Terrain competition comments

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Terrain competition comments

Postby Burn » Mon Apr 11, 2016 1:06 pm

https://entgaming.net/forum/viewtopic.p ... 72#p342644

Can we also add Screenshots (optional, use imgur) for those of us not at home and/or those of us who have shitty worldedits?

Code: Select all

[b]IGN:[/b] <insert your name here>
[b]Area-name:[/b] <insert a name for your top-middle here>
[b]Favourite Base:[/b] <could be one of your new ones!>
[b]Screenshots:[/b] <Optional, use imgur.com>


-Burn
Last edited by Burn on Mon Apr 11, 2016 1:19 pm, edited 1 time in total.
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Re: Terrain competition

Postby ShadowZz » Mon Apr 11, 2016 1:10 pm

Image

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Re: Terrain competition comments

Postby Neco » Mon Apr 11, 2016 1:19 pm

Sounds good to me.
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Re: Terrain competition comments

Postby Sytec270 » Mon Apr 11, 2016 4:04 pm

Maybe someone can make a atlantis type of base :D

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Re: Terrain competition comments

Postby Luna » Mon Apr 11, 2016 6:23 pm

Saving lives during the day and crushing nerds at night. Put on this earth to retrieve panties for Sat. Not even Neco can fix me.

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Re: Terrain competition comments

Postby Burn » Tue Apr 12, 2016 2:59 am

Luna coming out #1 atm. OP nukeless lumber bases may need tweaking though.

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Re: Terrain competition comments

Postby Luna » Tue Apr 12, 2016 6:23 pm

Burn wrote:Luna coming out #1 atm. OP nukeless lumber bases may need tweaking though.

-Burn


https://entgaming.net/forum/viewtopic.p ... 55#p343555

I changed the one, but I think the other one is fine with three walls cuz it's really small.
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Re: Terrain competition comments

Postby BeeKauzh » Tue Apr 12, 2016 6:38 pm

Terrain from:
Sytec270
The Tide Base

That 64 tower base tho. I don't even consider this overtower because 800 range is enough for most towers and 900 should be enough for the rest.

Unbuildable spot next to the trees?
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Re: Terrain competition comments

Postby Sytec270 » Tue Apr 12, 2016 7:21 pm

I remade it so you only can make 32 towers But it depends how many rows of walls you make though.
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Re: Terrain competition comments

Postby ShadowZz » Tue Apr 12, 2016 8:27 pm

4 of the walls in that picture are used and should be towers - the 1 at the very bottom left and the one above and to the right of that one and the one at the very top left. That makes it a 4 wall break on all paths in and give +4 towers. Like-wise using Beek's walling deeper in the base it's now a lot easier to do it with a lot more towers so I'm not sure what the changes have done exactly (All of the farms would just be towers and then it would only need 4 walls between the small tree gap)?
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Re: Terrain competition comments

Postby Sytec270 » Wed Apr 13, 2016 10:54 am

Remade totaly woodwork and that you cant have a 60 tower base
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Re: Terrain competition comments

Postby Luna » Wed Apr 13, 2016 5:29 pm

added a jump to mine. last thing im changing!! Image
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Re: Terrain competition comments

Postby Lynx » Wed Apr 13, 2016 5:36 pm

Note: add jumps and non-standard wallings and you'll get my vote

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Re: Terrain competition comments

Postby Burn » Thu Apr 14, 2016 4:05 am

Sytec270 wrote:Remade totaly woodwork and that you cant have a 60 tower base

http://i.imgur.com/XEr3wgv.jpg 42 800 range towers (all hitting a front wall) 2 inner walls (17 walls total) 900 range towers = extra layer of towers

Here would be my walling for that spot. Would be a nice double base (with a waller+rewaller) since lots of space.

+1 if you can spot all my mspaint job edits (not the house one, that one too obv.)?

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Re: Terrain competition comments

Postby FollowingPath » Thu Apr 14, 2016 8:07 am

Imo it has too much space. It would simply be too easy to triple/quad base with that much space for fruits and research centers.
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