fix to group-basing

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1337hamburger
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Re: fix to group-basing

Postby 1337hamburger » Thu Mar 17, 2016 5:27 am

Out of all the ideas I really like the original aura idea the best. Although I think that we need to take a step back for a second, quad bases are almost always still breakable.

This game is starting to come to a point in which a player that has even a little skill as titan needs to massively fuck up to lose the game. Currently titans seem to walk through every base they come in contact with whether it is a single or quad (obviously quad bases are the stronger of the two).

I mean honestly if multi-player basing is going to be nerfed (or abolished), then a massive nerf will need to come to the titans ability to win.

Kind of off topic: If you guys want to make it so people can click on an island defense game and start winning as titan within a few games, then experienced players aren't even going to be able to lose as titan.\

edit: spelling
These users thanked the author 1337hamburger for the post (total 2):
Hash (Thu Mar 17, 2016 9:09 am) • Lynx (Thu Mar 17, 2016 8:10 am)

ApomTom
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Re: fix to group-basing

Postby ApomTom » Thu Mar 17, 2016 8:47 am

Stealer wrote:@neco I have this great idea for a team game, if any of the guys on the same team get close to each other kill all of them.

I can arrange that

Burn
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Re: fix to group-basing

Postby Burn » Thu Mar 17, 2016 12:33 pm

That's completely true, nerf titan EXP gain from upgraded walls, nerf titan agi gain by a bit, and revert skill level upgrade to 309d. lvl 2/5 for level 2/3 nuke, lvl 5/7 for lvl 3/4 heal.

-Burn

Stealer
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Re: fix to group-basing

Postby Stealer » Fri Mar 18, 2016 7:45 pm

Tbh nerf split exp gain.

Watched a remote mini kill a den and get 15exp while when 2 minis killed a den they got 10,16. It's like printing exp.
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Lynx (Fri Mar 18, 2016 9:55 pm)


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