antistuck

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pasheka
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antistuck

Postby pasheka » Tue Nov 11, 2014 5:12 pm

Replay Link: http://storage.entgaming.net/replay/vie ... 636748.w3g
Game Name: [ENT] Legion TD 3.5 Beta #53
Your Warcraft III Username: TOPMO3
Violator's Warcraft III Username: team 2
Violated Rule(s): antistuck
Time of Violation (in-game or replay): 26th lvl
Any further thoughts: Game was very interesting, but antistuck spoiled everything. I ask to punish guilty according to rules and I ask service of moderation to toughen rules and to increase number of days without game for malicious violators. They spoil all game.What is some days without game for such players? Yes anything! Here month it would be very good. Let will think next time to break or not. Thanks.

Yasuoka
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Re: antistuck

Postby Yasuoka » Tue Nov 11, 2014 10:36 pm

Level 24, 25, 26, your units started splitting(some going to reds spawn, some going to your spawn instead of staying together) because they were trying to make them do so by sending a massive amount of units. This is not antistuck but a proven strategy against cross.
Level 26 was the first time you said anything in-game about anti-stuck, but nothing your units did was because of anti-stuck. You did not leak on any of these levels.

Level 27 after killing all of the units from red's side, your greymanes bugged and sat still until all the forces from your(blue) spawn were killed. It's a known bug that they will do that some times. This is not anti-stuck.
Level 28 your units bugged when going into teleporter/spawn area. Your teammates killed the last sent unit on their side just after(read;immediately) it happened though, thus resetting all towers to the starting positions. This is not anti-stuck.
Level 29 your sole living greymane bugged and sat still. You leaked and he did not move(the unit, when bugged, will not move or teleport until all units from your side move. Some call this a bug, some call this intended.) This is not anti-stuck.



The only point at which the opposing team talked about using anti-stuck was at 1:04:20 during the 32nd round. On their own units because they were stuck at the bottom of the screen in king area. It made no difference, since none of those units moved, and you were already dying by that point.

Anti-stuck played no part in this game. There was nothing the enemy team did to "spoil everything" other than out-playing you.

pasheka
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Re: antistuck

Postby pasheka » Wed Nov 12, 2014 8:39 am

There is a moderator and he will make the correct and fair decision. I hope for it.

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ButtChugTheWine
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Re: antistuck

Postby ButtChugTheWine » Wed Nov 12, 2014 9:12 am

Working..
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ButtChugTheWine
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Re: antistuck

Postby ButtChugTheWine » Wed Nov 12, 2014 9:27 am

63:04 <Chillum> 0x11: Point order: ancestralspirit (X: -1173.65, Y: 4321.35, flags: 0x0040)

CHillum@Europe had a dodging ban applied after this game, no need for further action.
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