Look here for a full list of changes, or check in the game under `Information (F9)`.
To obtain the map, either download it or use ENT Link to host it using the information below.
- Download:
- Load code: `a7s8c`
- File name: `Gem TD Plus 1.4.3w3x`
Moderator: nvs
nvs wrote:@shark420 Thanks for the feedback. It's appreciated. Let me address some of the points you brought up.
For starters, you did not play the hardest difficulty. You played `Hard`. The hardest is `Extreme`, and that's all anyone has really played since 2008. The game is balanced around Extreme, which is essentially the de facto `default` difficulty. Most people tend to target time as opposed to simply killing the Damage Test. If you want to test your Gem mettle, I urge you to see how fast you can finish a game on Extreme. The best time I've personally seen in the 1.4 series is around 37:00, and the best I've heard of and believe is roughly 35:00.
Increasing the HP of the Damage Test wouldn't really change things much. It is possible to kill him without Ancient Slates (albeit, it is a chore and typically is not very fast). But if he had more HP, then the value of Ancients simply increases. The goal is to improve build diversity, not limit it further. The functionality of Ancients (which admittedly was enhanced by addressing bugs related to the use of `TriggerSleepAction ()` in the map) is the real issue. There are plans to address their usefulness in the future.
It should be said that difficulty scaling was adjusted in 1.4.1 to target life rather than armor to address a discrepancy between magical and physical damages. This essentially made all the difficulties besides Extreme (which remained exactly the same) a bit harder as the monsters became more resistant to physical. This is likely the issue with air feeling more difficult to you, especially if you typically play on any difficulty other than Extreme. In short, the other difficulties are now Extreme but with less life. That's the only difference.
As far as luck goes, nothing has changed. It is neither easier nor harder to get a one-shot tower in any of the rounds. The probabilities to get the basic gems is exactly the same as in previous versions. Sometimes you just have better luck than in other games. Simple as that.
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