What's up with all the AS abuse unvouches/reports lately? Isn't 2 weeks a bit harsh compared to other rules broken. Often people get 12-72 hours for breaking a rule, so why is this rule upto 28 times more punishable?
I'm not blaming anyone here, just curious if it's really necessary for such a tough punishment, especially when they get WHOLE 336 hours for this rule, when it was previously 24 hours, such as here:
- viewtopic.php?f=85&t=11633
EDIT: So please help me understand this, because I'm sure I won't be the only one who have this question on their mind. (:
Anti-Stuck = 2 weeks ban?
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Re: Anti-Stuck = 2 weeks ban?
1. You can't 'accidentally' abuse AS.
2. People seem to be using it stealthily.
3. Its game changing
4. There are more than enough warnings around the place - most notably by 'greet' message every time someone joins the channel.
The message is quite simple - don't AS creeps.
2. People seem to be using it stealthily.
3. Its game changing
4. There are more than enough warnings around the place - most notably by 'greet' message every time someone joins the channel.
The message is quite simple - don't AS creeps.

Re: Anti-Stuck = 2 weeks ban?
supersexyy wrote:1. You can't 'accidentally' abuse AS.
2. People seem to be using it stealthily.
3. Its game changing
4. There are more than enough warnings around the place - most notably by 'greet' message every time someone joins the channel.
That's some good reasonings why it's needs a tougher punishment, also because you've warned people here:
- viewtopic.php?f=72&t=14904
I'm still asking myself, if these reasonings equals 14x harsher punishment. I know that when a person do something on purpose (not accidental) it should be increased and when a person has been warned as well. But shouldn't x3 or x7 be enough then? Idk.
EDIT: Two weeks is a very very long time, and I know this for a fact, because I've been away myself from the league this amount of time. I really believe that a week is enough time to think through / regret what you've done and make you not do it again. Most people in this league is intelligent enough to come to that conclusion in even 3 days, I'd say.
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Re: Anti-Stuck = 2 weeks ban?
Or, we could just not break the rules and stretch moderators' patience - for no reason other than personal gain?

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Re: Anti-Stuck = 2 weeks ban?
A harsh punishment on this matter is totally fine. Abusing antistuck is like hidden cheating and the players who abuse it KNOW they are breaking rules and simply hope they wouldn't get detected as it's not that easy to spot and needs a tool to re-check. We really don't need such behaviour in this league and I'm quite shocked that that many players are abusing it.
The 2 week ban is hopefully scary enough to stop AS abuse for good.
The 2 week ban is hopefully scary enough to stop AS abuse for good.
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LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
LIHL player parser, a tool to automatically parse LIHL players' Elo and create reports for it: CLICK
Re: Anti-Stuck = 2 weeks ban?
What's this about? You can't use A.S anymore? Did they update the rules? Sorry, I've been away from lihl for a bit.
[spoiler=]7. ANTI-STUCK USE
Players may use anti stuck on their own towers to catch leaks from their partner's side.
Players may use anti stuck on their own towers or their team mate's towers at the middle (near the king) to better catch leaks.
Players must use anti stuck on creeps that are legitimately stuck on the map.
Players may not use anti stuck to steal kills from their partners purposefully.
Players may not use anti stuck to delay any spawned unit from attacking.
Players may not use anti stuck to delay their units from teleporting back to the king for any reason.
Players may not use anti stuck on the enemies portion of the map[/spoiler]
[spoiler=]7. ANTI-STUCK USE
Players may use anti stuck on their own towers to catch leaks from their partner's side.
Players may use anti stuck on their own towers or their team mate's towers at the middle (near the king) to better catch leaks.
Players must use anti stuck on creeps that are legitimately stuck on the map.
Players may not use anti stuck to steal kills from their partners purposefully.
Players may not use anti stuck to delay any spawned unit from attacking.
Players may not use anti stuck to delay their units from teleporting back to the king for any reason.
Players may not use anti stuck on the enemies portion of the map[/spoiler]

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Re: Anti-Stuck = 2 weeks ban?
Just to be clear, anti-stuck on creeps has always been illegal in the LIHL:
The only change we made was the length of the unvouch and the reasons for this have been explained by Supersexyy (and after 2 warnings on the forum, a warning-message in the channel and a rule on this for months there is no excuse possible for using anti-stuck to delay any spawned unit from attacking).
Players may not use anti stuck to delay any spawned unit from attacking.
The only change we made was the length of the unvouch and the reasons for this have been explained by Supersexyy (and after 2 warnings on the forum, a warning-message in the channel and a rule on this for months there is no excuse possible for using anti-stuck to delay any spawned unit from attacking).
You don't stop playing because you grow old; you grow old because you stop playing.
Re: Anti-Stuck = 2 weeks ban?
Okay this explain quite a bit, thanks to all for clarifying it. Hope it also helps the ones who got un-vouched, to understand why it's this long.
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