Terrain Ideas

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Sytec270
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Re: Terrain Ideas

Postby Sytec270 » Tue Jun 07, 2016 6:03 am

But there is a programm that could override the 8000 doodad limit.

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Re: Terrain Ideas

Postby Sytec270 » Tue Jun 07, 2016 6:12 am

Burn wrote:Yeah, but no-one wants to wait an hour for an Antarctic player to DL and/or cardboard sir to load the game. It's long enough already.

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This will fix it all. http://www.hiveworkshop.com/forums/tool ... 9-a-62920/

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Re: Terrain Ideas

Postby Burn » Tue Jun 07, 2016 6:15 am

Yeah, Neco uses that already.

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Neco
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Re: Terrain Ideas

Postby Neco » Tue Jun 07, 2016 7:27 am

I don't actually use the widgetizer anymore, as it has a lot of issues.

And ID already bypasses the doodad limit, it's at around 12000 objects last I saw.
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Re: Terrain Ideas

Postby Burn » Tue Jun 07, 2016 7:49 am

You made your own widgetizer?

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Neco
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Re: Terrain Ideas

Postby Neco » Tue Jun 07, 2016 7:55 am

I'm using SLKOpt (some Chinese widgetizer) but that also has issues.

I'm in the process of making my own, but I don't have much time to spend on it.
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Sytec270
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Re: Terrain Ideas

Postby Sytec270 » Tue Jun 07, 2016 8:36 am

Well i remade this place a bit
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Re: Terrain Ideas

Postby Dehumanchum » Tue Jun 07, 2016 2:45 pm

That base is fine imo and your rework seems to be a bit of nerf to it.
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Re: Terrain Ideas

Postby Lynx » Wed Jun 08, 2016 5:13 am

Can you please think of bases that isn't the same old boring wall design

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Re: Terrain Ideas

Postby ShadowZz » Wed Jun 08, 2016 5:40 am

Feel free to post "bases that isn't the same old boring wall design" for us all @Lynx. You know, just so we can see how you would prefer and so as you can lead by example.
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Re: Terrain Ideas

Postby Sytec270 » Wed Jun 08, 2016 6:48 am

Take 2 at this place
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Re: Terrain Ideas

Postby Sytec270 » Wed Jun 08, 2016 8:46 am

I made an extra lumberbase too.Also can be used as an funbase
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Re: Terrain Ideas

Postby Sytec270 » Wed Jun 08, 2016 11:24 am

Also made a 1 walk through seed
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Re: Terrain Ideas

Postby Dehumanchum » Wed Jun 08, 2016 1:09 pm

First picture the base is way underpowered for again with what's there now, the lumber base is okay though and the other one with the 1x1 space to escape.
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Re: Terrain Ideas

Postby Sytec270 » Wed Jun 08, 2016 2:20 pm

This base is not actually not underpowered.

1. There are 2 places where you can lumber in and second if you divide you feed less and make more lumber.

2.Its very hard to nuke and also there is a escape place in the base like in the old one.

3. Its easy to rewall if you have gnoll tracker. And there arent any blind spots.

4. This base has lots of room for other builders too.

Cons: Fits only 10-13 towers.

I would say this base is good for early to mid game.Maybe late game too if i would have made more tower space.


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