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builder concept

Posted: Tue Apr 19, 2016 1:39 pm
by Lynx
for the fun of it
                          ccWarden
                          Image

Image
Warden is an offensive supportive builder similar to Huntress and Nature in the sense that she has a combat spell book similar to Huntress and her main supportive aspect is building an hippogryph archer army(Max of 10 hippogryphs archers).
Abilities:
  • Blink
  • Shadow strike
    • 5 second 50% slow 50 damage per second (punishable)
  • Human style building
    • Shelter
      • Worker (7 food)(Model is Nelf archer)
      • Hippogryph(8 food)(needs research)
    • Fruit bush
    • Wall
      • upgraded wall
    • Research Center
      • Regular wall upgrades
      • Archer training (allows archers to attack)(archers = workers)
        • Rank 1 - 10 damage
        • Rank 2 - 20 damage
        • Rank 3 - 25 damage
      • HP upgrade
      • Mana upgrade
      • Dodge research ranks 1-4 (6/12/20/25% chance to dodge)(also adds another 1 armor per rank)
      • Hippgryph training (allows hippogryphs to be trained)
      • Command aura(Rank 1 = 4 bonus dmg, rank 2 8 bonus dmg)(increase nearby units attack damage (not towers))
    • Advanced Research Center
      • Archer training rank 4 - 30 damage
      • Hyppogryph mounting (allows archers to mount hippogryphs)
      • Advanced wall upgrade (final wall upgrade lands walls at 800hp 20armor)
      • Rank 3 command aura( 12 bonus damage)
      • Master hippogryph archer training (allows hippogryph archers to net enemy units for 0.1 seconds)
      • Animal Handler, takes control over critters permanently
      • Wall upgrade
  • Combat spell book
    • command aura(needs research)
    • dodge passive(needs research)
    • Animal handler(needs research)
    • Shadowmeld (invisible and cant move, only usable during night)

___________________________
Models doesn't really matter as long as the workers are Nelf archers and Hippogryphs are Hippogryphs. I've probably missed something important lol.

Re: builder concept

Posted: Thu Apr 21, 2016 5:20 am
by SpoofyMcPackers
Actually kind of like that, however I think it's too similar to the Demo in that the main goal of the warden would be to pick off minis. I doubt the hippogryph riders could actually stand against the titan. If they could it'd be too OP (Demo + warden = gg).

Re: builder concept

Posted: Thu Apr 21, 2016 6:11 am
by Lynx
Perhaps, I was thinking the Hippos could be more of a defensive thing to boost bases. It might not be too OP since you can only have 10 of them max and they could be made quite expensive, so it's more of a late game thing. Otherwise to balance it in -UP demo and warden could have the same CD and stock.

Tbh it might not be too op because Demo + Demo combo was quite popular before UP and it didn't win that much and Demo + Demo is a stronger ganking combo.

Re: builder concept

Posted: Thu Apr 21, 2016 10:06 am
by Burn
It's more similar to nature than Demo, because each archer/Hippogryph sounds like nature spears, but without the slow, and upgradable to flying.

Interesting, would be a really good base supporter who snipes wards. If the damage was buffed a little (say 150 damage max.), it'd be able to slay minions too.

-Burn

Re: builder concept

Posted: Fri Apr 22, 2016 3:07 am
by SpoofyMcPackers
Maybe make them a bunch of little base supporting glass cannons? 150 max damage as Burn said but ~2 shot by main Titan, 3-4 by mini.

Re: builder concept

Posted: Fri Apr 22, 2016 4:06 am
by TooNoobForU
isnt this huntress o-o? but with workers lol

Re: builder concept

Posted: Fri Apr 22, 2016 4:22 am
by Burn
Yep lol.

-Burn

Re: builder concept

Posted: Sat Apr 23, 2016 12:06 am
by Nigth2
Nature + Huntress = Warden :)
BTW, a fast flying unit would be op unless they died in 1-2 nukes

Re: builder concept

Posted: Sat Apr 23, 2016 8:33 am
by Lynx
Why OP?

Re: builder concept

Posted: Sat Apr 23, 2016 6:54 pm
by Nigth2
Well...
Damage + Easy Escape = Dank
Kill spawns from seeds with rather no risks = Dank
Vision + Fast Moving + Mass production = Ultra dank
Chase hurt minions with no mercy being a fast flying unit = Golden Dank
Deny anything with ease = need more reasons bro?

I'd make each hyppogriph cost 5-10 gold and make them squishy to balance out that perma-omnisense/deny/ez hunt strat :)

Re: builder concept

Posted: Sat Apr 23, 2016 7:01 pm
by BeeKauzh
Why not simply make huntress' hunter be able to ride a hyppo?