The Uniqueness In Each Titan
Posted: Wed Oct 07, 2015 4:41 pm
Alright,
I want to discuss the uniqueness of Titans in 4.0.0 and compare it to 3.0.9d (previous active version of Island Defense).
My first point is the change from 3.0.9d to 4.0.0 that made each skill to have a category, Heal, Nuke, Escape, Scout, Unique, and Ultimate. This change has limited the variance of each Titan since they are tied to this system to have one of each category. Considering the possible choices you can choose from of these categories limits the variance even further, for example let me list the different types of nuke and heal. Nuke: Bounce, Fork, AoE around target, AoE around caster. Heal: Bounce, AoE around target, Self heal. If all of the of the 14(7 Main 7 Minion) types of Titan share these 4 types of nuke and 3 types of heal, the game gets to generic and lacks variance.
Compare this system to the 3.0.9d system, which was generally the same, but the main difference is that it wasn't bound by the system (Look at the stats when you pick titan, they have categorized spells as heals, nukes etc. but the spells are not at all influenced by the system when you later pick a titan). The 3.0.9d system is built for not restricting the developer when creating titans, which in consequence improves the variance and unique points of each different Titan. For example, Breezerious and Bubonicus are two great examples when looking at what skills they have, those two Titans don't give a fuck about the category system and have an all out varied and enjoying set of skills, which in turn creates a lot of different skill builds to choose between.
To further explain my argument that 4.0.0 Titans are not unique let me compare 4.0.0 Moltenious and 4.0.0 Lucidious.
Molt Nuke: Bounce nuke
Luci Nuke: Bounce nuke
Molt Heal: Large bounce heal
Luci Heal: Bounce heal
Molt Scout: Bird
Luci Scout: Pearl
Molt Escape: 1 minute invisibility 3 minute cooldown
Luci Escape: 1 minute invisibility 3 minute cooldown
Molt Unique: 15DPS immolation
Luci Unique: 20% chance to crit 150% to buildings
Molt Ultimate: Magmide
Luci Ultimate: Basically immolation
Molt Skill Build: Nuke, Escape, Nuke, Heal, Heal, Unique, Heal, Heal, Ultimate
Luci Skill Build: Nuke, Escape, Nuke, Heal, Heal, Unique, Heal, Heal, Ultimate
Molt Core Items: Titanic wards, Super regenerative armor spines, Life essence
Luci Core Items: Titanic wards, Super regenerative armor spines, Life essence
Molt Minion: Copy of Luci Minion
Luci Minion: Copy of Molt Minion
The difference between them is barely noticeable. The skill and item build are also usually the same for both of them. This is negative beacause the only builder that really changes the Titans item build is faerie, and considering the amount of builders there is, there should be more builders influencing the item choices of the Titan, but that's another topic. All of this further limits the difference and variance between each game of Island Defense.
Let's keep the discussion clean and on-topic in this thread, meaning that discussion should be about uniqueness in ID. Suggestions might be okay too, but if it's on a single Titan it might be better to post a new topic. I will ask FMs to separate posts that are flailing outside of the topic area, since that is what usually happens in our threads, and because I consider this to be a serious issue I want it to be dealt with.
I want to discuss the uniqueness of Titans in 4.0.0 and compare it to 3.0.9d (previous active version of Island Defense).
My first point is the change from 3.0.9d to 4.0.0 that made each skill to have a category, Heal, Nuke, Escape, Scout, Unique, and Ultimate. This change has limited the variance of each Titan since they are tied to this system to have one of each category. Considering the possible choices you can choose from of these categories limits the variance even further, for example let me list the different types of nuke and heal. Nuke: Bounce, Fork, AoE around target, AoE around caster. Heal: Bounce, AoE around target, Self heal. If all of the of the 14(7 Main 7 Minion) types of Titan share these 4 types of nuke and 3 types of heal, the game gets to generic and lacks variance.
Compare this system to the 3.0.9d system, which was generally the same, but the main difference is that it wasn't bound by the system (Look at the stats when you pick titan, they have categorized spells as heals, nukes etc. but the spells are not at all influenced by the system when you later pick a titan). The 3.0.9d system is built for not restricting the developer when creating titans, which in consequence improves the variance and unique points of each different Titan. For example, Breezerious and Bubonicus are two great examples when looking at what skills they have, those two Titans don't give a fuck about the category system and have an all out varied and enjoying set of skills, which in turn creates a lot of different skill builds to choose between.
To further explain my argument that 4.0.0 Titans are not unique let me compare 4.0.0 Moltenious and 4.0.0 Lucidious.
Molt Nuke: Bounce nuke
Luci Nuke: Bounce nuke
Molt Heal: Large bounce heal
Luci Heal: Bounce heal
Molt Scout: Bird
Luci Scout: Pearl
Molt Escape: 1 minute invisibility 3 minute cooldown
Luci Escape: 1 minute invisibility 3 minute cooldown
Molt Unique: 15DPS immolation
Luci Unique: 20% chance to crit 150% to buildings
Molt Ultimate: Magmide
Luci Ultimate: Basically immolation
Molt Skill Build: Nuke, Escape, Nuke, Heal, Heal, Unique, Heal, Heal, Ultimate
Luci Skill Build: Nuke, Escape, Nuke, Heal, Heal, Unique, Heal, Heal, Ultimate
Molt Core Items: Titanic wards, Super regenerative armor spines, Life essence
Luci Core Items: Titanic wards, Super regenerative armor spines, Life essence
Molt Minion: Copy of Luci Minion
Luci Minion: Copy of Molt Minion
The difference between them is barely noticeable. The skill and item build are also usually the same for both of them. This is negative beacause the only builder that really changes the Titans item build is faerie, and considering the amount of builders there is, there should be more builders influencing the item choices of the Titan, but that's another topic. All of this further limits the difference and variance between each game of Island Defense.
Let's keep the discussion clean and on-topic in this thread, meaning that discussion should be about uniqueness in ID. Suggestions might be okay too, but if it's on a single Titan it might be better to post a new topic. I will ask FMs to separate posts that are flailing outside of the topic area, since that is what usually happens in our threads, and because I consider this to be a serious issue I want it to be dealt with.