
Guardian’s Temple

It Includes:
Guardian’s Attack upgrade
Guardian’s HP upgrade
Guardian’s HP regeneration upgrade
Guardian’s Attack upgrade x5
Guardian’s HP upgrade x5
Guardian’s HP regeneration upgrade x5
Dark Presence
Royal Presence
Timelord’s Presence
Provoke Anarchy


Town

Now it Provides Food and it can be upgraded
Also you can build wisps and upgrade lumber
Upgrade time: 7-35sec


Champions

- Champions now give additional gold bounty when they die.

*Toughness:
Now receive min 30 damage when it blocks an attack
It blocks max 300 damage
Block chance from 55% to 60%


Heroes

Raised cost of Altar of Heroes, from 0 gold and lumber to 400 gold and 800 lumber


Commanders

Hybrid:
- Movement Obelisk costs for hybrid 5 gold.

Command Attack!
AoE from 275 to 288

Guardian’s Taunt
AoE from 250 to 256


Guardian

- New Model

Added a Presence:
*Timelord’s Presence:
Timelord slows down time for everyone! Guardian that has pledged his allegiance to the lord of time will gain the ability to move faster in time (0.25 BAT), evade attacks(30%), regenerate at 1% HPS/MPS rate, and attacks 8 targets at a time for 50% of the damage. At the end of the duration all Guardian's active skills are refreshed.

Passively Increases Mana regen by 1% of max.
Duration: 10 seconds
Cooldown: 55 seconds
This Skill has no effect if your team hasn't leaked

*Dark Presence:
Added a new visual to Dark Presence

*Provoke Anarchy:
Provoke Anarchy is no longer learned automatically in AC mode
Provoke Anarchy is now learned in Guardian’s Temple

* Guardian’s Stomp
Damage from 120 to 140
Cooldown from 9 to 12 seconds

Guardian Bonus Heals are now recalculated only at the end of each wave

- Improved Guardian’s AI


Units

Unleashed Spirit:
AS from 0.85 to 0.9

Gnoll Savage
Deadly Poisoned renamed to Poisoned Flail
Increased damage over time from 6 to 8

Mutant:
Now they can be moved normally with Movement Obelisk

Soul of Hero:
Now they can be moved normally with Movement Obelisk

Mines:
Now they teleport closer to the middle of the arena
Mines now have maximum 60sec duration in arena before they explode

Outcast
Cost from 200 to 195 gold

Forsaken
Cost from 245 to 255 gold

Zombie
Infectious diseases
AoE from 120 to 140

Abomination
Plague AoE from 150 to 170

Komodo/Trident
Submerge now provides from 5% to 10% MS and AS from 25% to 35% for 5seconds


Wave Mercenaries

Change name of Wave Mercenary Commander to Centurion

Pandaren
Ms Aura from 30% to 20%
Ms from 220 to 225


WarRoom

*Rage
Cooldown from 5sec to 1sec
Rage no longer has an effect once a team has leaked

*Chill
Cooldown from 5sec to 1sec


Wave Creeps

Wave 6: Flesh Golem
Damage from 19-21 to 20-22

Wave 7: Satyr
AS from 1.008 to 0.96

Wave 8: Acolyte
AS from 0.763 to 0.725

Wave 9: Zombie
Damage from 22-24 to 23-25

Wave 10: Hell Cambion
AS from 0.42 to 0.41

Wave 11: Armored Fiend
AS from 0.5 to 0.475

Wave 12: Siren
Damage from 16-18 to 16-19

Wave 13: Couatl
Damage from 30-34 to 30-35

Wave 14: Possessed Troll
AS from 0.85 to 0.82

Wave 15: Nightprowler
Damage from 74-116 to 78 -120

Wave 16: Salamander
Damage from 34-46 to 36-49

Wave 17: Chaos Golem
Damage from 83-87 to 85-89

Wave 18: Sludge
Damage from 47-54 to 49-57

Wave 19: Death Widow
Damage from 70-74 to 71-77

Wave 20: Shinigami
AS from 0.47 to 0.455

Wave 21: Cursed Skull
Damage from 53-60 to 63-70

Wave 22: Terror
Damage from 119-148 to 129-158

Wave 23:
Damage from 102-114 to 112-127

Wave 24:
AS from 0.761 to 0.79
HP from 2911 to 2866


Bugfixes

Fixed a bug with level 31+ not casting on occasions some unit skills.
Fixed a minor -rolls command bug.
Fixed last second Inject Steroids bugging.
Fixed Oracles not casting Guardian on occasions.
Fixed a bug were if you casted more than once your Rage it would consume lumber and wouldn’t Rage again (shouldn’t consume lumber), on occasions
Fixed a bug where movement obelisk would stay active during arena
Hedgehog: Fixed tooltip display 300 range instead of 90
Fixed a bug in -cr mode where sometimes Unleashed spirit would teleport before the end of the wave.
Fixed tooltip missing from Fortified armor type
Fixed a bug Chill which could enable more casts when it shouldn’t
Fixed a bug where a player unit’s that have left the game during the round, wouldn’t tip to middle
Fixed a bug where rarely allowed to 2 players were able to use their heals at the same time.
Fixed a bug were Dark Presence would provide less damage than what was intended.
Fixed a visibility issue with Specter/Wraith when they were being moved



Announcement and Download Location: viewtopic.php?f=233&p=442793
Alternative Changelog Location: https://goo.gl/zqRiNl
Please report to the above link ANY issues.

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Re: HELLHALT TD v4.0.5 - [Discussion]

Postby DyKarN » Fri May 12, 2017 11:45 am

Nice to see the game constantly updated!

My opinions:

Nice that you make the waves harder, not sure about making the already hard waves even harder (10, 16, 17, 20). They shouldn't be touched or treated like 7 and 24.
Pay to move units as hybrid? NAY. The most fun thing about hybrid is, by far, to organize. Nerf other things.
I feel like the rage change is a good one. Also, it should give income and chill should be applied to the opponents rage. Though i don't like rage at all.

Side note: I think the model of wave 9 is way too "hard looking" to have it that early. More fitting for wave 21-29.

Rest looks promising.

Please prioritize bug fixes, like oracle! You should release a version to fix that ASAP. Maybe 4.0.6 should contain all these balance changes.
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Re: HELLHALT TD v4.0.5.1/v4.0.5 - [Discussion]

Postby HELLRAlSER » Fri May 12, 2017 7:45 pm

@DyKarN
Oracle is bugged in 4.0.5 ? Nobody reported this to me

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Re: HELLHALT TD v4.0.5.1/v4.0.5 - [Discussion]

Postby ZinGir » Sat May 13, 2017 10:59 am

Eh oracles cast once they get hit.
One handed weapons suit me very much. They leave a hand free to preform rude gestures.

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Re: HELLHALT TD v4.0.5.1/v4.0.5 - [Discussion]

Postby HELLRAlSER » Sat May 13, 2017 1:52 pm

@ZinGir
Cast Mend or guardian spirit?

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Re: HELLHALT TD v4.0.5.2/v4.0.5.1/v4.0.5 - [Discussion]

Postby ZinGir » Sat May 13, 2017 1:58 pm

Guardian spirit, maybe it got swapped by mistake with some thing else.
One handed weapons suit me very much. They leave a hand free to preform rude gestures.

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Re: HELLHALT TD v4.0.5.2/v4.0.5.1/v4.0.5 - [Discussion]

Postby DyKarN » Sat May 13, 2017 2:24 pm

Yes, it is still bugged =/
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Re: HELLHALT TD v4.0.5.3-v4.0.5 - [Discussion]

Postby ZinGir » Sun May 14, 2017 6:46 pm

Any update HELLRAlSER?

Want me to try it out some more?
One handed weapons suit me very much. They leave a hand free to preform rude gestures.

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Re: HELLHALT TD v4.0.5.3-v4.0.5 - [Discussion]

Postby HELLRAlSER » Sun May 14, 2017 6:59 pm

@ZinGir I have already released v4.0.5.3 at discord for beta testing. 99.99% this will be released to bots

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Re: HELLHALT TD v4.0.5.3-v4.0.5 - [Discussion]

Postby ZinGir » Sun May 14, 2017 7:12 pm

cool, high five for the fast fix.
One handed weapons suit me very much. They leave a hand free to preform rude gestures.

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Re: HELLHALT TD v4.0.5.5-v4.0.5 - [Discussion]

Postby HELLRAlSER » Tue May 16, 2017 11:28 am

Released v4.0.5.5

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Re: HELLHALT TD v4.0.5.6-v4.0.5 - [Discussion]

Postby HELLRAlSER » Fri May 19, 2017 10:38 am

Released v4.0.5.6

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Re: HELLHALT TD v4.0.5.7-v4.0.5 - [Discussion]

Postby HELLRAlSER » Fri May 19, 2017 7:05 pm

Released HELLHALT TD v4.0.5.7 cause of a couple of minor bugs

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Re: HELLHALT TD v4.0.5.8 - v4.0.5 - [Discussion]

Postby HELLRAlSER » Sat Jun 10, 2017 8:34 am

Reuploaded HELLHALT TD v4.0.5.8

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Re: HELLHALT TD v4.0.5.8 - v4.0.5 - [Discussion]

Postby Wurtz » Sun Jun 11, 2017 8:28 pm

Just played a game. It was 1 vs 3. And the one guy had like 7 auto heal that game? Wtf..


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